09/02/2009 · 07:10 PM
#19
I disagree with africa and arch on that one :P
First, africa, emerald gets a lot of weapon per turn. True. But it dies a horibble and painful dead hitting strafez on all stances. Isn`t really as useful as it looks like, 45k hull isn`t high and a pure missile ship with no defense is definitely something you don`t want to spam. BUT it will crush the spammers, and after all, the ultimate goal is to prevent people from spamming, right? So doube anybody will want to spam crab now with the prospect of hitting a brick wall of emmy. But at the same time emerald will die against pretty much every stack. And I doubt anybody wants to remain with pure emmy spam on defense, it simply won`t work. About the kings, I doubt neutral ship can give a certain race advantage.
About arch, your ideas here seem abit biased, give ruby MORE?!?!? It`s rigged as it is imo, even rigged being nerfed, but it is alright now, not too spammable(as dev said, spammable, but not going to rape everything with ease with this no def trait). Corrundum needs further tweaking imo, range 8 for energy ship with that build rate is too high. 7 is fine. But the weapon/shields need further touch. Maybe drop the range to 7, change absorption shield to 30% and give it E 20k K 10k damage(or maybe kinetic 5k, never really tested any of these, just giving ideas).