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Guard range

Started by Archaeoptyrex · 01/01/2009 · 10:15 PM · 0 replies · 0 reads
A ArchaeoptyrexOP
Time for guard comments (complaints) again.

Let`s just recap on which ships will tear through most of ruby/li/tourm (garnet corun too):

destroyers:
P thor, P zeus
M chlorite
M calcite (maybe)
Tiger, and not forgetting
Pikes (deals with those nasty queens/fodder/runner too!)

Slightly bigger ships:
(NEW) Hammerhead
(NEW) Bullhead
M flysch (well a little)

Big ships:
(NEW) M Lyth
(the mighty) Tyr
Angel
Pyth (maybe), Nirv (maybe)
Herc

With the three big new additions (which the newer virals tend to take at least 2 of) it`s become impossible to defend even half reasonably.

1: Building neutrals followed by guard ships doesn`t work! Virals can now have many many high range ships
(e.g. generically, how about pike tyr herc borry thor angel bull lyth chlorite flysch
that`s a very reasonable ship choice).

I`ve played every race for a long time and I don`t think guards have ever had it so rough. (comments from vets?)

2: High pr defense: you might argue that a corundum spam might work! -- but people have bulls these days and are happy to use them!

3: Maybe that leaves queen top? The old queen ruby/li/tourm in some combination. Well the ruby lit tourm are going to die round 1 and the queens round 2.

So next post will be suggestions for some small range increases to help with all these new guard-killers.

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