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Guardian

Started by Deiloche · 09/02/2009 · 08:15 AM · 487 replies · 1 read
D DeilocheOP
Note: There are more to come. Tip of the iceberg.

Changes made:

Hun-Xe pr lowered to 71k stats kept the same
G.Corundum no defense removed..
L.Emerald swiched over to be L.Topaz
New L.Emerald put in
feedback needed

Edited by 420BadWolf on 2009-05-13
P Psilokahndragons
how can a guardian ship have no defense? arent they supposed to be the defense race?
420BadWolf
yeah the only thing i don`t really like is that topaz/emerald are too alike which i guess is fine it is l class after all.. things are pretty much on hold till we finish up a few other things.. once that`s done we will finish ship tweaks to all races which require it and i wouldn`t worry about xe =) ;)
A Archaeoptyrex
I`m pretty happy w/ guard now -- there`s now 5/6 good ships

tourm, hunli, ruby, emerald, topaz, and corun

that`s a good selection w/ agate, garnet and quartz backing up (hunxe still isn`t very good I reckon)
C collective1
ooh pick me, id put in 25k turns even in TB for the xe...
S Squaks
yea would be nice to maybe tweek the Xe a bit cause after spending 25k turns on a ship i`m not all that happy with it lol
A ArchAng3l
so any more changes coming?
M Maraudian
i think the emerald and topaz etc can be left alone for now. they are far better than they used to be
D DrunkenMasters
"Archaeoptyrex
7hour(s) ago that`s a *lot* of damage -- waaaay too much for the amount of hull and build rate"

Name Pyth
Class Battleship
Weapon 20,000
Energy Damage 7,500
Kinetic Damage 7,500
Missile Damage 5,000
Chemical Damage 0
Hull 20,000
Range 6
Scanner rating 0
Power rating 22,527

Cost per unit 237,695
Upkeep 750

1 turn produces 2

Name D.Angel
Class Battleship
Weapon 22,000
Energy Damage 0
Kinetic Damage 7,000
Missile Damage 15,000
Chemical Damage 0
Hull 15,000
Range 7
Scanner rating 0
Power rating 23,206

Cost per unit 244,850
Upkeep 1,065

1 turn produces 2

? Are they? One type of damage, shields way decreased from initially suggested and a drop of range and no defense. Hull:Pr not even 1:1. Hmm, SUPER overpowered!
A ArchAng3l
thats always been a prob for guard ship.. guard ship have high buildrate, hence ppl don like to give it decent amount of weapon and hull.. resulting in alot of G and L class ships being big and useless in the past..

so i think we need to change some mindset.. either all the guard change their mindset that their race need to have high buildrate and allow changes of their ship to be small and useful.. or all other race jus accept that guard are meant to have high buildrate in order to be the defender of the galaxy..

either way i jus don want guard to be the same old past with big and useless ship..
A Archaeoptyrex
that`s a *lot* of damage -- waaaay too much for the amount of hull and build rate
420BadWolf
so here is an updated one so people dont get confused ^^

L.Topaz
M Dmg 40,000

Hull 50,000
Range 7
Scanner 2,500
PR 58,536
Upkeep 6,600
BR 1

Ship Specials
No retaliation
No Defense

E Shield +30%
A Shield -35%
ECM +50%
I Hull -50%
C collective1
guardians i think you got BW wrong...the idea is to be 7 range with both `no retal` and `no defense`
the ship`s way too strong and spammable for `no retal` only
G guardians
BW
i think your right range 7 and take the no defence off and the topaz will be good than and keep the weapons the same though
Y Yoshi
Collective1 I don`t think it`s like

Lets add 10k damage here, remove 5k hull remove 6k pr modify shield there and there.

I think(no sure) it has to be a some kind of equation or Ratio...anyway

Go A.Miner!
T Treize
nobody will need that with the emerald..
M MasterG
looks great since its boosted in damage 7 range would be fine and garnet with range 8
420BadWolf
7 range adding of no defense to lower spam ability everyone alright with that then? *im just trying to figure out what works/people agree with here*
A ArchAng3l
the topaz certainly look great now.. i don mind having it at range 7 as long as garnet can get range 8 :)
C collective1
both weapon and hull were increased that much? that looks too strong, especially with `no retal` and without `no defense`

even range 7, i suggest a reduction of about 10k weapon or hull, or add `no defense`
D DrunkenMasters
Yeah that`s definitely a lot of damage. Range 7. Range 8 for garnet will be good in that way.
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