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Suggestion possibilities

Started by Deiloche · 27/06/2009 · 06:33 AM · 31 replies · 1 read
D DeilocheOP
These suggestions that I think would help the game. Just a few ideas. Some are old, some are new. Try not to flame. Constructive criticism expected. Nothing like "That`s moronic". If you don`t like an idea, say WHY. If you cannot do that, don`t post. I would also like to hear WHY you like an idea too, if you like it. Simple thumbs up or thumbs down isn`t very productive.

-Guards: Tourmaline and Topaz made hull ships, Amethyst and Fluorite rebalanced

-A.Miners: Increase on industrial yield to make goods a viable income stream for miners

-Market: Goods cap increased to 5 (It CAN still be profitable to have goods @ 5, as if you are out of dp you will make a very slight profit)

-Mineral caps: There are two proposals here. One is a universal cap at 100 - 200 mill, the other is a cap at 50 - 100 where each additional level of mining infra increases your storage space by 1 million. Which is implemented would depend on if Stephen was willing to try coding that.

-Marauders: Upkeep change balancing implemented. which can be found here Marauder Upkeep

-All races: Small ships made viable to use

-Dark Marauders: Given the ability to use marauder ships, their own ships would be high buildrate very expensive to build ships. Also, they would be a slaver race, would not make much profit at all from holding planets.

Edited by BrokenSwordS on 2009-06-30
D death
and why not stop with mineral cap but money cap as well :) and PR cap
D death
if these things were to come first i suggest neutral ships that are small first are done so its for everyone so we wont hear whinners saying why are you doing this race first etc etc and why not this race first etc etc instead of small powered T class for instance
L LtCommander
-Guards: I am all for balancing some of the other Guard ships.

-A.Miners: I agree with Runnerman`s idea on giving U.Larges a bonus to industry. The profit on goods sold to your empire should not be lower then it is now.

-Mineral caps Could not agree more with your idea on this Deiloche.

-Marauders: Now that D class is Marauder only, the race needs balancing implemented. There has to be a reason why so few play this race. (at least on RT at this time)

All races:" Small ships made viable to use" This is the most needed update in GC in my view. I would like to see some of the Small unused ships be given no retal. This will at least give them the flanking ability with no retal with all the spamming on RT now days. In fact flanking needs to be more powerful to encourage stacking.

-Dark Marauders: Sounds good to me for balancing reasons.

Nice thread Deiloche!
E EPrussia
yes if u log on every 3 hours to use turns lol but i doubt every1 is on every few hous....to make money
L LordaeroN
All of these ideas soun wonderful,however I`d like to ask what`s this Marauder upkeep change about ? Also I`d like to hear more info about the D.Maru race as a reward/race itself.
R Reborn
just because you asked us not to in a kind manner, here is my opinion for all of the things mentioned.

meh
V VALJA
Runnerman... just for the sake of clarity... i don`t have any problem with mineral`s caps... infact, it will my life would be easier... i`m giving my vote to the minerals caps...
R Runnerman
aminers: i think a good way to make CGs viable would be to give U.Larges a nice bonus to industry, or make cgs sell for 7 and they are sold to your empire for 10 ( this makes everyrace more profitable)

i like the mineral cap idea, 100million sounds nice that way ppl like valja cant suck up the market

dark marauder sounds like a nice idea but i dont think gc has the player population for more then one, make it a UW reward
D DeilocheOP
Eh. Ultra is perhaps the single BEST enslave server in the entire game. Awesome enslavement potential. And the point to Dark Marauder is that they will be insanely hard.
E EPrussia
i like this but the dmaru wont work on ultra as much for enslave money ys as theres hyge gap of small empires to larger empires
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