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Updates and Changes

Started by BrokenSwordS · 08/09/2009 · 02:35 AM · 485 replies · 12 reads
BrokenSwordSOP
Over the next few hours the following changes will take place.


  • Lyth
    Upkeep will be restored to 52,052 from 41,154

  • Lakko will be tweaked:-

    M.Lakko
    Energy Damage 11,500 => 7,700
    Missile Damage 24,000 => 16,000
    Hull 55,000 => 36,500
    Range 3
    Scanner rating 623 => 416
    Power rating 36,666 => 24,444
    1 turn produces 1 => 2
    Ship upkeep 32,999 => 20,666


    Ship Specials
    No retaliation
    Ships attacked by this ship cannot return fire.

    Energy Shield +40%
    Absorption Shield -60%
    ECM +40%
    Ionized Hull -95%

  • G.Sapphire
    Buildrate will be changed from 1 => 2

  • G & D class

    Marauders D class & Miners G class will be put back into there own shiplists (I.E Miner`s G class is currently under guardian to prevent capture.. While Marauders D class is under Dark Marauder to prevent capture


I have found a possible fix that in my testing appears to work well to disable capture within captureable shiplists..

Long story short this Should change nothing other then providing proper listing for these ships..

However if you do happen to capture any D/G class you are to inform Me personally via PM immediately with details as for How it happened if you are able to..

And if you are a viral and happen to capture/reverse any G/D class ships your entire shiplist will be ERASED



Edited by BadWolf on 2011-01-07
D Deiloche
Nobody listens to you because you don`t get it. :P
D DarkRavenTNM
You update all the Terran & A.miner ships after i switch to neither race, Nice, now i gotta find out the hard way how these new ships work out.
O OttOmaNS
i think that wont be needed lol... we can have npc do that job of producing and manufacturing, they will post, like come on, why take that idea and people can seriously abuse it, like a guy could restart with 255 on like agri the very next day, and what will that do ofcourse that same person will be on top the next day.... It will temperarly unbalance the game, fix econ surly but npc manufacturing will get the job done without getting the game unbalance.... Signed the guy whose been here since 2007 but noone listens to him LOL
G Galactic}{Killer
I-Tech research project given temporarily to the GC servers so that it is possible to rebalance the games enconomy now, rather than having to wait for empires to establish...

Galactic}{Killer - Signed
O OttOmaNS
ugh arnt we suppose to be talking about those new updates???
BadWolfOP
my how off topic this got :P
P PistolPete
Deli. Situations occur where you loose some of your turn expensive ships and have to rebuild them. If you had read my first or second post you would know that this is what i talk about! 200mil per turn is not hard to reach at RT but in the end the absolute number is unimportant, as this should be scaled to the income at a certain server.

Anyway.. Now i did the math for you to make a rough direct comparison. It takes 1000 turns to build 9.360.000pr of epidotes whereas it takes only 156 turns to build the same PR of lyth. If you do the integration, you will find that it will cost you 3.6bil in upkeeps to build the epidotes, whereas it will only cost you 1.26bil to build the lyths. So this clearly demonstrates that it is much more expensive to build epidotes than lyths if you are building above your income per turn!! I believe it is quite common to build fleets that cost more than your upkeep per turn, so i dont find the situation absurd and foolish.
V VampireOfTheNight
Going off topic...

I-Tech research project given temporarily to the GC servers so that it is possible to rebalance the games enconomy now, rather than having to wait for empires to establish...

Vampz /Signed
D Deiloche
That doesn`t mean lyth is cheaper, pistol, it just means that it builds faster... Anybody with half a brain knows that you build the smaller stuff first. 200 mill upkeep isn`t something that you consider a "usual" amount for this game, so to use it to compare the cost between lyth and epidote is absurd and foolish.
G GradualIncline
yeah, plus the whole point of us wanting i-tech is so that we don`t have to restart our empires.
T Terminus
Bonehunters restarts have to be from scratch, otherwise you will end with all players with 255 research and in this game that is a really big advantage, it kind of works on UC, but thats because of the ministers they have that give a much bigger increase in income.
E EnderWiggin
How about dig time changes.

namely just push all the dig times back or forwards a little bit. or create a second set of dig times...
B Bonehunters
why not only activate the i-tech on a re-start. eg. keep infra levels but re distribute them th type you want, when restart hapens. That way you get the benefit of keeping infra turn value, but can change type, and still have to rebuild empire and do all other research.
P Plunderer
I did the math. during the building phase the epidote will cost more, because of its slow build rate. however, sitting with the fleet, of course the lyth would be more expensive
G GradualIncline
I`m afraid to do the math PistolPete, but when I get back from school tonight, I probably will, for every single ship I can build, to find the best pr to upkeep ratios. And yes, I realize that people already have sites that say all the stuff I`ve calculated out on my own, but meh, whatever, gives me something to do while building my fleet and wasting money :P
P PistolPete
Exactly.. And to repeat myself. I like to build 20 mil PR of lyth better than building 20 mil PR of epidotes, when i sit on an upkeep of 200mil per turn. Do the math :P
D Deiloche
Did you just call lyths cheap and epidotes expensive? What crack are you smoking that distorts reality so much? I`m not a drug user but this sounds interesting.
P PistolPete
Hmm.. Lyth are pretty cheap IMO. Rebuilding an Epidote stack with an upkeep of 200mil per turn can be pretty expensive though ^ ^.
L Lilith
Livid Aragonite Lyth are mostly the big one..that eat your cash.
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