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Collective Update Discussion

Started by Deiloche · 16/07/2009 · 07:47 AM · 47 replies · 2 reads
D DeilocheOP
Constructive criticism ONLY. If you don`t like something, say why. If you do like something, also say why. Useless posts are unacceptable.

Changes courtesy of: EphemeralEternity, BrokenSwordS, Deiloche, Raistlin

H.Galleon
K: 800 > 800
M: 100 > 100
Hull: 4,500 > 4,500
R: 9 > 9
Scanner: 100 > 100
Upkeep: 417 > 417
PR: 1,976 > 2,056
BR: 12 > 12
ES: 30 > 30
KS: -10 > -40
KS: -10 > -25
MS: -20 > -25
CS: 10 > 10

The PR changed because now the PR is actually calculated using the formula. Also made a bit more killable.

Red font has been done


MoW will be removed. Bai bai collective starbase. *Poof*

Edited by BrokenSwordS on 2009-08-13

Edited by Maraudian on 2009-08-13
S Slavyzz
To those posting asking for a new ship to replace the MoW it will not happen. We are not getting another ship or anything in return.

Starseeker they are nerfing the galleon not improving it. And mallow it is his *opinion* that the hundred missile damage was a bad addition and it should not be removed...so don`t suggest that.
S starseeker
I use the Schooner for its energy weapons. Would rather see that increase rather than the K side. Also, Collective run a bit light on missile ships (nice having the Snow in the mix). Suggest double the missile on Galleon.
I Infernal
no doubt, i like the improved shields on the schooner. but i reiterate, i dont like the dmg...
E ear614
I got a idea why ddont we lave the schooner like it is and change MoW into a fighting ship whith kintic enegy and a better range with a decent hull
R Raistilin
My post was pretty self explained. Take these ships people, we`ve mapped out the changes for you, and put them into greenyedi`s sim. Now you go and test things, see how they`d work in stack you`ve used and have had used against you. See the results. Don`t go gussing " oh well i think maybe that if you did this then that will happen ... i think" :)
M mallow
if you think that the 100 missile damage is pointless then why is that not one of the changes?

rasitlin please explain your post, i know that my post was a bit of rant but i tried to explain why i dont think that the changes are necessary, and as deloiche`s first paragraph says - explain your posts rather than just commenting for the sake of commenting. as one of the larger collectives out there i beleive i deserve a better responce than a sarcy rhetorical question
E EphemeralEternity
The galleons pr was raised because who ever give it the 100 missile damage, as a band-aid fix for a problem collective have (which is ridiculous btw and probably no longer needed) didn`t incorporate the 100 missile damage into the pr formula, they just added it
R Raistilin
Do you people honestly not go and sim with the new ship designs?
M mallow
so basically you have just decided to make collectives a bit harder, but not much

seriously what is the point of this update, its going to change absolutely nothing, if you think the galleon is overpowered then give it 200 more scanner dont just give it 30% less defence against kinetic weapons, which it is one of two ships which have 9 or greater range, and therefore will basically only mean that it will die more when collectives attack each other

also why raise the pr 80? its not enough to change the way the galleon is used

also why are you lowering the schooners hull without giving it no retal, thats just going to stop people using it altogether, at least if you give it no retal it could be used low down in a stack, as oposed to now when it has no use other than a dummy
A Archaeoptyrex
the schooner still isn`t that great, consider giving it no-retal?
R Runnerman
even after the snow was introduced... iv only seen it attack me or get attacked by me like... 3 times total
I Infernal
the MoW sucked. no matter what it goes against, it does jack in a stack.

and nerfing schooners energy dmg, not cool. like as if colls need more kinetic! old schooner is a lot more useful
E ear614
Why dont we make MoW into a fightig ship but with better weapon and possibly a better hull
S Slavyzz
Well I wouldn`t say that it "overpowered" collective. Lets not give MoW too much credit. Maybe we could say it gave collective an aspect marauder had? The MoW is like a stalker girlfriend that is really ugly and you hate, but is always there watching you at the bottom of your shiplist...
O Omegian
The one thing that will stay the same is collectives are a swarm race, as in they are a slow build but have numbers that back it up, that pack a wallop on defense and offense as compared to other races comparingly.

So, the MoW really had no place and overpowered the use of a collective as compared to a marauder.
D DeilocheOP
The kinetic is higher because it was easier to balance. Is there another role you would rather see the schooner take?

And you mentioned a "decent" collective battleship. You do not like the snow? I don`t like it`s upkeep, which perhaps ought to be changed, but it`s not a tough ship.

We`ll look into your comment on the old galleon but I don`t think you`re right about that.
S Slavyzz
*looks at the snow, looks at DP*

Snow is a nice little mini lyth, and has its uses :P We are all appreciative of such a fast ship in our ever slow arsenal.

But I agree with DP, I don`t think these mod changes to the galleon should happen like this.
D DraconianParadise
Why is there not a decent collective battleship ?

Quit playing with the ships, coll are boring enough as it is

the Schooner i can deal with, but Missile Ships already decimate the galleon which enough people are savvy to, makes it worse for a high pr collective to have any chance of getting into the top 50 are the constant rebuilds

I feel the updates should strive to make collective a viable high pr race..
S Slavyzz
No, we don`t need anymore ships. Our shiplist isn`t overly large but it packs a punch. MoW had no place, and no use. Good ridance.
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