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Guardian Update Discussion

Started by Deiloche · 15/07/2009 · 08:25 AM · 96 replies · 3 reads
D DeilocheOP
Constructive criticism ONLY. If you don`t like something, say why. If you do like something, please also say why. Useless posts are unacceptable.

Changes courtesy of: EphemeralEternity, BrokenSwordS, Deiloche, Raistilin

G.Fluorite
E: 8,000 > 30,000
K: 8,000 > 0
Hull: 180,000 > 180,000
R: 6 > 4
Scanner: 4,200 > 500
Upkeep: 9,000 > 7,500
PR: 73,827 > 69,768
BR: 1 > 1
ES: 99 > 40
KS: -30 > -60
MS: -20 > 20
CS: -20 > 25


Tourmaline
K: 8,000 > 1,500
Hull: 15,000 > 18,000
R: 4 > 4
No Retal > No Retal
Scanner: 250 > 1,400
Upkeep: 720 > 700
PR: 6,510 > 6,510
BR: 4 > 5
ES: -50 > 25
KS: 50 > -60
MS: -40 > 50
CS: 40 > -20


G.Amethyst
E: 4,000 > 15,000
K: 4,000 > 0
Hull: 40,000 > 24,000
R: 4 > 6
Scanner: 3,500 > 1,800
Upkeep: 2,100 > 2,030
PR: 21,132 > 18,018
BR: 3 > 2
ES: 99 > 0
KS: -20 > 50
MS: -20 > -65
CS: -20 > -0


L.Topaz
M: 29,500 > 16,000
Hull: 25,000 > 100,000
R: 8 > 7
No Retal > No Retal
No Defense > No Defense
Scanner: 3,400 > 2,700
Upkeep: 4,536 > 5,091
PR: 47,511 > 49,081
BR: 1 > 1
ES: -45 > 35
KS: 10 > -20
MS: 90 > 95
CS: -55 > -45


L.Garnet
M: 16,000 > 8,000
Hull: 40,000 > 20,000
R: 7 > 8
No Retal > No Retal
No Defense > No Defense
Scanner: 5,000 > 2,050
Upkeep: 3,600 > 1,834
PR: 35,728 > 16,303
BR: 2 > 3
ES: -20 > 0
KS: -10 > -15
MS: 50 > 25
CS: -10 > 10

Edited by BrokenSwordS on 2009-07-16
S Squaks
i`m kinda liking the topaz that you just updated, kinda makes it nice thats its not the same as the emmy but gives it a nice def ship vs missile spams
S Slavyzz
Tourm has almost 3:1 hull to pr ratio, I think it can take the hit squaks, especially if it is hit by a missile boat.
R Raistilin
Please, take the ship designs and run them through Yedi`s sim a few times.
S Squaks
is there any chance of raising the range to 5 on the tourm because since you want it to become a def ship it is kinda pointless if it can still get wiped without attacking vs a spam on agressive, this way it has the chance to take thew hit yet do some damage instead of being a complete cannon fodder
E EphemeralEternity
Fluorite is a good ship still retains it`s high hull, lower pr mods are prettier and the damage makes a lot of difference, with a high hull ship not hitting first is rarely that big of a deal

i suggest that people go on Yedi`s battlesim, make get an account, go to shipdesigner and put these specs in and try these ships out there. then come post concerns
D DeilocheOP
3k might be a little too high. Note that that would be quite a bit of firepower still, more than a lot of the other only psuedo attack ships. Right now, based on these numbers, the tourmaline has stats similar to those of the M.Chlor, except with a lower range and kinetic damage, which is more potent. Also more interesting shields. It`s not as good as the chlor, of course, but the chlor is one of the single best ships in the A.Miner fleet, whereas we are taking that title away from the Tourmaline.
S Squaks
hmm now that i look at the tourm being a def ship it could be pretty nice with the new resists but making the damage to say 3k would be pretty nice
S Squaks
well i like the idea of boosting the g fluorite but not the fact you are really dropping its range but nice of how it won`t be super weak to missiles and we finally get a nice pure energy ship, ameth looks better than it was and don`t you dare tough my topaz, i mean the new tourms will become useless now and that was my fav ship to beat lyths with but thats expected for it to get nerfed since ruby has making the tourm a pure flanking ship.
D DeilocheOP
Tourm has been rebalanced to the actual nature of the guardian race. Tourmaline and ruby took one role each. The ruby is the offensive powerhouse, hence why it received a slight buff to damage but at the cost of it`s ability to defend. The tourmaline, in light of all the increases to the guardian ability to attack, has been turned into a defensive minded ship. No matter any complaints, it WILL be made into a defensive ship. Sorry, no more Tourmaline spamming to do massive damage. That`s a thing of the past. It`s job is to survive.
O OttOmaNS
well alright, but 1500 seems a bit miner like haha, i mean guards are strong people, how about 6000 that sounds better. or 5000 4000 somewhere there.
D DeilocheOP
Tourm is horribly, horribly overpowered. It IS being nerfed. On that, there is absolutely NO discussion. It is the extent to which it is changed that is up for discussion.
O OttOmaNS
asmeth is not a bad ship to stack with, florite i agree but, torm is fine where it is. IDK i think ur florite suggestions sounds good to ears. Hmm, alright but i disagree with torm haha.
E EphemeralEternity
you stack with fluorite and amethyst?...and we all know tourm is good right really really good hence the nerf
O OttOmaNS
idk keeping these ships the way they are, sounds like a better idea, Because honastly i think they are good for stacking right now, torm change please dont, lets just leave it the way they are.
BrokenSwordS
guards have 6 no retal ships of their own plus strafez ships which also have no retal..
E Evane
I find it hard to make a stack when I have a limited number of no-retal ships. How about giving amethyst no-retal? At a glance, the fluorite looks a bit too powerful (thats a lot of hull).

anyway, I think I`m going to go tourm spam some people while I still can.
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