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new ships

Started by Maraudian · 20/05/2009 · 08:06 AM · 90 replies · 2 reads
M MaraudianOP
well they have been up for a few days now , amazed it took so long to spot them , some havent even been made public here and only one or two people have em.

but alas all the ships have been discovered by atleast one person.

these ships are paid only. and there is one per race.

if you have already researched your research tree and are paid account , yet dont have these ships , you may contact Sol GC:RT when fleetless for a soft refresh on your shiplist.

Edited by Sol on 2009-06-05
D Deiloche
It`s an alternate weapon for terrans. It`s not supposed to be a new awesome ship. None of the new ships should be. It`s a niche ship, to provide you with increased stacking capabilities, but nothing such that not having it will make you significantly less. After all, it is a paid ship, so a slight advantage, but not too great. That is the intent anyways.
F Fodderman
what was the fenrir designed for? its a nice ship, a high range no retal ship with decent sheilds and erg/kin weps, but its just seems to do ok, i cant see anything that it exells at
Y Yoshi
Angel Tyr kinda every Missile ship ^^

We had livid..but the firepower was kinda `low` Lictor doesnt do good enough and Arag wont do much ^^
E EphemeralEternity
the sapphire was mainly designed as a counter for angels, since miner racial ships do horribly when attacking angel, so the sapphire was created to meet that demand, but yes it can also take other missle capitals and herc, on some modes.
A Africa
killernight, read maraudians original in this very thread. Or even better, I`ll paste it for ya!

"
if you have already researched your research tree and are paid account , yet dont have these ships , you may contact Sol when fleetless for a soft refresh on your shiplist.

"
K KillerNight
I cant find G.Sapphire in my ship list.I`m an A.Miner...

Do i have to research something to enable me to build it?
B Bobbysindustrialpat
Well it seems herc wins with anything over 87% pr on normal and tyr over about 120% and a spam against a stack will still wipe out the saphire :-( but it`s better than what they had.

Note to whoever updates yedi - saphire should be available a miner ship, not guard as it is now.
B Bobbysindustrialpat
Haven`t tried the saphire yet because no paid, but it looks lovely. All nice and shiny!
(And miner now has an answer to herc/tyr)
Y Yoshi
i agree with arch..and Sapphire is actually usefull...
420BadWolf
C.Leo - Neutral ship
T.Fenrir - Terran ship
G.Sapphire - Miner ship Placed under guardian shiplist in manual to prevent capture same as lictor and livid...
D.Thresher - Marauder ship Placed into Dmaru shiplist also to prevent capture
H.Corsair - Collective ship
V.Cronus - Viral ship
K.Hun-Zen - Guard ship This was added to Hun-Xe research which is why xe was only given a small boost

Edited by 420BadWolf on 2009-05-22
A ArchAng3l
no wonder that you said you stop caring dm.. G.sapphire is not for guard.. its another G ship for a.miner.. and a.miner still kinda lack of kinetic ship, so this ship is build for them.. and i don see a prob of miner paying such a high mineral price for them :)
M MastaKilla
Drunken the Sapphire is a miner ship, its only placed in the guardian list because its uncapturable :P
D DrunkenMasters
That ship G.Sapphire is terrible, no less - it is simply a lamer copy of ruby that does tiny bit better against hercs, still, I doubt anybody will build it.

Name G.Sapphire
Class Destroyer
Weapon 12,000
Energy Damage 2,000
Kinetic Damage 10,000
Missile Damage 0
Chemical Damage 0
Hull 20,000
Range 6
Scanner rating 1,000
Power rating 17,624

Cost per unit 291,752
Upkeep 16,300

1 turn produces 1

Mineral Required
Mineral Required
Terran Metal 130 <--- wtf
Red Crystal 130 <--- w t f
White Crystal 200 <--- w t f
Rutile 400 <--- w t f
Composite 0
Strafez Organism 0

I guess the guy that made that ship is from RT, but a ship that costs 1.15 mil total and is build at 17k PR per turn for GUARDIAN is no less than useless, overpriced and all in all, terrible

Name Ruby
Class Corvette
Weapon 13,000
Energy Damage 0
Kinetic Damage 13,000
Missile Damage 0
Chemical Damage 0
Hull 16,000
Range 6
Scanner rating 350
Power rating 11,268

Cost per unit 237,432
Upkeep 1,220

1 turn produces 3
Mineral Required
Mineral Required
Terran Metal 0
Red Crystal 14 <---
White Crystal 14 <---
Rutile 14 <----
Composite 14 <---
Strafez Organism 0

Ship Specials
No defense
This ship can`t return fire if attacked.

No retaliation
Ships attacked by this ship cannot return fire.

You can build way more rubies for less money and utilise them in your fleet for better use obviously.

I am not bragging with you guys, good job overall, new ships etc even thou I have stopped caring a long time ago.

The solution to sapphire for me:
1)make it 2 per turn
2)switch energy and kinetic damage(10k energy, 2k kinetic)
3)each mineral required should be like 10 times less...

As a guard(and I believe other guards will agree) guardians don`t need more kinetic damage in their fleets. They still lack energy. And that ship might as well be the
E EphemeralEternity
Opus fine show me everything you can about the bull and i assume the cuda and shark and pm it too me, stuff from threads and what not...if i see enough substantial evidence i`ll present it to the rest of the staff and do so on your and every other player with a complaint behalf.
O OpusDei
EE - u say we should try them...fine. i did it with bullheads and the other two ships that were modded. and i posted quite some time ago battles with these ships used in them and nobody has ever replied to them. the discussion on the marauder race ship update has somehow been completely forgotten. the mods were far from perfect and on paper did look nice but werent so nice in real battles (on rt that is).
i know you guys are working hard on makeing this game more fun, but u cant pretend fixing something then forgetting about it...i havent seen a thread made asking marauder race empires on all game speeds their opinion on how these updates did improve their way of playing. to some it didnt make a difference, to others it was a complete mistake. so i see darkknight has got a point there...

cheers
D Deiloche
Well, these paid ships are actually being made on slots that did not exist before. The introduction of the King started some money rolling in and since then Stephen has actually been willing to do the occasional thing for GC. Nothing huge yet (just adding ship slots is what we`ve managed to get him to do) but it`s a step in the right direction. The hope is that if we can further make him think this game is worth his time and effort, we`ll be able to get some things done that need to be done but are impossible without Stephen`s aid.
I Ishamael
Alright, here we go. I know Maraudian has a soft spot for me and deliberately disregards my posts, so I will just throw this out there for anyone else that is interested. But Mara, feel free to take a gander if you`d like ;)

I really like the ideas and new ships, and I think that the virals FINALLY got what they had coming. The removal of D clbehind should have been done a long time ago, and that will be perfect to put them in their place.

AND I do appreciate the new ships. HOWEVER, I do not see the point of making the newly created ships a paid only option. I understand that you all put the time and effort into this new project as a selfless way to bring new aspects and people to the game (right?) and to possibly grab Stephen`s attention with the paid accounts (right??) so that he will focus on gc perhaps? But really? Stephen is good for nothing, this will in no way bring his attention to us regardless of whether he receives his monthly paychecks. He`s shown us how much he doesn`t give a rats behind about us the past FIVE YEARS and if this really is an attempt to grab him and get new players, I really think it`s the wrong approach.

I realize that the staff and players get no benefit from the paid account income, so I see no reason that you would help Stephen prosper when he does nothing for us. Make the ships unpaid please?

Unless I`m totally wrong. In that case, fack.

If stephen doesnt snap out of it , they may indeed become unpaid , or more unpaid ships made , however once again GC players have chased away staff that have sacrificed a good 10 hours total or more, each for me you and this project.

Edited by Maraudian on 2009-05-21
B Bobbysindustrialpat
I`ve got to appluad the efforts made to keep this game alive. New paid ships should help get some revenue and maybe make Ste pay some attention. Virals are easily beatable now - not much choice for cheap spams so everyone knows what you`re sitting on. That`s fine.

Please please rethink the ship reset. It`ll just drive away older players, especially on turnbased, who just won`t be able to capture and reverse in the constraints of their empire. Doing it at the start of your empire is fine, but with high base pr and clusters, virtually impossible. Taking away their ships should mean there is some duty to compensate, not watch and laugh as their empires die.

Check out the top planet holders across all the servers and there aren`t so many big virals anymore = not such a big job to give them ships....
F Fodderman
im assiming viral can capture the fenrir?

yep , but they would need a paid to use it , even without a paid its still on there shiplist and counts as 1 of your 3.meaning you could get stuck with 2 terran ships without a paid...

Edited by Maraudian on 2009-05-21
E EphemeralEternity
I know people still feel that virals are over powered...and the truth is no matter what is done that`ll always be the case so long as their able to take 3 ships from various races. hmm lets review

what`s happened to viral since updates began
Borrelly range is reduced from 9 to 8
Chirons range is also reduced from 9 to 7
G class is taken away a loss of the 2 now 3 possible ships
D class is taken away a loss of 4 possible ships
reduction of V class` capture ability from 100% to 75% (if any one has actually noticed)

all the while lets not forget that other races were buffed up so that they can deal with virals on a level they were at before any updates...and still yet some changes are done just to make a race perform better, every race has gained a bonus up until now with the exception of viral.

i agree some ships still need to be worked on, and probably will. but these new ships were created with the thought that someone would want to pay for them to get them. If these new ships are found to be overpowering after some in game testing we`ll handle them because i`m sure we`ll here from people...so everyone go get their new toy and run it through the gauntlet. so please limit your comments to just these new ships and any positive feed back/concerns as to the performace of a ship...are welcome. i`ll go and make a new thread for concerns about virals.

thanks to all of you so far for your feed back, it helps.
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