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Started by BrokenSwordS
· 17/08/2009 · 11:27 AM
· 13 replies
· 0 reads
Edited by BrokenSwordS on 2009-09-02
Flourite spams are a pain in the behind.
in general guards are a pain in the behind as they are almost impossible to beat unless you cap spam them and even then it is hard to get a turn win. You almost always loose double as many turns as the guard do. :S
in general guards are a pain in the behind as they are almost impossible to beat unless you cap spam them and even then it is hard to get a turn win. You almost always loose double as many turns as the guard do. :S
DarkRavenTNM, does any normal viral have the money to support lyth in big masses, the way I see it itA's only the really old with lotA's of land that can afford it at higher pr then normal base pr. This game canA't adjust everything so it fits people that change race every 2 days and then complain about not being able to keep up. Being viral is alot more expensive now then it used to be and if I take myself as an example, with only a normal c4 I wouldnA't be able to support any kind of fleet above 8-10 mill pr without losing money ...
M.Lyth.... please take it away from Viral
*DarkRavenTNM sees it being spammed by viral more than A.miner now in days. & A.miner spam it alot but OMFG viral are worst with it & its overpower ship that i dont think viral should have anymore.
Anyone Agree or Disagree?
*DarkRavenTNM sees it being spammed by viral more than A.miner now in days. & A.miner spam it alot but OMFG viral are worst with it & its overpower ship that i dont think viral should have anymore.
Anyone Agree or Disagree?
S
Squaks
why drop the fluorites shields, as it is now its a pretty defensive ship thus it should have positive modifiers given they aren`t too high like some ships that are more defensive to a specific damage type, so this would be an balanced def to all kinda but not awsome vs any certain type
Fluorite shielding in energy dropped 10% , missile and chem dropped 5% each.
havent calculated the affects of this yet but will do when i get home
havent calculated the affects of this yet but will do when i get home
I completely agree with Darcky. Both concerning Cronus and Fluorite.
G. Fluorite way too strong to have so many positive modifiers
O
Omegian
since you have changed upkeep on pyths, whats the timeline for virals to change to tax or agri virals ....
E
EvilLoof
i`d love to be able to build DarckKnights!
the current cronus is too hard for terrans to kill (what ... use the garuda!??) for a range 8 no retal, decent build ship
ways: what Darck said, so that nirvs have a chance (in which case I`d suggest increasing the energy dam a little, eg to 800)
or lower the build rate a bit
ways: what Darck said, so that nirvs have a chance (in which case I`d suggest increasing the energy dam a little, eg to 800)
or lower the build rate a bit
Swap the Cronus with the DarckKnight for maximum effect. Spam Darck at all your enemies; not quite as useful as spamming a TPE at them, but better than switching Energy and Chemical damage on the Cronus. Why, you ask? I dunno.
swap the Energy Damage with the Chemical Damage in the V.Cronus
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