Basic concept: If the shield mod is greater than 100%, then a portion of the energy would be reflected back to deal additional damage to the attacker.
So, lets say i have 100 energy directed at a ship with a 125% shield mod against energy. 25 energy would then be "shot back" at the ship for additional damage. If the mod was 300% then 300 energy would be reflected back.
Naturally if you have a shield mod that high, it would have to be balanced out by an extremely low shield mod in another category.
Just thinking outside the box a little. Please don`t just say that this is a bad idea if you don`t like it. Please say WHY you don`t like it.
But I have a sinking feeling that stephen is going to be required, which means it won`t be implemented even if everyone thought it was a great concept. :(
R
RagnarokOP