26/03/2009 · 09:12 AM
#208
To summarize my ideas
i would propose making emerald range 8
Atm with range 9 emerald can beat on agressive
borr from 67% lyth from 71% bull from 94%
angel from 95% flych from 64% niv from 86%
pyth from 51% tyr from 53%
also on carefull it can beat
tyr from 55% lyth from 83%
pyth from 88% flych from 84%
angel from 133%
How ever with its current range 9 most destroyers need to be at 80% or more to beat it even on carefull.
pike wins from 92% broad from 107% fsword from 72%
tiger chlorite and calacite cant beat it.
phor on agressive has to be at 220% to beat it
gall wins from 79% schooner wins from 65%
You need to bare in mind these are ships that build at on average between 10-20k a turn while the new proposed emerald builds at 43k a turn...
when u combine this with the fact that emerald has the potential to take out alot of caps. the build rate seems excessive for the range it has.
my idea of lowering it range 8 would still leave the emerald able to beat most non herc caps on aggressive as well as still being able to beat pyth tyr and lyth on careful, (see the figures above) but would leave the emerald open to attack from NON MISSILE destroyers on agressive... which is only fair as the emeralds build rate massively outstrips any other range 9 destroyers build rate