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Updates and Changes

Started by BrokenSwordS · 08/09/2009 · 02:35 AM · 485 replies · 5 reads
BrokenSwordSOP
Over the next few hours the following changes will take place.


  • Lyth
    Upkeep will be restored to 52,052 from 41,154

  • Lakko will be tweaked:-

    M.Lakko
    Energy Damage 11,500 => 7,700
    Missile Damage 24,000 => 16,000
    Hull 55,000 => 36,500
    Range 3
    Scanner rating 623 => 416
    Power rating 36,666 => 24,444
    1 turn produces 1 => 2
    Ship upkeep 32,999 => 20,666


    Ship Specials
    No retaliation
    Ships attacked by this ship cannot return fire.

    Energy Shield +40%
    Absorption Shield -60%
    ECM +40%
    Ionized Hull -95%

  • G.Sapphire
    Buildrate will be changed from 1 => 2

  • G & D class

    Marauders D class & Miners G class will be put back into there own shiplists (I.E Miner`s G class is currently under guardian to prevent capture.. While Marauders D class is under Dark Marauder to prevent capture


I have found a possible fix that in my testing appears to work well to disable capture within captureable shiplists..

Long story short this Should change nothing other then providing proper listing for these ships..

However if you do happen to capture any D/G class you are to inform Me personally via PM immediately with details as for How it happened if you are able to..

And if you are a viral and happen to capture/reverse any G/D class ships your entire shiplist will be ERASED



Edited by BadWolf on 2011-01-07
Z Zapdos
mmm so you shifted the maru`s d-class ships to the uncategorised section ?
BadWolfOP
lakko tweak is increasing it`s buildrate keeping it`s stats the same per pr.
O OpvsDei
coolio... thumbs up to lyth and sapphire. dont understand the lakko tweak...
thx guys
H HoneyBucket{HH}
Oh also Diamonds have some decent use in stacks..... the main problem with diamonds is: if anyone knows you are spamming them they can take you out from way below..... it would just be nice if they held up just a touch better against all ships when all by themselves.... I mean there is not much of a point in building quickly if someone can take them out from 1/3rd or less pr.... but all in all, as Loof said, they do have their moments.
S Sibiriangun
Diamond are perfect as it is. A semi-useless base that, exactly as loof said, has it moments. Fez for instance are often good against Guards due to their low range ships but diamonds do well against those. Diamonds are for gaining PR quickly... exactly like scorp and kryo... and nothing more. They should melt pretty easy in battle.
E elemental
everybody- try being optimistic and dont complain for once
H Hopeless
DrKsTGuArDiAn..if you ever used the terran starbases you would know they are worthless in every aspect except one and that is building in dp...as offense and defense they fail
H HoneyBucket{HH}
So I suggest that next to the "Post Reply" button, we have a little box you can check, something like "I`m Intoxicated" box...... so that the drunk\intoxicated post get a different color of font.....???
D DrKsTGuArDiAn
I see some of what ur saying about cap spam opposition, but why would you spam diamond and take a chance of another guard hitting with k class up front? An aggresive hit from -200% with k class will win everytime. Maby on tb servers its harder to watch player movement and study the pr shifts but on rt its fairly easy.
E EvilLoof
Guards is relatively easy to beat when you hit them, they have a very easy time killing stuff when they hit people. Avg stats of their ships make little sense when discussing whether or not it`s an offensive/defensive race imo.

The diamond is usefull in way more than 1 out of ten battles, especially when spammed outside of dp, people sitting on cap spams that would usually do well on guards fail miserably when they unexpectedly ram into diamonds instead, and that is extremely useful.

Think whatever you want to about me, it`s quite obvious that i am right and you are not.
D DrKsTGuArDiAn
Avg hull 55,000
Avg weap 16,300
Avg pr 38,549
Avg range 6

And this doesn`t look defensive in nature to you loof? If I have to lower my I.Q to address you in this matter again ill flush your weed and pour out your liquor. All ships excl. Bases need to be offensive at some point to win in a fight. Im stating that overall even tho guard is great at offence its defensive structure and defensive qualities bring more to the table than its offensive capabilities. And yes diamond may have a use or two but when those uses only take place in one out of ten battles ill play the odds in my favor.

You used to be a respectable guard loof what happened to you? Now your like the homeless guy on the street that everyone points to and says" ohhhh what a shame maby we should help him"

Please only contribute usefull info from your exp loof and I wont have to flame ur manhood on the BBQ.
L Loof
Sry too drunk and stoned to argue much, but seriously that`s one of the one of the dumbest things i`ve heard on this forum in a while. Try to play a bit with the battlesim and you`ll see the diamond has it`s moments.
L Loof
guardian is a defensive race???? what lol

"The object to winning is to lose less pr than the opposing fleet involved and even if diamond doesn`t get wiped the loss of pr from the opposing stack will always be less." ROFL HAHAHAHAHA n00b.
D DrKsTGuArDiAn
Guard is more defensive by nature than offencive. Fighter class is offence for sure but the majority of guard ships have high hull and extream shield mods. K class is defencive but serves as offensive on special occasions

Guard is both defensive and offensive but geared more twoards defence. The difference is the other races can use their bases when fighting and defending and serve as a usefull tool. The diamond may have high hull but for its pr it only does 20k damage. The object to winning is to lose less pr than the opposing fleet involved and even if diamond doesn`t get wiped the loss of pr from the opposing stack will always be less. The diamond serves no purpose other than climbing fast in dp which is good with high base pr guards but I would rather be able to stack with it and have another tool to use on the field. Aside from the pr of the diamond its my least fav base in the game.

Im not complaining so sry if it seems like it im very appreciative for the positive changes made to guard but I would love to have a sb I can use as I am a full stacking guard 95% of the time.
I Infernal
Hb is right. Server needs more population to support marauders. One would argue the same for collective but not many have the same love for the marauder race as the die hard collective lovers
Z Zapdos
I guess so HB, i just feel that Marauders will never be the popular choice =p always overlooked =p no matter how much nerfing is done to viral and guardians
H HoneyBucket{HH}
If gc was more active you would see more marau`s I assure you.... the main problem right now is a lack of low pr targets for easy borders.... imo
Z Zapdos
lol i am not sure what will be able to balance that disadvantage, but i do believe it makes a better playing environment to have all variety of races.

I assume that people are intelligent and rational and will choose a race by their ability to dominate the server, therefore i believe marauders have a lack of that ability and thus should somehow be improved =)
M MajorDinero
The D class are pretty amazing already...the biggest deterrent to playing a maru empire is being non-explorable. I don`t think giving marus better ships is gonna get past that turn off....The only thing that marus lack is a SB. And giving them one would be pretty OP..
Z Zapdos
^^ Major Dinero =) That is the whole point because they are hard to maintain thus maybe they can be further improved, like better D Class ships so the nasty virals can`t abuse it.

So there is a significant advantage to balance the no explore disadvantage that seem to put many people off.

Just a suggestion to help the server so there is a more balance economy =) All viral or guardians doesn`t at all help the market...
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