Ok so we are getting everything balanced, but how about something other than ships. These ideas may have been mentioned before but hey im new so i dont know, anyway..
This is war game so lets have it more like a war.
1) Give players the option of who they sell goods, minerals, food etc to. This makes it possible to put embargo`s on empires, force peace treaties between feds or war between them, makes a UW attempt all the more challenging unless you stock up first etc
2) Bring back this anaboliking thing. In war you can obliterate countries and empires, lets be able to get rid of feds although it be temporary since making a fed is easy enough to do. Spies can be put in place and if idea 1 was implemented it would also be possible to punish spies not-smart enough to get caught.
3) This one would give admin a bit more work but have random empire events. All empires have the choice to enter into an event lottery. These could be either good or bad events, like your war effort is aided when spies discover a cache of ships or your people are annoyed with you and have given info to the enemy lose one cluster. Entry into the lottery would be optional but if you enter the consequences are on your head, sometimes you win sometimes you lose. Players would just have to trust impartiality from staff on this one though and events could be quite interesting given a little thought.
4) Sort out the rewards for missions how dull to just keep getting loyalty or a few mediocre planets, it doesnt give incentive to do them.
5) Make feds more useful to members,an internal market or something to helpout new players,obviously limits would need to be worked out. But apart from advice on playing and stacks and making friends feds dont use the potential to add to gameplay they could.
Anyway i know what is going to be said, that nothing can be done without the possibly fictional stephen getting involved but some changes to game play instead of just ships could make the game a bit more lively
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NabooTheEnigmaOP