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Income Adjustments Discussion

Started by Deiloche · 15/07/2009 · 11:31 AM · 127 replies · 3 reads
D DeilocheOP
NOTE: This may not happen. We still need to get Paid Staff or Stephen to implement these, as well as get the itech to work temporarily so that races may change their infra. However, we would like to do this.

Contributors: EphemeralEternity, BrokenSwordS, Deiloche, Raistlin, Omegian


MARKET LIMITS
250 minimum on all minerals
3 minimum on goods
5 maximum on goods
4 minimum on food
2500 minimum on ore
1 minimum on raw material


Viral
-Commerce modifier dropped to -95%
-Infected clusters given the ability to use industry and agriculture
-Agriculture yield on infected clusters similar to that of c.4s.
-Giving the industry modifier to the virals a number sufficient such that at 4 per unit a CG viral would make more income than an agriculture viral would make at a decent level of 9 or 10. Exact numbers not worked out yet.

With those stats that would make tax and agriculture equal in income around 13 per unit of food with industry a little behind if food were at that price. Agriculture tends to fluctuate up and down, but a fairly standard `steady` level is 9 or 10, because most taxers appreciate that type and will buy at that level, hence why the industrial mod is going to be aimed to match at that level. Industry tends to be more stable, and given that a lot of virals will be going tax and agri there should be an even higher demand for goods.


Marauder
Plunder bonus: +400% > +900%

The increase in plunder bonus there will effectively double how much plunder marauders make. This will dramatically improve their ability to play with the new ship upkeeps.


Collective
Plunder bonus: +200 > +300%
Tax mod: -50% > -10%
Goods demand: -95% > -50%

Note: Collectives would NOT have their infected clusters able to make agri. A good collective would probably do both tax and agri, with c.4s making agri and c3s doing tax.


A.Miner
Industry Efficiency: +200% > +350%

Effective 50% increase for industry for a.miners.


Terran
Industry Efficiency: 0% > 50%
Terran n00b can do all incomes.

Edited by BrokenSwordS on 2009-07-15
E EphemeralEternity
-95% to tax for guards sound good to you squaks? does to me
D DeilocheOP
Commerce is a silly income that exists pretty much for the sole purpose of making the game easy for new players. New players are terran. Once you change race, you lose the right to use the absurd income stream that does not use the market. Virals, as EE said, are a DIFFICULT RACE. Complaints that `this will make virals harder` is exactly what we are going for, and therefore count as a plus.
S Squaks
what about the changes to guard income :)
E EphemeralEternity
remember people virals are supposed to be a hard race, so why is it that they are allowed to make money off the most simple income type. there are alot of viral, and probably always will be....they should at least affect the game in some way...this way they interact with other empires either by buying food/cg`s or making one of the two

as for collective they can still pick and choose their econ type it just adds more options
S Slavyzz
I do not like the idea of changing the racial incomes. I have opinions on most of the suggestions.

Virals losing the ability to make money off of commercial seems like it would reduce the allure of the possibly simple economy that you can choose to have with it. I understand that the other incomes usually have more potential but there is definitely something to be said about not relying on the market.

Changing the marauder plunder mod would work very well with the suggested upkeep changes, so I will hold comment.

As a collective I think capturing clusters from other races is a bad joke since they are useless. I dislike making them usable for tax because we cannot explore, and it is nice to have a small base pr. Agri (or plunder) are the only ways to go and I think it should stay that way. If anything I`d like to build agri on assimilated clusters :P

Not a bad idea for aminers to have increased goods production, and no comment on the change to terrans.
O OttOmaNS
Keep posts topic please

Edited by BrokenSwordS on 2009-07-15
O OttOmaNS
haha, now who is andrea ? Stephen is hard to get to implement, and i think it wont happen but its great work, i like it, and i vote for it, and i wanna say thanks, and good luck please get it done some how.
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