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Updates and Changes

Started by BrokenSwordS · 08/09/2009 · 02:35 AM · 485 replies · 24 reads
BrokenSwordSOP
Over the next few hours the following changes will take place.


  • Lyth
    Upkeep will be restored to 52,052 from 41,154

  • Lakko will be tweaked:-

    M.Lakko
    Energy Damage 11,500 => 7,700
    Missile Damage 24,000 => 16,000
    Hull 55,000 => 36,500
    Range 3
    Scanner rating 623 => 416
    Power rating 36,666 => 24,444
    1 turn produces 1 => 2
    Ship upkeep 32,999 => 20,666


    Ship Specials
    No retaliation
    Ships attacked by this ship cannot return fire.

    Energy Shield +40%
    Absorption Shield -60%
    ECM +40%
    Ionized Hull -95%

  • G.Sapphire
    Buildrate will be changed from 1 => 2

  • G & D class

    Marauders D class & Miners G class will be put back into there own shiplists (I.E Miner`s G class is currently under guardian to prevent capture.. While Marauders D class is under Dark Marauder to prevent capture


I have found a possible fix that in my testing appears to work well to disable capture within captureable shiplists..

Long story short this Should change nothing other then providing proper listing for these ships..

However if you do happen to capture any D/G class you are to inform Me personally via PM immediately with details as for How it happened if you are able to..

And if you are a viral and happen to capture/reverse any G/D class ships your entire shiplist will be ERASED



Edited by BadWolf on 2011-01-07
B Bartos
Have played guard a while back an in comparison to other race they seem to have become weaker ...
BadWolfOP
i would like to note i have not forgotten about this i have just been very busy with other things
J Joker
Yup honestly i do feel that every race currently is very different from each other and their current ship stats has been serving us well through the years.

I think what everyone wants is a new race =p where they can input their ships ideas instead of constantly wanting to change the current ships =)

Virals has been nerfed while i was away for 1 year, and seems like people switched from Virals to Guardians... Now guardians are in the spot light ?... Maybe Guardians will be nerfed and people will switch to Marauders?

Actually i do see new faces playing Marauders recently to be honest =p Collectives are scary btw =p
R RipVanWingnut
yeah, where are all these overpowered guards?
K keltikelti
whats the point of playing guard... you arn`t allowed to do a UW
S Squaks
if they are so overpowered then why do so few play them, i think everyone is just upset that you can`t just spam anti guard ships vs them anymore and win always on aggressive
B backoff
seriously, take a look at guardian race..they r kind of overpowered....
S Squaks
coll are a low pr low br race with moderate income, if you don`t like it then chose a different race, each race is different at what they can do people need to stop trying to make every race be the same
U UberPansy
Stacking stability? Just build more sloop.
G grantweep
colls already have snow, which builds pretty good already...I feel that the lack in buildspeed of coll is augumented by their ability to capture ships + the fact that their ships have insane ratios.

not to say a cap ship for coll shouldn`t be created, because colls do lack enough ships to put in a stack, which is a valid point, but coll is pretty good already despite these disadvantages :P
K KnightofNi
Infernal coll needs one more ship that can add stability to a stack (without using double fez), and since they are the only race without a capital ship (even maru has one), why wouldn`t they get one of their own?
R RipVanWingnut
I think that DM is the only guard that doesn`t sit around researching and exploring. but, DM will dominate no matter what race or server he is on.

I bet that if you did statistical behindysis on the guards on non turn based servers, you would find that they are the very lowest in terms of ship production, and battle ratios. So what if they have a good ship or 2? they never really use them.

One other thing about build rates: My guard empire on slow is pretty average empire. ~50K land, 30 research, etc... I have to wait for my entire 48 hr dp period to get enough turns just to build a few ships. My build rate is: research 20 turns, then build 1 ship. research 20 turns, build another. It is really ridiculous. The actual amount of turns it takes to build 1 flourite is well above 1. There is not a single other race that has to deal with that. I would be totally happy to forsake my useless buildrate for some extra cash in my pocket. Then I could actually build above 2X my base pr and win a battle once in a while.
A ArchAng3l
"income and ship costs are so "non-turnbased friendly" rip sum it up nicely.. so guard buildrate dominate the server, but they are limited to cash... so tweaking guard ship to turnbase standard, does it mean increasing the guard income to accordingly to turnbase standard too?

the whole things is race uniqueness and their abilities. guard is low income high buildrate, collective is decent income low buildrate, etc... you jus cant have the best of both world. jus choose the race which you love best and learn to use their advantages and overcome the disadvantages
G Gilead
well I think DM on Fast could now dominate the server, with 647 planets he must be biggest Guard ever to have walked a TB server... but agreed that there aren;t too many big guards, and most sit at base PR and explore for borders...
R RipVanWingnut
I am just curious about which guards are dominating turn based servers? seems to me that their income and ship costs are so "non-turnbased friendly" that most guards just sit around getting attacked at their high base pr.
U UrbanSprawl
Lictor isn`t that great, especially in a spam due to its no defense. I also haven`t found lyth-spamming to be that great of a strategy either, especially with its high upkeep.
Let`s stick to the issue at hand - these fast building guardian ships with high hull.
Squaks, would you still use the ships I suggested? They`re better in some ways (like weapon/PR ratio, and the missile shield on the fluorite).
PistolPete, build rate isn`t everything. While my designs are bigger than you suggest, are they easy enough for you to kill when spammed?
S Squaks
come on you knew what i meant lol you see miners spam lyth/lictor more than guards spam quartz/flourite
R Raistilin
agreed with squaks, i don`t see guardians spamming lyth lictor much either :P
P PistolPete
The suggested reduction to 35k PR is too big. 50k-55k PR seems more adequate to me.
S Squaks
now ya seem to complain about guards spamming quartz or fluorites and imediatly want to fix it, but how come ya don`t fix the problem were a miners spam lyth/lictor i see that a lot more than guards spamming those
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