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Collective

Started by 420BadWolf · 09/02/2009 · 05:43 AM · 114 replies · 5 reads
420BadWolfOP
R.Snow and H.Brigantine Have been updated please give feedback, suggestions, concerns, etc... *not regarding the name please =P*

R.Snow Battleship

H.Brigantine Frigate

Note: suggested/tested changes outlined in Red
Note2: recent changes outlined in Blue
Note3: Current stats outlined in Green

H.Man-O-War
Energy Damage 100 0
Kinetic Damage 150 100
Chemical Damage 0 125
Hull 600 350
Range 7
Scanner rating 13 35
Power rating 450 470
1 turn produces 40 25

Ship Specials
No retaliation
Ships attacked by this ship cannot return fire.


Energy Shield +10% +20%
Absorption Shield +25% +20%
ECM +50% -35%
Ionized Hull -20% 0%

if anyone can give good reason for it we could also lower range to 6 or add no defense.

Edited by 420BadWolf on 2009-03-08
S someoneelse
lol deiloche means we will get to use te ships quicker. ny changes gunna happen to the barkentine or not?
D Deiloche
That`s why the buildrate is the way it is. I wanted it the highest buildrate but not too big. After all, collectives get some pretty awesome buildrates from a number of their other ships, but as a downside don`t have anything capable of matching the capital ships from other races. This ship is meant to help deal with capital ships without changing the individuality of collectives too much.

I think the ship will be gaining no defense, among other changes. For the specific role that I want the ship to fulfill, it`s stats will definitely be too spammable without no defense.

Thank you all very much for the constructive feedback. :) It makes my job a lot easier.

someone who understands collective handicap ftw!

Edited by Maraudian on 2009-02-09
S someoneelse
im loving the battle ship. maybe reduce energy dmg a lil more to -25% and the ionized to -15% to give the higher build rate with the no defense. will make it more vunerable and more likely to be stacked imo but then again im a newb :P. what about a capital ship? o and the build rate only a little bit more then the galleon as it is.
D DanHalen
It`s like a much better version of the bullhead... with switched mods and 1 less range...
C Conquers
I`m collective and like it how it is. But to truly be fair since this is for balancing maybe it should have no def. But really, collective doens`t really have anything super good. As it is this would give us a fighting chance.
D Deiloche
When we designed it months ago I liked it a lot better than I do now. ^^; Will have to take another look at it. Anyways, everybody keep giving feedback on what you`d like to see it look like/do. Who thinks it should have no def?
I Infernal
trirman needs more negative mods, seeing as how few ships will outrange it at that buildrate
D Deiloche
I use the snow so little that I forgot it HAD no retal/no def. ^^; More importantly, though, the snow is an added ship, so it`s a better one to swap out for another new ship.
S Slavyzz
Well I think the snow is really only more useful than schooner because of the no retal/no defense it has. It will be nice for us to have a fast ship like the suggested trirman.
O OpusDei
sweet...the battleship looks like a collective d.bullhead.lmao.will be fun seeing colls climb like that
M Macbeth
Trirman looks like you have taken Bull from Maru and given it to Coll?
D Deiloche
Yeah, I think the R.Trirman might be a little too good right now. Dunno. But I want opinions. And suggestions. Perhaps changing the stats a bit and adding no def would be good? What do you guys think should be done. That is, after all, the idea for these threads. Positive feedback is very appreciated.
E Evane
The suggested changes to the Brigantine make sense.

The R.Trirman is something that I would spam even if I was not expecting a guardian. In fact, I think it would be more easily spammed than Brig. The build rate for Trirman is very high for a collective ship, and also it has the two weapon types and the range that almost insure that it will do damage. Also, while I agree that Snow is not a good ship, I find more use for it than the R.schooner.
D Deiloche
The idea is to make it competitive with the other races without being too spammable... will need actual testing to see if it works out that way though. It`s quite possible that it will be horribly spammable. *Shrugs*
I Islander
Lol, Nice battleship. almost makes collective look like a fun race =O
I dun see much reason for a build rate of 6 seeing as how Coll are meant as a low power race...
At 5 it`s already pretty darn fast =)
Y Yoshi
was wondering why a range 7...never fired on a range 5....lol Yoshi`s Math! 5>7
D Deiloche
Ahahaha impressive yoshi. ^^;
D Deiloche
*Frown* Hmmm. The stats we use are from GY. I will check to see if bw transcribed the stats properly.

::: I checked the stats, they are right from what we have in GY... dunno what the problem is.
Y Yoshi
nvm my last comment please...i forgot to add the range *hides*
Y Yoshi
I`m running the new coll battleship in smi and it say 6777 PR...you guys changed it?
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