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Guardian

Started by Deiloche · 09/02/2009 · 08:15 AM · 487 replies · 17 reads
D DeilocheOP
Note: There are more to come. Tip of the iceberg.

Changes made:

Hun-Xe pr lowered to 71k stats kept the same
G.Corundum no defense removed..
L.Emerald swiched over to be L.Topaz
New L.Emerald put in
feedback needed

Edited by 420BadWolf on 2009-05-13
A Africa
And I really wish EE that you would keep in mind that this is not only about equal pr battles but also about build rate. It would NOT loose to any ships on similar turn basis, which is what made the range 8 so massively good.

I think the guard ships look nice and I wouldnt even complain if you increased the energy shield on the corr a bit:)
D Deiloche
Newsflash: EVERY SINGLE RACE IN THE GAME WILL WIN ON CAREFUL. Get over it. :P
E EphemeralEternity
i guess alot of people over look the fact that it has no defense and lacks no retal....like a fodder
E EphemeralEternity
the reason bull got nerfed wasn`t because it was 8 range but because nothing else in or above bulls build rate could deal with it on attack, and only really angel could deal with it on defense.

i really wished more people would have tested the cournd the way it was with 8 range was laughable, any one trying to spam it would find themselve wiped in no time, the only ship it beat was herc on all modes, and on careful it done so by a margin of .1 it did beat angel on normal and aggressive if my memory serves me correctly, but all other ships, especially those with just no retal owned it on all modes...attacking or defense.

the only reasonable use for an 8 range corund would be to defend against those 8 range ships, and though i didn`t test those personally it probably still would have lost to 60% of them.
T theworldunited
i agree gaurd need a range 8 ship but not corundum... with a build rate of 55k it would be epic >.<

and virals get bullhead got nerfed to 3 a turn cos apparently that build rate was too high for a range 8 ship...

i still vote emerald is too strong for a 42k a turn ship... its just the range 9.........
yes it does have definate weaknesses but atm it just has too much spamability...
T Tsunami
imo doesnt matter what you do to gaurd, unless you hit 1st gaurd will always win on careful.

unless you have all capitals to defend any gaurd spam, all up front destroyers are wiped
L LtCommander
I agree with Biohazard on the range of G.Corundum. 8 would be much better. Guard needs a range 8 G class ship in my opinion with a Ruby/Tourm nerf.

L.Emerald: looks good as it is.

Ruby: I am not sure as it depends on the other G and L class ships and over all balance of Guard ships. It is a good start.
T TheWorldUnited
bio hazard u have correctly pointed at all the changes with the current ruby but u are massivly over stating the effects it have...
playing around with the new ruby in sim it is still as deadly. but easyier to counter... eg spams of it on attack are still as effective but it makes the ruby more suspetable to being countered.... stacks are now more effective against it.....

both its hull/pr and weapons/pr are still both greater than 1 which is better than most ships in the game with a 30k build rate....

just about to start testing ure new proposed corundum....
M Maraudian
guardian updates next , please discuss this tidely for me , this is probably the most important of tweaking out of the lot
B Biohazard
sorry 1 typo
Ruby: Reduced Weapons
it must have been increased weapons by only 1K
B Biohazard
i don`t like G.Corundum having less than 99% shielding on Energy since that`s where Guards are good at.

increasing weapons and lowing hull is fine with me, i guess But i would like to see some more Range on Corundum.

No defence is oke with 1-2 more range
----
L.Emerald is a missile ship but it`s has only 1 type of weapon.
I would like to see some Energy or kenetic comming from it.

Also shielding
E Shield -50% +65%
A Shield 30% -90

Why, cause guard excell in energy shielding.

----

And Ruby
Well i say it`s over powered now, but this version is a chipped version as well.
Reduced Weapons
Reduced Shielding
Reduced Shield mod`s

AND no defence
including increased upkeep.......

That`s like going to war with water guns...... instead of tanks

please re-think Ruby`s
D DeilocheOP
"Deil" is 1) busy with school and 2) waiting for these to be more or less met with approval, uploaded so that we can test, before moving on to more ships. A little bit at a time, I don`t want to do every ship at once THEN see how they do... in one moment changing all the guard ships, bad idea.
C Certicom
I think changing the Ruby that much is too much change to a signature Guard ship. The hull should stay higher. I am all for changing the many useless L and G class Guard ships but the Ruby needs to stay near where it has been for so long just like the kclass need to keep some +99 modifiers those are signature Guard items that make the race in my opinion.
A ArchAng3l
*where is deil?* tip of iceberg already long melt :S
T TheWorldUnited
just as an idea.....

i was thinking somthing along the lines of changing either torm or ruby so that it has fairly low low hull but range 7 .... so that their roles differ... would be interesting on stacking tho.. cos then torm would be weak to cap spams on carefull where ruby is weak to cap spams on agressive.... or vice versa ...

its just an idea....... although i suppose thats the whole point of corundum XD
D Deiloche
maccollie: That question is answered BEFORE YOU SEE ANYTHING ELSE IN THE THREAD.

Quote: "Note: There are more to come. Tip of the iceberg."
T TheWorldUnited
i think u`ll find the point of the ruby change is that it is still just as strong but if folds alot easyier on defence ..... this would force people to stack rather than spam ruby as asoon as anyone new u were spamming it you would be dead in the water
M maccollie
no tourmaline nerf? that and ruby seriously ... they`re unbelievably cheap at low pr. ruby looks like its gettin nerfed but its still got positive weapon/pr ratios AND hull/pr ratios. i really dont know how they got their insane stats in the first place they look like they came from a god mode cheat
D DrunkenMasters
NO to drop of ruby build rate. Seriously, 33k per turn is minute for a race where the base PR is usually around/above 1 mil PR on the older & bigger players, even on TB.
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