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More Money for GC

Started by Deathroe · 12/05/2009 · 12:28 PM · 77 replies · 1 read
D DeathroeOP
This will get pounded by the `nay` sayers but, what the heck:

GC could sell Infrastructure. The basic idea is that players could buy `up` their infrastructure. Talking with others and they suggested $1.00 per level. Some other concepts, you have to research through the 750 turn segment (not sure how much total infra this is)

And, I think you could have an increase in cost at certain levels, $2 at 100, $ 3 at 150, etc

me thinks $$$ for GC is a good thing :P
N NabooTheEnigma
actually it does delioche, this thread is about more money for GC and that is the kind of thing that loses money for gc new players are not going to be inpsired to pay to play seeing things like that posted i mentioned it here to move away from the viral post actually but it didnt work so for that i do appologise but on topic seeing behaviour like that cetainly makes me think twice about renewing my paid status why would i want to pay money to a game where the staff think the players are scum and are quite happy to say it so publically?
D Deiloche
Perhaps if people like you didn`t go around intentionally trying to create trouble for said volunteers then we wouldn`t be so jaded. And keep your posts on topic, your post has NOTHING to do with this thread. Persist and it will be likely that disciplinary action will be taken against you.
N NabooTheEnigma
maybe if game guides/volunteers didnt go around calling players `scum` and `timewasters` they might be more inclined to put money into the game, insulting your customers however is possibly one of the worst business practices imaginable. I refer to 420 Badwoolfs viral thread for anyone who hasnt read it, makes for quite insulting reading for those that havent caught it yet.
B Bella
Hopefully more people will start to realize it is easier to see change!

With more donations and profit earning strategies towards stephen
E EnderWiggin
this is interesting, but as others have said buy out infra would have to have a very low cap... like 40 or less on RT and less on other servers. that is enough to make a decent income and be able to start fighting/trading etc.

And also yes... Viral is prolly harming the balance of this game considerably. Could Viral be changed to have more unique ships and only capture 1-2 ships form A. miner and Terran.
and thats coming from a viral with at least a considerable amount of time invested...
N NabooTheEnigma
so long as the game is ignored by its creator a general lack of management will hamper the game, something that gets his attention i:e an influx of capital might get something done which i think is the general idea behind the original suggestion.
C CounterCrazy
I agree with Maru somewhat, long time issue is viral.

Game balance is the other reason im thinking is the major problem. We created one FIX IT solution as a tempary fix, which was the BLACK MARKET, kept things alive at one point of time but it killed off the need for A.miner & ORE providers.

Deathroe gots a marketing idea, ( which stephen might like if he was ever around )
P PistolPete
The reason is Stevens absence. As long as that does not change the game will die. Viral or not viral - they are only a problem on RT.
M Maraudian
ide say viral is the reason GC is dying myself ^_^
T Tsunami
GC Bailout 2009!
P PistolPete
Still.. Why do we need more money for gc?
F Freshfish
How a option to buy the research for ships etc...leaving the infra at 0 and not buying the capsule lab and Kazul...

That way £ can be made whilst people don`t gain too much advantage?
D Deiloche
As I said, maximal level. That isn`t the maximum number you can buy. That would be the maximum level you can buy up to.
P PistolPete
Honestly i don`t see why we should fill Stevens pockets with gold, as he don`t pay any attention to this game at all.. It is not because he is about to shut down the servers due to lack of funds that i know.
N NabooTheEnigma
hence limits reborn so you cant buy your way to the top, UC has no limits as i understand it but selling things needn`t ruin anything, you only cause problems if you flood a market with proper thought and calculation this could actually work without affecting balance anymore than paid to non paid accounts do.
R Reborn
yes. let us be even MORE useless and hand-out loving as the UCers we so despise. virtually everyone that has earned max infra has posted a thread showing their excitement about it, it is a great thing. if we just buy our way to the top, we will have nothing to be excited about, except a hole in our wallets. buying research = horrible idea for GC, expected from UC
N NabooTheEnigma
providing things are done with limits there is no reason why things shouldnt be for sale, its not just rewarding the rich either if they are affordable, and if paid accounts can be traded for artifacts between players why not levels? the key is limits and maybe with extra cash coming in something new to do could be devised that is unlocked when you max out on infra to add a new dimension to the game an stop those older empires getting bored:)
I Infernal
infra buying would kill slow/normal where it takes like 2-3 weeks per level
however, the idea of "buying" an empire with ship research done sounds okay actually. just prorate the cost based on the actual time taken to research and compute based on per month of paid, and add in a premium % tag.
T Tsunami
i like archs idea
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