R.Snow and H.Brigantine Have been updated please give feedback, suggestions, concerns, etc... *not regarding the name please =P*
R.Snow Battleship
H.Brigantine Frigate
Note: suggested/tested changes outlined in Red
Note2: recent changes outlined in Blue
Note3: Current stats outlined in Green
H.Man-O-War
Energy Damage 100 0
Kinetic Damage 150 100
Chemical Damage 0 125
Hull 600 350
Range 7
Scanner rating 13 35
Power rating 450 470
1 turn produces 40 25
Ship Specials
No retaliation
Ships attacked by this ship cannot return fire.
Energy Shield +10% +20%
Absorption Shield +25% +20%
ECM +50% -35%
Ionized Hull -20% 0%
if anyone can give good reason for it we could also lower range to 6 or add no defense.
Edited by 420BadWolf on 2009-03-08
Collective
Started by 420BadWolf
· 09/02/2009 · 05:43 AM
· 114 replies
· 2 reads
So long as collectives have their overall strength reduced im not too fussy how its done.
was the snow ment to be that weak... its beats pyth herc ruby tarum and li.... other than that it seems to flop badly to most things.....
the new man-o-war is ok.... i think the hull is a lil low... i think it would be better if u say droped the chemical firepower to 90 and increased the hull to 450
the new man-o-war is ok.... i think the hull is a lil low... i think it would be better if u say droped the chemical firepower to 90 and increased the hull to 450
S
Slavyzz
So I`ve used the snow and new brig in a few battles now. I`ve seen results of where I`ve put them. Lo and behold I suddenly have these places in my stack...that I want to put my schooner. The snow has added a new dynamic to my stack, and I am very happy with it. Thanks!
B
Balzac
one thing I would like to say is that regardless races can`t reverse some ships , they should / could use the same ones (specially the G.Lictor and G.Livid) when they win them in the battles .
those ships are not Guardian ... that is an horrible invention !
those ships are not Guardian ... that is an horrible invention !
Don`t think the name is your main concern.
ignore last post just realised its the antifit mods that make it still use the old build rate
u didnt change the snow build rate ... its still at 8 >.<
lol only collective for now.. the rest will be discussed more first.. also keep in mind that any changes made are simple to restore back to the way they were before if something doesn`t work out ^^
C
Crack
collective 1st?? or all at the same time??
ships are now being changed
agree with DM here...the snow`s far more useful than the mow
Delete mow. Collective isn`t supposed to have a base in the first place. Period :P
Tsunami well to add a new ship in one must be replaced.. snow is the best choice atm as we see.. and MoW will be dealt with later... so unless anyone has any suggestions or anymore complaints *valid complaints..* i will go ahead and pass these on within the next few days...
T
Tsunami
personally i dont think snow needs to be replaced... but wat do i know im just a newb right.
snow looks usable if the no defence was removed but i guess coll need something to combat cap spams.... buuuut tyr and lyth still pwn it :P
snow looks usable if the no defence was removed but i guess coll need something to combat cap spams.... buuuut tyr and lyth still pwn it :P
S
Slavyzz
Lookin good
well the collective topic seems to be going smooth , once these ships are completed and handed to me , they will be added within the week
everyone seems fine with these ships? when the gunna be put into the game?
yer ure right >.< i gues it is fair...
just i think collectives are really strong atm anyway there main limitation is build rates i like trirman as it finnaly gives them a ship they can use against gaurdians ruby li and taurm on agressive
just i think collectives are really strong atm anyway there main limitation is build rates i like trirman as it finnaly gives them a ship they can use against gaurdians ruby li and taurm on agressive
C
Crack
twu.. i recalled u wanna make it balance.. i think updates were to be made to avoid spamming.. is it not..
That`s the main idea, TWU.
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