10/02/2009 · 06:26 AM
#47
Yes, turn to turn you will lose a bit, though guards still will have to use non guard ships to even out their stacks. Also, you cannot count the king in all guard stacks as it is a paid only ship.
But, you know... it`s REALLY pathetic that you can beat a ship with 50% more pr than you with almost any ship in your arsenal right now. It should NOT be that way. Guardians do not have the range, nor the low upkeep ships, nor the income. The higher buildrate on many of their ships is negated by the need to use the disgustingly expensive fez. I have no intention of removing the guardian tendency towards fez from the race, but I would like to remove the absolute reliance upon fez to just hope to win against a missile spammer. Guards will still retain a missile weakness, but they need some fast building ships that can deal with missiles. The emmy is such a ship.
Changes I`m looking at on the corr: Increases in damage output, decrease in range back to 7. Will toy with the shields a bit, including boosting the e shield back up and dropping ecm/i hull a bit. Might raise the hull a bit as well. Just updates on what is going through my head, not doing any testing or actual designing right now, a lot of schoolwork on the run this week. Let me know what you think about these changes I`m thinking of, and any other suggestions you may have.