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Collective

Started by 420BadWolf · 09/02/2009 · 05:43 AM · 114 replies · 4 reads
420BadWolfOP
R.Snow and H.Brigantine Have been updated please give feedback, suggestions, concerns, etc... *not regarding the name please =P*

R.Snow Battleship

H.Brigantine Frigate

Note: suggested/tested changes outlined in Red
Note2: recent changes outlined in Blue
Note3: Current stats outlined in Green

H.Man-O-War
Energy Damage 100 0
Kinetic Damage 150 100
Chemical Damage 0 125
Hull 600 350
Range 7
Scanner rating 13 35
Power rating 450 470
1 turn produces 40 25

Ship Specials
No retaliation
Ships attacked by this ship cannot return fire.


Energy Shield +10% +20%
Absorption Shield +25% +20%
ECM +50% -35%
Ionized Hull -20% 0%

if anyone can give good reason for it we could also lower range to 6 or add no defense.

Edited by 420BadWolf on 2009-03-08
T TheWorldUnited
i personally think putting brig range 6 is a bad idea ...

especially for the amount of chemical and missle damage it does.....

i can no longer niv pyth spam it :(
I Infernal
i still think trirman needs a lil bit more -chem mods lol
A archaeoptyrex
The point about not using straf vs collective is only true to an extent -- sloop, brig and pinnace (their highest damage ships) are all straf weak, and hard to kill if you *dont* use straf.

Also you`re replacing the snow, which was one of the straf-killers (even if you only used 1 of `em)
M MirrorUniverse
Brig looks good to me. Thanks to all involved in trying to bring balance to the game!
D Deiloche
I apologize for this battleship. I kinda thought it was a different ship. :P I didn`t really look at it, I thought it was the one DM and I balanced out, but it`s not. ^^;

Range 7 I prefer given it adds another fez weakness to a race that it`s often dangerous to use fez against. Every race needs a decent number of fez-weak ships in it`s arsenal or the viability of fez goes down. So no defense being added with some other potential rebalancing (pending on sims) will be done.

From the feedback, I assume that the brigantine is generally accepted. Unless there are substantial objections, it will likely be implemented soon.
M MirrorUniverse
I think Trirman Absorb and Energy shield mods should be switched. Collective still has pinnace, sloop, schooner, and bark with positive kinetic mods, plus F class. Energy damage is the biggest weakness of Collective right now. Brig mod will fix that some, but maybe more is needed?

Range 7 with no def or just range 6 and call it good.
K keltikelti
* wonders what kind of minerals are required for this ship.. or is it going to be a first collective ships that requires no minerals like the pyth :)
C collective1
the Trirman is an unexpected surprise...it looks real strong...
"lower hull, no defense, range 8 and higher mod on absorption shields" <-- actually this would be closer to the collective spirit...is this still an option at all?
D Deiloche
You don`t use fez on collectives. You use capital ships. This thing is supposed to be a bit of a counter for the weakness of collectives, which is things like pyth/nirv. Ships with a lot of kin damage. You want more of the same?
D DrunkenMasters
I agree with arch. And I liked the original version me and deiloche agreed upon months ago - lower hull, no defense, range 8 and higher mod on absorption shields. But since ruby/tourm are getting changed that isn`t top priority now. I agree with arch`s suggestion. And probably a no defense suggestion is nice because otherwise it will be the spamming king of GC.
S Slavyzz
Hm thats not a bad suggestion
A Archaeoptyrex
I feel collectives have several ships that are primarily strong vs kinetic (e.g. sloop, pinnace and schooner). For the snow replacement,

Here is my suggestion: build rate 6, but swap absorption shield with ionized hull mods. Then you have an a good buildrate ship that`s ralatively weaker to capitals (but range 7 = it defends first), but will hold own vs strafez and borry
S Slavyzz
I have to wonder though, why collective aren`t allowed to have a ship that only has no retal? I understand everyone is concerned that such a ship would be spammed, but every other race has two ships that have no retal without the no defense. Collectives are the only race that don`t have something like that.

Granted I`m not complaining about our ship list. So we don`t have too many to choose from, but we have some rather awesome ships. I`m just saying that everyone seems worried about the no retal ability being by itself, first when the brig was almost made like that (granted if the BRIG only had no retal I wouldn`t really need any other ship) but this R. Newship isn`t really the same caliber as brig.
D Deiloche
Yes, I agree. It will be rebalanced with no defense. Eventually. ^^; Probably next week.
S Slavyzz
The battleship is very nice, I think it will have plenty of weaknesses to match its strength. But it sounds like too many people don`t like it without the no def. Collective having a ship that can help us keep up with some of the other races capital ships is an excellent idea.
D Deiloche
Firstly... eh? Paid ships are neutral.

Secondly... yeah, okay, name doesn`t work. We`ll change it. Maybe make a contest or something for it where everybody votes on the name. If it makes you all feel better, I`ll get bw to change the name of the ship to R.NewShip. :P Comment on stats, not on name please. ^^;
S Startopia
Trirman? should it be Trimaran (like Macbeth said) and technically its Collective first Battleship and must be bigger than Galleon, Barkentine and Snow. you guys should be named appropriately. i was thinking of Xebec, Dragonships, Viking Longship or Corsair. heres a link of sailing ships..
http://www.geocities.com/Area51/Shire/6423/Ships/pictures.html

do we get at least a paid ship for terran, for miner and for collective? unRE of course and no more new neutral paid ships.
D Deiloche
The bark is not currently scheduled for an update.
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