Time for guard comments (complaints) again.
Let`s just recap on which ships will tear through most of ruby/li/tourm (garnet corun too):
destroyers:
P thor, P zeus
M chlorite
M calcite (maybe)
Tiger, and not forgetting
Pikes (deals with those nasty queens/fodder/runner too!)
Slightly bigger ships:
(NEW) Hammerhead
(NEW) Bullhead
M flysch (well a little)
Big ships:
(NEW) M Lyth
(the mighty) Tyr
Angel
Pyth (maybe), Nirv (maybe)
Herc
With the three big new additions (which the newer virals tend to take at least 2 of) it`s become impossible to defend even half reasonably.
1: Building neutrals followed by guard ships doesn`t work! Virals can now have many many high range ships
(e.g. generically, how about pike tyr herc borry thor angel bull lyth chlorite flysch
that`s a very reasonable ship choice).
I`ve played every race for a long time and I don`t think guards have ever had it so rough. (comments from vets?)
2. High pr defense: you might argue that a corundum spam is a good high pr defense -- but people have bullheads (not afraid to use them) and they kill all guard ships.
3. So maybe that leaves the good old queen ruby/li/tourm half-stack defense. Well with tyrs, bulls and angels whatever order ruby/li/tourm is in they`ll die, and second round the queens will go.
So I do think guard range needs to go up a little:
A
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