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Forum Index General Discussion Maraudian finally has ship...

Maraudian finally has ship...

Started by collective1 · 31/01/2009 · 08:42 AM · 73 replies · 2 reads
C collective1OP
...edit :-)

So, how does this translate into results?
What`s first on the list?
M Maraudian
mainly thinking of his free upkeep K hun li and Xe , as guardian get the li in a mission , and they are actually different stats ... maybe buffing those babies so guardian get something awesom in those missions ...
M Maraudian
oh and for the joy of npc events kalzul would be nice with a tad more fire power ...

:-/
M Maraudian
i think theres 1 slot left for a ship , but stephen did confirm he can add slots a few months ago , not sure how hard that will be , but it would be nice to add a paid C class and Strafez class , making the stacking more fun for a paid user making more money as a bonus, making stephen notice us more.

and players / money is what i think stephen requires to give GC some effort :-o
A ArchAng3l
yep mara can add new ship.. thats why dmaru can become playable with new ship :)
P PoisonousCandyCane
I thought I`d bring up how few unpaid ships hit bullhead very hard, Can Maraudian add new ships too!?
A ArchAng3l
i love to have strafez king first :P
C Crack
but which virals have no access to.. coz they are sufficient enough..

*for eg can`t be capture in its special ability.. :P
C Crack
i`m not even sure if changing steph maths is a gd idea now i come to think of it.. its his *baby* afterall.. :S and kinda used to it.. i love it how how the maths surprise us all.. even those maths geniuses..

an idea once u all improvised any ships would be.. an extra ship for paids who stay on as terran, aminer and collective.. different race ships for each.. since there`s already f. broadsword for paid but which every race can use whilst during paid.. just an idea on my part..
O Omegian
Well, stephens math is stephens math ... so in stephens math realm 2+2 can equal 6 ....

As for the ship modifier changes, we try not to tweak a ton of it, but if it needs tweaking it will be minimal range/modifier or fpower changes, we try not to redesign an entire ship or race all at once, thats just a pain on some of our shoulders.

Hell im old in the game and hate to see my races become scrap metal ... 5 years and still kicking

Nothing wil lbe changed without due notifications etc.
C Crack
well actually all seems fine but if admin wanna modify a ship, hopefully it`d change bit by bit.. and not straightaway wholesale changes..

for eg a ship defence modifier.. from a -50 to a -10, make it to -40, -30 and so on..

and thx for wanting to try to make this game more active with the
-events (seems good atm)
-rewards (neccessary?? not so sure)
-ships updates (a breath of fresh air)

and don`t 4get to inform us through forum.. :)

actually the most impt thingy is to change the stephen maths.. everything else is gr8 as it is..

anything for the greater good of the game..
D Deiloche
Nothing has been changed yet.
C chaos
BTW Being the first to bring up the guard ships on this thread, I`m a guard, so there`s no reason that I`ll want my own race to go down in hell and make myself not wanna play. Maybe some people in the middle got confused about my intention?

Xe still looks like a fodder to me. Somebody care to enlighten me?
U UberPansy
... hmm, this is potentially extremely exciting o.O

Would bring an extra spring to my step to hear the brig brought down to earth ;)
O Omegian
I was referring to my HunXe raping a D. Maru ship out of all odds, its no longer just a fodder cannon xD
D Deiloche
I wanna change HunXe too. I don`t think I`m allowed. ^^;

Anyways, to anybody who thinks me changing much of the guard race is my attempt to kill the race, well... I have omeg helping me, and both of us have over 1k day old turn based guardians. So don`t worry, we`re not trying to kill guards. :P

if ever i allow ruby tourm to be nerfed hun xe ofc would be buffed with G and L ... , Guardian are meant to rule GC with there ships.

Edited by Maraudian on 2009-01-31
O Omegian
Im already a zombie doing some math....

Anyhow to Deiloche`s point if we are going to nerf something, it will only mean that we improve other ships or look at the other ships of that race. I know guardian i think needs some special touches as does some other races.

It is nice that we can finally move on more steadily on changing the ships based on battle results and what ships are spammed to increase stacking potential in the game.

I still like to point out that i do radical approachs and have sometimes suprised even the mathematical genuis about it. My HunXe FTW
D Deiloche
Thanks for the compliment Arch. :)

If we nerf tourm and ruby, it will come with enhancement to most of the guardian ships or I will quit gc. :P Given I`m involved in the design process, hopefully it doesn`t come to that. I`m not doing the testing though. I`m feeling like feces lately, so I`m not really motivated to help test, just help design. :P

My approach to design, though, is determining a role the ship is supposed to accomplish then design around that. So some ships will be designed to survive rubies, or beat hercs, but lose to other ships. One ship we made for D.Maru raped rubies but lost to kaliuems. :D

Anyways, with Maruadian having shiplist access, we now have a lot more flexibility. We can test on GY sim until we`re blue in the face, and get a good approximation for how it will perform, but that testing is relatively limited. The best testing is in battle. With kev being able to change things, we can provide balancing updates. Which is how games are supposed to be anyways.
I Infernal
actually i dont think lyth needs nerfing
A AmericanMinistry
can you make it where we can build pike at 10 or 12 per turn please? thank you!!
C CounterCrazy
I think Lyth Needs to be Nerf too... its just as bad as Ruby & Tourm in comparsion....

I would say herc is just as bad or G.Lictor but hey they just Hull ships with modifiers & not overly G@Y on offense
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