These suggestions that I think would help the game. Just a few ideas. Some are old, some are new. Try not to flame. Constructive criticism expected. Nothing like "That`s moronic". If you don`t like an idea, say WHY. If you cannot do that, don`t post. I would also like to hear WHY you like an idea too, if you like it. Simple thumbs up or thumbs down isn`t very productive.
-Guards: Tourmaline and Topaz made hull ships, Amethyst and Fluorite rebalanced
-A.Miners: Increase on industrial yield to make goods a viable income stream for miners
-Market: Goods cap increased to 5 (It CAN still be profitable to have goods @ 5, as if you are out of dp you will make a very slight profit)
-Mineral caps: There are two proposals here. One is a universal cap at 100 - 200 mill, the other is a cap at 50 - 100 where each additional level of mining infra increases your storage space by 1 million. Which is implemented would depend on if Stephen was willing to try coding that.
-Marauders: Upkeep change balancing implemented. which can be found here Marauder Upkeep
-All races: Small ships made viable to use
-Dark Marauders: Given the ability to use marauder ships, their own ships would be high buildrate very expensive to build ships. Also, they would be a slaver race, would not make much profit at all from holding planets.
Edited by BrokenSwordS on 2009-06-30
D
DeilocheOP