18/07/2009 · 07:29 AM
#29
I personally would like to see the galleon stay the same as is. The reason it was given a boost in the first place with the missile was to give the collective a little more bite vs guard which was a big issue back in the day.
As for the schooner, I really think that lowering the range to 8, giving it no retal with defense (or keep range at 9 with no retal, no defense), and increasing the energy instead of the kinetic side would make the schooner into a viable energy ship not unlike the garuda for terran. The collective needs a ship on the energy side such as the garuda for the terran, the pike for the marauder (tho i think it`s technically a kinetic/energy ship), and the epidote/chlor for the miner. The schooner is ok as a anti missile/anti strafez ship, but it doesn`t really pack a punch like the garuda, pike, or chlor in my estimation.
Of course I could be wrong, but that`s always the impression that i`ve had about the schooner. As is, it`s a ship i`m not all that inclined to use it except in maybe a lower stack in small numbers. Putting in no retal and increasing energy/decreasing kinetic would do much for this ship i think by giving us a ship like the galleon except on the energy side.
As it is, collective doesn`t really have any ships for energy that we can attack on aggressive with. Both the Snow and the sloop are better as "careful attack" ships that fit better with ships like the brig & pinnace than with the galleon, strafez and bark.
In all honesty, i would happily take a nerf with the galleon if it meant that the schooner would be a more viable energy attack ship like the garuda or chlor.