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Guardian

Started by Deiloche · 09/02/2009 · 08:15 AM · 487 replies · 18 reads
D DeilocheOP
Note: There are more to come. Tip of the iceberg.

Changes made:

Hun-Xe pr lowered to 71k stats kept the same
G.Corundum no defense removed..
L.Emerald swiched over to be L.Topaz
New L.Emerald put in
feedback needed

Edited by 420BadWolf on 2009-05-13
T TheWorldUnited
To summarize my ideas

i would propose making emerald range 8

Atm with range 9 emerald can beat on agressive
borr from 67% lyth from 71% bull from 94%
angel from 95% flych from 64% niv from 86%
pyth from 51% tyr from 53%

also on carefull it can beat
tyr from 55% lyth from 83%
pyth from 88% flych from 84%
angel from 133%

How ever with its current range 9 most destroyers need to be at 80% or more to beat it even on carefull.
pike wins from 92% broad from 107% fsword from 72%
tiger chlorite and calacite cant beat it.
phor on agressive has to be at 220% to beat it
gall wins from 79% schooner wins from 65%

You need to bare in mind these are ships that build at on average between 10-20k a turn while the new proposed emerald builds at 43k a turn...
when u combine this with the fact that emerald has the potential to take out alot of caps. the build rate seems excessive for the range it has.

my idea of lowering it range 8 would still leave the emerald able to beat most non herc caps on aggressive as well as still being able to beat pyth tyr and lyth on careful, (see the figures above) but would leave the emerald open to attack from NON MISSILE destroyers on agressive... which is only fair as the emeralds build rate massively outstrips any other range 9 destroyers build rate
S Sol
Raise Corun PR a bit but add range 8 :P
A ArchAng3l
adding non-retal to corun will be nice :)
M Maraudian
still seems to be alot of discussion going on in here so ill delay these for a little longer till were happy to test
A archaeoptyrex
any ship with no-defense should have the no-retal feature -- otherwise it`s too crippling
T TheWorldUnited
EE
ok i understand now... yer the current corm with range 8 would still be terrible >.<

my opinion would be to do the proposed corn but with No retaliation
that way on offence it still kinda sucks >.<
but on defence it would break with ease tyr angel herc making a decent defence ship to common anti gaurd spams
E EphemeralEternity
No TWU, this current Idea for Corund was buffed up a bit to make up for the loss of one range to still make it useful...
K Knossos
That`s a good idea TWU. Never thought about it that way.
T TheWorldUnited
IambadPlc
u are right i had just forgotten about them >.<

well attack on careful
gall wins from 79% schooner wins from 65%
And on any stance other than careful i think pretty much all the destroyers win from well above 100%
my idea would be to make emerald range 8 then say make garnet build rate around 24k a turn range 9 with high missile damage... that way emerald would be the fast building anti cap ship which is weak to range 9 destroyer hits ... and garnet would be ure slower building decent
range 9 ship (doesn`t have to be garnet was just using that to show the idea)


just some facts and figures on the proposed new ruby
on carefull it can beat ...
angel from 73% tyr from 84% flych from 90%
bullhead from 67% lictor from 56% lyth from 67%
borr from 51% pike from 76% tiger from 91%
phor from 70% ara from 53% chiron from 36%
niv from 100%
T TheWorldUnited
i was looking at the version proposed above but with range 8 instead of range 7....

is that not what ya`ll where going on about?
K Knossos
I`d like to see the Emerald keep the range of 9 for having such a huge cut in hull. Either way it can be cut down pretty easily.
E EphemeralEternity
you had to be looking at this version of the corund rather than the version made to have 8 range, because even 120% pr 8 range version of corund couldn`t win vs tyr
E EphemeralEternity
did you test the old update stats for Corund TWU or did you give this current version 8 range and try it?
I IambadPlc
Galleon and Schooner also have 9 Range if you forgot so the fastest for non emerald range 9+ is at around 20-25k. Just a small correction unless you already knew that and didn`t want to do those two ships :/
T TheWorldUnited
corn with range 8 on agressive
can beat tyr from 92%
angel from 67%
herc from 67%
corn i would be happyier to see corn a lil bit more stronger but leaving it range 7 that way making a decent defence ship....


the current proposed emerald can beat on agressive
borr from 67% lyth from 71% bull from 94%
angel from 95% flych from 64% niv from 86%
pyth from 51% tyr from 53%

there is no other range 9 ship that can build at 42k a turn
infact i think the fastest building range 9 ship is around 12k atm.....and theres a reason there that slow cos they are decent ships that can lay waste to caps....

to give u an idea 10k a turn range 9 destroyers attacking on carefull
pike wins from 92% broad from 107% fsword from 72%
tiger chlorite and calacite cant beat it.
phor on agressive has to be at 220% to beat it


emerald on range 8 is still able to beat all the main capitals with ease on agressive
yet leaves it open to destroyer hits on agressive.....


i just dnt believe any range 8/9 ships should have a buildrate as high as 40/50k
i am all for giving gaurdians decent high range ships but not one that can build at this speed >.<
A ArchAng3l
emmy range 9 is perfectly fine...

guard ship are meant to be big in pr, hence a better buildrate.. lowering the buildrate too much will be harsh to those guard since u will need more turns and hence pay more upkeep to fight at the same pr... otherwise i would have agree to lower the pr of guard ship to the collective range.. small and pack a punch...

and i agree with ee corun with range 8 will oni be good to defense against other range 8 ship..
S Sephiroth
lol this is a guard thread so idk whats up with the miner and marauder thing but anyway i would like to try out these ships before we get out of hand here eemmy range 9 works well its hull got reduced by a good margin so 9 range is good.... i like the looks of the ships so far though this will make guard come out of there shells with alot more variety
T TheWorldUnited
forgot to put on that list...

reduce miner sb range
increase upkeep on all sbs
c class build rate increase

also i`m a proud believe in scraping comm mod for virals and giving them a decent cg production mod
T TheWorldUnited
my votes =

emerald range 8
corundum stays range 7
bullhead build rate back to 4
new bara needs more hull or firepower...
can someone please tell me what new shark is ment for
virals to keep d class
pyth and angel upkeep increase too 7-1
D DrunkenMasters
I disagree with you EE. Turnwise the bull wasn`t that good before the update. It was owned by many ships - pyths angels hercs nirv ruby tourm quartz etc etc etc. Different stances for different ships but it wasn`t even in top3 marauder ships imo. What made it appealing for spamming is the virals(on RT of course) that spam angel herc pyth borr can`t deal with pure bull spam because of the range, not even from 2x.
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