Alright, just a pipe dream guys. But an interesting idea. I don`t think this is possible, but I never thought strafez king would come (and that was first suggested by DMM, what 4 years ago?)
I call this "secondary ability". It`s pretty common I reckon in games.
This will make stacking a little less predictable.
For each ship, have 1 ship or ship_class strength, and 1 ship or ship_class weakness -- in the following sense:
e.g. M epidote, everything the same for now, except it does:
1) +40% damage done vs. hercs
2) +5% damage taken from all H-class ships
You can see where I`m going with this? You can design so that it makes sense story-wise ... maybe.
Just some possibilities off the top of my head vs a particular ship/ship class (all either positve or negative)
You could also set these up to only trigger during either defense, offense, or both:
1) change of range (you could call this first strike)
e.g. Corundum has first strike vs. Bullheads
2) damage boost/nerf (can be all types, or just one type). This can be %, or absolute value.
e.g. T kalieum has + 600 missile damage vs. V class (we all know the desc about kalieums defending against borry`s lol)
3) hull boost/nerf
e.g. Lictor takes +25% damage from F class
etc, comments? suggestions?
A
ArchaeoptyrexOP