22/05/2009 · 02:15 PM
#39
That ship G.Sapphire is terrible, no less - it is simply a lamer copy of ruby that does tiny bit better against hercs, still, I doubt anybody will build it.
Name G.Sapphire
Class Destroyer
Weapon 12,000
Energy Damage 2,000
Kinetic Damage 10,000
Missile Damage 0
Chemical Damage 0
Hull 20,000
Range 6
Scanner rating 1,000
Power rating 17,624
Cost per unit 291,752
Upkeep 16,300
1 turn produces 1
Mineral Required
Mineral Required
Terran Metal 130 <--- wtf
Red Crystal 130 <--- w t f
White Crystal 200 <--- w t f
Rutile 400 <--- w t f
Composite 0
Strafez Organism 0
I guess the guy that made that ship is from RT, but a ship that costs 1.15 mil total and is build at 17k PR per turn for GUARDIAN is no less than useless, overpriced and all in all, terrible
Name Ruby
Class Corvette
Weapon 13,000
Energy Damage 0
Kinetic Damage 13,000
Missile Damage 0
Chemical Damage 0
Hull 16,000
Range 6
Scanner rating 350
Power rating 11,268
Cost per unit 237,432
Upkeep 1,220
1 turn produces 3
Mineral Required
Mineral Required
Terran Metal 0
Red Crystal 14 <---
White Crystal 14 <---
Rutile 14 <----
Composite 14 <---
Strafez Organism 0
Ship Specials
No defense
This ship can`t return fire if attacked.
No retaliation
Ships attacked by this ship cannot return fire.
You can build way more rubies for less money and utilise them in your fleet for better use obviously.
I am not bragging with you guys, good job overall, new ships etc even thou I have stopped caring a long time ago.
The solution to sapphire for me:
1)make it 2 per turn
2)switch energy and kinetic damage(10k energy, 2k kinetic)
3)each mineral required should be like 10 times less...
As a guard(and I believe other guards will agree) guardians don`t need more kinetic damage in their fleets. They still lack energy. And that ship might as well be the