11/02/2009 · 05:21 PM
#120
crack, surely the fact that 1/3 of the really active players loosing angel is something worth discussing in a guard balancing thread.
sol, I`ll take deis suggestion any day over the "pike on steriods" youre suggesting
EE, is nothing like spamming people with thor. You get 3,9 times more damage per turn and 11,25 times the hull per turn (without looking at shields) So its NOTHING like spamming people with thors.
Knossos, people only spamming emmys would be easy yes, but even the most ridicoulous spammers might mix a corr or 2 in there and they your lead straf goes out the window. And sometimes you maybe not be caring about getting taken down as you can just spam the next day again.
The point is that the turns needed to take something down should be similiar to the turns needed to build the ships. I know guardians should be a slight exception to this rule with the high base. Thats why they had the rub and tourm. Of course, if were going to change these 2 ships then we need to give them something else. I understand that. Just think that were pushing it a bit here.
Especially if we`re also taking away d.angel from virals. Building stings/or tigers instead just dont have the same effect per turn as the angel.
The real beauty about this game is that nothing is unbeatable and it simply doenst matter if a guard with a builds 8 mill stacked from 2 mill base from 225 turns and I was to take it out from 600 k base with the same 225 turns. Since the ships are way bigger on the guard side its going to take me more turns to kill them (no matter what his base was), unless Im really lucky to get the right matchups. (yes, Im a fast addict - btw everyone should join there:)
Yes, guards should have bigger ships than other races. More hull and and in some cases more damage per turn, but similiar the should be weaker at equal pr. Its a fine balance and my personal oppinion is that dei came really close and I would just like a few tweakings.