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More of Maraudians Idea`s

Started by EphemeralEternity · 28/06/2009 · 01:03 PM · 27 replies · 1 read
E EphemeralEternityOP
Maraudian:
and although not really a ship balance the rest of my goals on the next update is to

1. boost terran economy + allow them a more proficient mineral income , a decrease in mineral cost of ships perhaps compensated in an increase in money cost ( making them a more mineral friendly race hence also making them easier as the starting race and hopfully even making more new players stay / less debt issues to new players )

2. boost A miners consumer good production a giant chunk.

3. roughly complete the D maru to the best of our abilities economy wise to make them playable.

small ( low tech ) ships will be facing updates to make them tactical , not useless , interesting and so so and hopefull fill in some gaps the races in question lack

Kalzul:
kalzul have evolved once again and can now customise their ships whenever they feel like it , this is in a further effort to make the NPC more fun and challenging , these customisations do ofc follow rules and paterns and can only be done once per 48 hours.
in other words he can eventually become immortal and god mode you all >:P

D.Maru:
D maru ships are complete at last and once again ready for some ingame testing

Viral:
for viral ide like to increase either the mineral cost or upkeep of the V bor and V chirron

( yes i still hate you virals )

at the moment im leaning more towards an upkeep increase , as you leech`s drain enough minerals as it is.

Marauder:
righty then ide like to work on the upkeep and ship cost for this race , ide like to make the race less apealing to sit with ( sorry to you agri maru and i know its a more apealing path these days with lack of targets ) yet a little cheaper to build with
in other words its kinda the reverse of what the guardian update is , marauder really dont have any major issues these days and this isnt a major problem or anything , just trying to balance things as a whole

Collective:
righty then for our hopefully final fix on this race

some ships had a very rough update to help them do the jobs they do , my main issue at the moment is the galleon and the MoW

my suggestion is a rebalance of the galleon and deletion of the MoW , in MoW`s place a new H class ship to do jobs now needed from the galleon rebalance

so in rough a nerf to the galleon ( remake ) however a new ship replacing the MoW ( offencive and H class to compensate )

i think the main problem with collective at the moment is they are very spam + dummy reliant when they have such awesom ships to stack with

Guardian:
well at the moment i think the guardian are fine , however there is one more thing ide like to throw into the race

large increase in ship cost`s ( Minerals / price )
large cut in upkeep (10-25%)
( this will make building / fighting more expensive and sitting at x pr cheaper )

Edited by BrokenSwordS on 2009-06-30

Edited by BrokenSwordS on 2009-06-30
O Omegian
Well, if you fix the upkeep of the marauder ships the ones tha virals rev. eng, they already have the 4x build cost ... and since you cant change that why increase the upkeep on the V. Ships ... dont see that logically unless your not going to change the upkeep rules on the rev. engd ships.

Agreed with galleon and MoW.
L LordaeroN
Seifer
23min(s) ago those people that whine about there being no minerals should just restart as mineral miner

Absolutely agree.I myself have said that countless of times,but people just start flaming me instead :\
S Seifer
those people that whine about there being no minerals should just restart as mineral miner
Q quackpack
Still any thoughts about making sure there are ways to get minerals?

Balancing class are great but with the amount of players in GC,minerals are abit hard to obtain >.<
R Ragnarok
What`s wrong with the Galleon? I thought it was good as is. How do you plan to nerf it? What`s the new H class gonna look like to compensate for the nerfed Galleon?
R Runnerman
Runnerman
4hour(s) ago i have a suggestion for composite ships:

perhaps instead of fighter, corvette, and frigate we make it destoyer cruiser battle ship.

the game used terran ships as refernces so it would be like low hull high energy dmg neutrals

the sheilds could be reverce of c class so theese composites are strong vs missle and chem bad against energy and kenetic.

the destroyer would have maybe half the hull of the garuda 8-9 range and 600-700 dmg

cruiser... prolly a copy of the kalium

the battleship idk
Runnerman
8hour(s) ago mineral terran?20 lvles of mining/ explore 3 c2s of the same mineral / (bout 15k land total) / research all ships / go fighting

all of this can be accomplished buy a veteran in bout 5-10 hours of being lazy on the comp

2-3 days for your informed newb (newb with help)
E EphemeralEternityOP
Maraudian
Game-Admin
9hour(s) ago

righty then ide like to work on the upkeep and ship cost for this race , ide like to make the race less apealing to sit with ( sorry to you agri maru and i know its a more apealing path these days with lack of targets ) yet a little cheaper to build with

in other words its kinda the reverse of what the guardian update is , marauder really dont have any major issues these days and this isnt a major problem or anything , just trying to balance things as a whole

Maraudian
Game-Admin
9hour(s) ago

righty then for our hopefully final fix on this race

some ships had a very rough update to help them do the jobs they do , my main issue at the moment is the galleon and the MoW

my suggestion is a rebalance of the galleon and deletion of the MoW , in MoW`s place a new H class ship to do jobs now needed from the galleon rebalance

so in rough a nerf to the galleon ( remake ) however a new ship replacing the MoW ( offencive and H class to compensate )

i think the main problem with collective at the moment is they are very spam + dummy reliant when they have such awesom ships to stack with
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