10/05/2009 · 07:52 PM
#461
"Archaeoptyrex
7hour(s) ago that`s a *lot* of damage -- waaaay too much for the amount of hull and build rate"
Name Pyth
Class Battleship
Weapon 20,000
Energy Damage 7,500
Kinetic Damage 7,500
Missile Damage 5,000
Chemical Damage 0
Hull 20,000
Range 6
Scanner rating 0
Power rating 22,527
Cost per unit 237,695
Upkeep 750
1 turn produces 2
Name D.Angel
Class Battleship
Weapon 22,000
Energy Damage 0
Kinetic Damage 7,000
Missile Damage 15,000
Chemical Damage 0
Hull 15,000
Range 7
Scanner rating 0
Power rating 23,206
Cost per unit 244,850
Upkeep 1,065
1 turn produces 2
? Are they? One type of damage, shields way decreased from initially suggested and a drop of range and no defense. Hull:Pr not even 1:1. Hmm, SUPER overpowered!