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Income Adjustments Discussion

Started by Deiloche · 15/07/2009 · 11:31 AM · 127 replies · 3 reads
D DeilocheOP
NOTE: This may not happen. We still need to get Paid Staff or Stephen to implement these, as well as get the itech to work temporarily so that races may change their infra. However, we would like to do this.

Contributors: EphemeralEternity, BrokenSwordS, Deiloche, Raistlin, Omegian


MARKET LIMITS
250 minimum on all minerals
3 minimum on goods
5 maximum on goods
4 minimum on food
2500 minimum on ore
1 minimum on raw material


Viral
-Commerce modifier dropped to -95%
-Infected clusters given the ability to use industry and agriculture
-Agriculture yield on infected clusters similar to that of c.4s.
-Giving the industry modifier to the virals a number sufficient such that at 4 per unit a CG viral would make more income than an agriculture viral would make at a decent level of 9 or 10. Exact numbers not worked out yet.

With those stats that would make tax and agriculture equal in income around 13 per unit of food with industry a little behind if food were at that price. Agriculture tends to fluctuate up and down, but a fairly standard `steady` level is 9 or 10, because most taxers appreciate that type and will buy at that level, hence why the industrial mod is going to be aimed to match at that level. Industry tends to be more stable, and given that a lot of virals will be going tax and agri there should be an even higher demand for goods.


Marauder
Plunder bonus: +400% > +900%

The increase in plunder bonus there will effectively double how much plunder marauders make. This will dramatically improve their ability to play with the new ship upkeeps.


Collective
Plunder bonus: +200 > +300%
Tax mod: -50% > -10%
Goods demand: -95% > -50%

Note: Collectives would NOT have their infected clusters able to make agri. A good collective would probably do both tax and agri, with c.4s making agri and c3s doing tax.


A.Miner
Industry Efficiency: +200% > +350%

Effective 50% increase for industry for a.miners.


Terran
Industry Efficiency: 0% > 50%
Terran n00b can do all incomes.

Edited by BrokenSwordS on 2009-07-15
A ArchAng3l
warp, we buy cgs at 4 and sell to pop at 5... if cgs sell at 5, i`ll benefit those who use turn when out of dp since they will get more bonus.. though not much..
G GradualIncline
wonder if any A-miners might go CGs with this update? If you were geared for it, I`d imagine you`d make quite a few of them.
R raven
viral alreaddy get 20% tax mod good enought
H Hiigarans
how about give Viral a small boost on tax modifier? this could push them more to tax based.
A Archaeoptyrex
*puts his head over the parapet*

guardian income mod moved to -80% from -85% ...
W WarpSpeed
If you mean having CGs sell for 5 then it is a bad idea, everone will sell for 5 and you only get to sell them to your population for 4 (unless that is to change). No matter how you look at it if you buy for 5 and sell for 4 then you lose money.
H Hiigarans
so, the suggestions had implements after 5 years.... rofl
S Slavyzz
Do you usually find it difficult to communicate rationally? Or did this start recently :P *feels we are all going off topic*
R Raistilin
I deny respect when people wave the " i`m a paying customer " flag. As to being a jerk, it`s in the job description, and it`s fun. communicating rationally isn`t part of being a mad wolf either.
U UberPansy
I want "let`s not be lazy and deny one another common respect".
It`s easy to be a jerk, difficult to communicate rationally.
R Raistilin
Um... If you want lovey dovey lets be friends and hold hands, then go to uc. If a person wants to be annoying and try the " i`m a paying customer! " tact, then they need to be slapped.

Also, if you want the easy route for an income, go terran for commerce. virals should impact the market hopefully in a positive way because of the quantity of virals out there.
U UberPansy
Raistlin: You would make a heck of a PR guy. Losing paying customers is NOT something that anyone wants to see happen, particularily if you truly have this games best interest at heart as you claim.

Also, I feel that people should not be forced to deal in the market if they are accustomed to/would prefer not to. Commerce is already only a legitimate option for 2 races that I know of and I see no reason to limit that further.
R Runnerman
if max minerals caqn be dropped to 100mil or w.e can we raise food and cgs to...10bil....?
R Runnerman
i want u larges screw your terran and aminer c3s >.> they are just begging to be industry pigs
E EphemeralEternity
yeah i don`t think we as a staff would post idea`s that we intend to carry out, still depending on players though, without have the means to do so?
BrokenSwordS
actually Runnerman it would be quite possible.. and would not require alot of work from stephen and or paid staff..

it is most likely one of the easiest things to change within GC... the only thing that might would be the viral ones.. and only because they require infra rearranging
R Runnerman
- this thread is just a big lol, i doubt stephen would recode the incomes as this game is his baby, let alone have SOMEONE ELSE do it, if this happened i see mid recode everything going haywire or total server restart (we all start from scratch that would be fun).

- however... if industry viral would make more then current comm viral (without pr gain from population) i would gladley switch, but i want to use u larges and ularges need an industry bonus.
D DeilocheOP
We are on version 1.06 of the game and there were still more planned updates for this game. It is not an officially complete package, and it is not a pay to play, only a pay for advantages game.

Edited by BrokenSwordS on 2009-07-16
R Raistilin
Ok.. Cutting Commerce and allowing virals to make money from industry and agriculture allows them to have a greater impact. WE NEED impact. Look at the market. See that lack of goods? see the lack of food on rt? Cutting commerce and allowing indust/agri gives a higher chance of market fluctuation.

Also. Lets give a round of applause to those who do buy paids. But just because you spend money, doesn`t mean that you are special. " You didn`t sign up for this " well there`s a pretty simple solution, now isn`t there?
E EphemeralEternity
whats the problem with changing income type midstream when comp`d for it? hate being useful to the game, rather stay useless and not contribute at all? comm virals only take from the market, they give nothing....just trying to change it so that they too have to contribute in some way, plus on average no matter what choice of income you go you should be pulling in equal if not more than what you are as comm, only difference being the occasional drop or increase in prices...but i`m sure a good number of virals will stay or go tax, some agri and some industry so they should in effect balance themselves out.

a lot of us have paid for this over years and years so that`s not a good enough excuse

honestly what could be the downside of it? having your important events spammed with market reports? yeah i`m a comm viral, but i don`t care about comm being reduced i wouldn`t mind if comm was droped and there was no other racial mod compensations so i`d be force to go tax, big deal...
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