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Updates and Changes

Started by BrokenSwordS · 08/09/2009 · 02:35 AM · 485 replies · 19 reads
BrokenSwordSOP
Over the next few hours the following changes will take place.


  • Lyth
    Upkeep will be restored to 52,052 from 41,154

  • Lakko will be tweaked:-

    M.Lakko
    Energy Damage 11,500 => 7,700
    Missile Damage 24,000 => 16,000
    Hull 55,000 => 36,500
    Range 3
    Scanner rating 623 => 416
    Power rating 36,666 => 24,444
    1 turn produces 1 => 2
    Ship upkeep 32,999 => 20,666


    Ship Specials
    No retaliation
    Ships attacked by this ship cannot return fire.

    Energy Shield +40%
    Absorption Shield -60%
    ECM +40%
    Ionized Hull -95%

  • G.Sapphire
    Buildrate will be changed from 1 => 2

  • G & D class

    Marauders D class & Miners G class will be put back into there own shiplists (I.E Miner`s G class is currently under guardian to prevent capture.. While Marauders D class is under Dark Marauder to prevent capture


I have found a possible fix that in my testing appears to work well to disable capture within captureable shiplists..

Long story short this Should change nothing other then providing proper listing for these ships..

However if you do happen to capture any D/G class you are to inform Me personally via PM immediately with details as for How it happened if you are able to..

And if you are a viral and happen to capture/reverse any G/D class ships your entire shiplist will be ERASED



Edited by BadWolf on 2011-01-07
BadWolfOP
mistake in the ship not the post thanks

has been fixed.

Edited by BadWolf on 2010-10-11
R Requiem
there`s a mistake in the post btw.. lakko is not missile damage, its kinetic. do change (:
R Requiem
well. i think lakko is interesting! otherwise the other changes dont really bother me much. but yea definitely, i personally find lakko alot more versatile now.
N notorion
pistopete

thats the carnage.
P PistolPete
Fleets made with cap spams on aggressive ... I think often what you will watch is that you own fleet is destroyed.
K KnightofNi
Just hit guards on aggressive... and watch the carnage >:)
S Seventeen
I find it`s best to spam Fodders; brave, brave guys...
N nedflanders
all you need is 1 spam ship, if 1 ship beats everything the guard has cept 1 ship. and of course this 1 ship is pretty much terrible against everything else :P

if anything, guard spam ships are sometimes not as versatile as the lyth

for example, flourite works great on terran but not on miner

quartz works great on miner, but not on terran.

lyth does pretty dang well regardless of race lol
P PistolPete
The difference between having 1 very good spamable ship like the miners, and having 10 very good spamable ships like the guards, is you always know what the miner spams, but you may be clueless what the guard has... They may not even be spamming. Thats a huge advantage.
N nedflanders
i dont think the lyth`s ability to be killed here is the question. it`s the fact that lyth spam > pretty much any stack (and even most spams) you can think of on offense.

you`d be surprised at how badly guards fare against miner, defensively, when it comes down to an all out spam battle :P
M MastaKilla
I dont think lyth needs a nerf. A stcaking guard can kill a lyth spam easily, since they have some awesome kinetic flanking ships. From -130% they can spam topaz or tourm and still win against lyth, so there are lots of options. I would worry more if I was miner and had to deal with a lyth spam :P
N nedflanders
lol, you want to nerf lyth so that guards can even be better? then again lyth is easily one of the best ships in the game (i personally think it`s #1 most versatile offensive ship) and one of the big reasons why miner is the #1 race in SF. So maybe it does need a nerf?
J Jammer
Just tossin this out there: lyth vs guards.

It seems once a miner gets a nice lyth spam goin, it takes a few people to even think about takin them down.
K KnightofNi
...and pyth gets lolraped by lyth. Everything has a counter :D
N nedflanders
well it seems that ppls logic is leaning towards the: SBs are too cheap to spam, thus we need to make it more expensive them. Since pyth is a natural counter to SB...if we increase miner SB upkeep it only makes sense to me, to increase viral pyth upkeep as well.

don`t see why viral should get to have an OFFENSIVE ship that is dirt cheap, whereas the issue of miners having cheap SBs is offending everyone. True, viral is more limited by economy...but the pyth is an offensive ship. It can actually attack others where the SBs can`t lol.
S Seifer
How does that relate to one another? lol
N nedflanders
sure, if you nerf SB upkeep...I fully expect a viral pyth upkeep increase, not just a quick shipcost fix >_<
B buckaroo
yeah miner SB`s are soooo cheap its like an extra badass fodder
H HoneyBucket{HH}
SO anyway.... I was thinking that the upkeep for miner SB`s should be increased.... sorry to get off topic and all, just throwing it out there..... o.O
P PosterusScientia
Depends on the attack stance, livid can do pretty well against angels.
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