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Forum Index General Discussion Here We Go Again!

Here We Go Again!

Started by Fodderman · 05/08/2009 · 07:31 AM · 313 replies · 9 reads
F FoddermanOP
EXTREMELY URGENT !!
Kalzul (#464832) finishes construction of an ultimate alien weapon !
Universal Council have removed attack restrictions on Kalzul !
47 hours before end of the galaxy.
Will there be anyone who can stop this Empire before it`s too late?
G GradualIncline
yeah, that`s why I asked guards for help with the starbase, but since no guards seem to be attacking at the moment, I had to do it, used a bunch of inefficient Lictors, but they killed one, so it was worth it.
M Mandrib
Well gaurds will be the best at killing kinetic and energy and about equal to marauders for missiles. Chemical is pretty much up in the air.
E ear614
if my food get sold i make ne more hit and go to bed
G GradualIncline
I may be gone soon as well, but I`ll hit the Kalzul a couple more times before I go
S Squaks
yea guards seem the best at killing the bases due to thier fast build rate compared to the others
G GradualIncline
Stack PR Ship # of ship Weakness
130,294,020 K.Hun-Zen Cruiser 2,109 Missile
129,994,008 K.Yang-Fo 174 Chemical
129,466,266 K.Hun-Xe Cruiser 1,653 Missile
129,246,224 K.Wei-Li Battleship 692 Chemical
129,033,256 K.Hun-Li Destroyer 2,519 Missile
129,000,258 K.Zhao-Zen Starbase 86 Energy
127,565,276 K.Wei-Xe Battleship 683 Missile
127,382,255 K.Wai-Li Dreadnought 341 Kinetic
124,767,370 K.Wai-Xe Dreadnought 334 Missile
122,523,088 K.Yang-Xe 164 Missile
T TheEdge
well i am off too all.

Ill be back tommarrow to see what more we can do to help in this on going battle.
M Mandrib
Yeah I had a spread sheet error for corundums, was listing at 187.5 energy missing a couple decimal places.
E ear614
Kalzul`s fleet
K.Wai-Xe Dreadnought 349 15 334
K.Hun-Zen Cruiser 2,109 0 2,109
K.Yang-Fo 174 0 174
K.Hun-Xe Cruiser 1,653 0 1,653
K.Wei-Li Battleship 692 0 692
K.Hun-Li Destroyer 2,519 0 2,519
K.Zhao-Zen Starbase 86 0 86
K.Wei-Xe Battleship 683 0 683
K.Wai-Li Dreadnought 341 0 341
K.Yang-Xe 164 0 164
E ear614
and we have snow
M Mandrib
And fine
-27 corundums (gaurd)
-201 snows (col)
-1001 barracudas (mara)
G GradualIncline
I got me a Starbase!!! You`re free to attack the missile ships on top ear614


Stack PR Ship # of ship Weakness
130,370,695 K.Wai-Xe Dreadnought 349 Missile
130,294,020 K.Hun-Zen Cruiser 2,109 Missile
129,994,008 K.Yang-Fo 174 Chemical
129,466,266 K.Hun-Xe Cruiser 1,653 Missile
129,246,224 K.Wei-Li Battleship 692 Chemical
129,033,256 K.Hun-Li Destroyer 2,519 Missile
129,000,258 K.Zhao-Zen Starbase 86 Energy
127,565,276 K.Wei-Xe Battleship 683 Missile
127,382,255 K.Wai-Li Dreadnought 341 Kinetic
122,523,088 K.Yang-Xe 164 Missile
S Squaks
mandrib you mustn`t realize that the guards have the corund which has pretty good energy attack
S Squaks
well its pointless to attack on anything but agressive since either way your fleet will get based, so best to do max damage
M Mandrib
bah forgot about lyths
C crosslux
i gotta go to bed ppol!
i wish you all the best there..
ill continue my fighting tomorrow!
Great job everyone...
M Mandrib
Seeing Zhao-Zen up there, (correct me if I am wrong please) you need more than 800,000 energy damage to kill one meaning
-1601 - Epidotes
-2001 - Garudas
lol at marauders
-1455 - sloops
LOL at gaurdians
-and see above for Virals depending on what you have
G GradualIncline
thanks Mandrib, I already calculated that out for myself, but the others might have needed that info. For the missile weak dreadnought, the a-miners can use the Lyth, which you only need 35 to kill one dreadnought on normal attack, on aggressive you only need roughly 20 Lyths per dreadnought
M Mandrib
Just a tip to you guys, given the size of the ships that you are fighting, (in particular the really big ones). Calculate how much damage you actually need for each, because it is pointless to do say 400,000 missile damage when say K. Wai-Xe is up because you wont kill anything Meaning if you build up a but load of say thors, attack but have 75 "extra" thors, you basically wasted a but load of upkeep.

If I am doing the math right The dreadnoughts have 300,000 hull. +40% missile defense, which basically means they have 300,000x1.4 hull vs missiles or 420,000 actual hull, then you should attack on aggressive because your ships are xed either way so you need to account for the 75% attack modifier.

Meaning you need more than 240,000 missile damage (base calculation) to kill one Wai-Xe or:
-151 thors per dreadnought (terran/viral)
-241 Chlorites per dreadnought (a. miner)
-185 Barkentine (collective)
-11 Angels or 201 tigers (marauder)
-9 emeralds or Topaz`s, or 16 garnets (gaurdian)
per dreadnought.

So justs don`t be not-smart and waste ships/time/money. Same thing goes for the other ships.
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