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Guardian

Started by Deiloche · 09/02/2009 · 08:15 AM · 487 replies · 11 reads
D DeilocheOP
Note: There are more to come. Tip of the iceberg.

Changes made:

Hun-Xe pr lowered to 71k stats kept the same
G.Corundum no defense removed..
L.Emerald swiched over to be L.Topaz
New L.Emerald put in
feedback needed

Edited by 420BadWolf on 2009-05-13
D Deiloche
The heavy weakness to chem is for flanking purposes. My design philosophy on ships without no defense (and many with it too) and high range is that they need at least one heavy weakness to allow flanking ships to crush them. The corr has a huge buildrate and without having some solid weaknesses becomes a bit too spammable. It`s a fine line to walk, making the ship stand up in a stack but keeping it from being spammable, when not using no defense.
K Knossos
Meant to say it traded hull modifiers for firepower. :) I think I might just renew my paid account.
K Knossos
Man, I might just have to renew my paid account! Keep up the good work Delioche.

For the most part, I like the changes you`ve set out thus far. Regarding the Corundom, it seems very vulnerable to chemical attacks, expecially with the hull reduction; however the range boost is very nice. It kinda looks a G.Lictor that traded firepower for a decrease in hull. The Emerald looks awesome. The ruby still packs a punch also.
D Deiloche
Ideally, I`d like to run a test before releasing them for general mayhem... as unbalance in this many ships could cause a lot of problems if there are things we did not foresee. But we`ll see. I`m working within the limitations stephen has and the further limitations imposed upon me by maraudian.

So... basically, you`ll see them when most of you agree and maraudian thinks we`re ready to go ahead.
B Biohazard
@Knossos; yes.
@deil, cool when can we try them for real?
R Raistilin
the scanner rating can tweak the pr`s of ships, make them more suitable for where whoever designed them to be.
K Knossos
Does the scanner rating simply deal with exploration?
D Deiloche
I`m going to assume you`re joking arch. Please don`t tell me you`re serious even if you are, I really don`t want to know.
A ArchAng3l
or u can let guard choose one k class ship that they like from kalzul :P of course upkeep and mineral cost have to be added in.. jus thinking since guard can never be dmaru, might be great to have a choice of kalzul ship :D u can make it as a form of reward.. those complete uw can choose to be dmaru.. those who complete uw and choose to become guard get 1kalzul of choice.. those who are guard now and completed all mission can choose 1kalzul ship as form of reward :P something along this line..
D Deiloche
HunXe will be redone.
A Archaeoptyrex
I agree with Knossos -- the hun xe is truly awful
K Knossos
I`m interested to see all the new changes. Was there any talk about doing anything with the K.hun.Xe?
I Islander Admin
Jammer - Your race`s ships aren`t being nerfed. Most of them are being made better while the way overpowered ones are being nerfed slightly. This is to encourage guard stacking, and in all likelihood make them a much more fun and better race than before..
E EphemeralEternity
yes tourms will be changed, there are still alot of guard ships that will be messed with. please keep that in mind, we wouldn`t dare try solving guard balancing by merely change just 3 ships, actually there are more prototypes in the works, or completed, we`re just releasing a few at a time

thank you for your opinions and concerns/support.
J Jammer
I personally think if the guard ships are getting nerfed again, our racial modifiers should get changed too.

Not by much, just change the -85% tax to -75%

However, that`s just my opinion.
A archaeoptyrex
Africa -- how about if you multiplied attack/hull/pr of emmy by say .7?

so (ish) 35k dam, 30k hull, 50k pr? -- not what i`d call a great ship, but much more useful than now.

comment on ruby:
I assume tourm is getting changed? Otherwise, people will just (try) to spam tourm instead, with ruby as backup (so tourm li ruby, instead of ruby li tourm)

suggestion:
1) damage 13500 (or 13k as it is) hull 10k and range 7
or,
2) damage 14k, hull 7.5k, range 8 (or 7 still if you think i`m being too extravagant) <--
(oooo that`d be sweet)
A ArchAng3l
guard also cant set of uw.. a paid race which does not have the big feature in this game..(and of course lose out on the coming updates on dmaru too) plus with the low income and high base pr, guard should have something to compliment their lose.. and that is through their ship.. so that when needed guard is able to take down uw by going high fast (fast without fez) to be the so-called `protector of the galaxy`
D Deiloche
Note that most non guardians probably think I`m joking when I call fez disgustingly expensive. I`m not. For a guardian, fez is brutally expensive. The mineral consumption is abysmal, and the upkeep isn`t THAT much lower than our ships that it really matters that much. And for the upkeep to matter, we actually have to be able to keep the ship for a while, which with fez like queens, doesn`t happen often.
M MirrorUniverse
I like these changes :)

Ruby still has high damage and hull for the PR, but with no defense and low build rate, we`ll see how it goes I guess.
D DrunkenMasters
The whole idea of this balancing update is to make stacking more appealing for guards and having 2 super-overpowered ships and 15 junkers doesn`t help as it is.
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