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Collective

Started by 420BadWolf · 09/02/2009 · 05:43 AM · 114 replies · 1 read
420BadWolfOP
R.Snow and H.Brigantine Have been updated please give feedback, suggestions, concerns, etc... *not regarding the name please =P*

R.Snow Battleship

H.Brigantine Frigate

Note: suggested/tested changes outlined in Red
Note2: recent changes outlined in Blue
Note3: Current stats outlined in Green

H.Man-O-War
Energy Damage 100 0
Kinetic Damage 150 100
Chemical Damage 0 125
Hull 600 350
Range 7
Scanner rating 13 35
Power rating 450 470
1 turn produces 40 25

Ship Specials
No retaliation
Ships attacked by this ship cannot return fire.


Energy Shield +10% +20%
Absorption Shield +25% +20%
ECM +50% -35%
Ionized Hull -20% 0%

if anyone can give good reason for it we could also lower range to 6 or add no defense.

Edited by 420BadWolf on 2009-03-08
S Slavyzz
TWU has a very good point, it needs a purpose and a place. And what is the last thing any collective wants? Something that isn`t going to head over to the opponents fleet and wreck shop when you hit the ATTACK button. To be frank, tis time to scrap the "starbase" part of this whole ship. If you want to give us a nice defensive ship, thats just fine. But when it survives I would like to send the worthless remnants of my stack into battle, including my MoW`s. So please, collective having a starbase is just as bad as maru having one.

I would really suggest scrapping whatever it once was and making a new coll ship with the slot. Something interesting, not too good, not too bad. Something that will fit into our cozy stacks and play its part in dying for our collective aggression.

The Snow and Brig are wonderful by the way! Thanks for all yoru hard work.
T TheWorldUnited
i still think the problem is that this starbase lacks a purpose......
how can you try and change tweak a ship when u have no idea what outcome ure after....

if were to agree that we want it to beat caps but fold to destroyers or vice versa for example it would be alot easyier to judge and design it
T Terminus
How do you think of something like this

H.Man-O-War
Energy Damage 100 250
Kinetic Damage 150 100
Chemical Damage 0 250
Hull 600 350
Range 7 8
Scanner rating 13 21
Power rating 450 666
1 turn produces 40 30

Ship Specials
No retaliation
Ships attacked by this ship cannot return fire.

Energy Shield +10% -30%
Absorption Shield +25% +0%
ECM +50% +60%
Ionized Hull -20% +20%

with an appropiate pr and build rate, i have no idea what would be.
this way it pack a punch but is easilly taken down, its an aggressive starbase
D DrunkenMasters
lol reason to lower? It looks terribly sucky as proposed but I don`t care because I never use mows anyway... Most of the caps will dominate that on careful.
T TheWorldUnited
i still like the idea of the original mow.... just a massive fodder that didnt die.... neutral shields eg only like +- 20 most on all minimal weopons and a shed load of hull
S Sol
surely as a starbase It should have a hardcore hull with some half decent shield mods and som token weapons.

heres my suggestion. :)

H.Man-O-War
Energy Damage 100 150
Kinetic Damage 150 100
Chemical Damage 0 150
Hull 600 800
Range 7
Scanner rating 13 21
Power rating 450 666
1 turn produces 40 30

Ship Specials
No retaliation
Ships attacked by this ship cannot return fire.


Energy Shield +10% +20%
Absorption Shield +25% +20%
ECM +50% +40%
Ionized Hull -20% -30%
M mallow
???

who would ever use this ship - really the fact it has some token chemical still doesnt help - this would be the second time the MOW has been nerfed and its barely used atm - gets wiped way too easily

and then to think to reduce range or add no defence is pointless - i would give a much (i mean nearly 2x the hull) just so it has a use in defence

prefer the first MOW was actually used
T TheWorldUnited
welll what is the purepose of this ship ment to be?

atm i think the hull is much to low and soo is the build rate.... anything on carefull current completly flattens this thing......

you could keep the low hull and make it range 9.... that would interesting
C Certicom
I envision collective as an agressor race and so I think most eveything they have should be high damage for its PR but fold more on defense. If a ship slot is going to be used for Starbase lets make it unique like give it 99 resist to missle but weak to others or something like that to really differentiate it.
T theworldunited
i just re read what i posted it makes no sense >.<

i ment to say to get people to attack it agressive u need
low range,
high hull
mediumish weapons

to get people to attack it careful u need
high range
low hull
highish weapons
S Slavyzz
It is true that unless this starbase is dirt cheap its stack will rarely ever see more than 600k pr, and that is ONLY if I am worried about being hit the moment I come out. Otherwise I will risk building something less flimsy.
T Terminus
The new MoW, its to nerfed, 58% of original hull, 90% of original damage, 5% more pr and only 65% the build rate. It doesnt seem to be worth building, sloop has better hull/pr, damage/pr, the same range, better shields and almost the same build rate.
If left this way it will be the only starbase with a hull/pr ratio lower than 1, if you want it like that give it at least 300 total damage, or more. And please increase the build rate, 11.750 pr/turn is to low.
I IambadPlc
Like the Old Snow Ship :D... *gets pelted with tomatoes*
T TheWorldUnited
well the opposite ... (eg to get people to attack it aggressive)

is high high low range low firepower... but then it doesn`t really cause destruction as mara said he wanted it too....

i always thought collective were meant to be an offensive race... surly give them no starbase at all and use this ship slot to create another decent offensive ship....
S Slavyzz
So people will start hitting collective on careful? Lame...
T TheWorldUnited
maru if wanted that ... u would want to
increase fire power
increase range
decrease hull...

that way on carefull the thing would fold everytime...
on agressive it would dominate :D
S Slavyzz
yeah maru I can accept that. It is an interesting idea. Just wish it wasn`t a starbase at all :S
M Maraudian
tbh i want the collective starbase to cause destruction , yet flop

its weird , but collective having starbase is weird anyhow
S Slavyzz
Our overall strength? This isn`t a nerf euthenasia, they are trying to make MoW more usable. It is a squishy but very capable flanker.
T TheWorldUnited
i`m still voting new man-o-war hull is too low..... less firepower more hull :D ..
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