a new race? ive got everything done, just need a name if it was going 2 be used
if u would like to see what ive done, pm me.. and the ships need 2 be stacked properly for them 2 work and they win and lose equally
Would you consider.....
Archived
Started by HotshotDeltaForce
· 21/02/2007 · 11:38 PM
· 23 replies
· 0 reads
Archived thread. It was closed and moved to the archive, which is where the board has
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Q
quaint
a new race won`t be added in anytime soon,
thanks for the effort though
thanks for the effort though
how old do u think i am then..
just a bunch of ships with more range, better shields better weapons and less powerrating. And then we didn`t even discuss the buildrate yet...
Remoddeling the ships into other ones could only be done if you give a little and take a little..... You only take ( a lot if i might add).....
It would never work cuz that would be unfair to all other races. Get a couple years older and try again
Remoddeling the ships into other ones could only be done if you give a little and take a little..... You only take ( a lot if i might add).....
It would never work cuz that would be unfair to all other races. Get a couple years older and try again
jeez... whats ur problem, it barely has strong weapons 4 types of attacks what wrong with that... ill change that 2 then, GC would be more fun with more races
P
Parasite
a 2years old kid can do better...the destroyer with 4 kind of attack is a bit isnane...leave race making to people who know how to do the thing lol
PuddleJumper is a great name XD lol
heres the scout... the battle sim cant give scouts a pr rating so its ??? for now
PuddleJumper
Class: Scout
Weapon: 0
Energy: 0
Kinetic: 0
Missile: 0
Chemical: 0
Hull: 3
Range: 0
ScannerRating: 1700
Power Rating: ???
Cost Per Unit: 2000
Upkeep: 120
1TurnPrdcs: 50
Ship Attributes:
Energy Shield: 99 %
Absorb.Shield: 99 %
ECM: 99 %
Ionized Hull: 99 %
Mineral Required
Terran Metal: 0
Red Crystal: 0
White Crystal: 0
Rutile: 0
Composite: 0
Strafez: 0
Ship Specials:
No defense
This ship can`t return fire if attacked.
PuddleJumper
Class: Scout
Weapon: 0
Energy: 0
Kinetic: 0
Missile: 0
Chemical: 0
Hull: 3
Range: 0
ScannerRating: 1700
Power Rating: ???
Cost Per Unit: 2000
Upkeep: 120
1TurnPrdcs: 50
Ship Attributes:
Energy Shield: 99 %
Absorb.Shield: 99 %
ECM: 99 %
Ionized Hull: 99 %
Mineral Required
Terran Metal: 0
Red Crystal: 0
White Crystal: 0
Rutile: 0
Composite: 0
Strafez: 0
Ship Specials:
No defense
This ship can`t return fire if attacked.
get off my back will ya.. , they all get beat and lose fairly... im making a scout coz they can explore and i forgot the ship lol
All your proposals are still heavily overpowered, for example the F-302 is a Ruby with faster build rate, higher range, better shields, 3 types of attack, and LOWER pr. Thats not very creative.
And btw, thor is not a fast build ship.....
And btw, thor is not a fast build ship.....
i just love the names XD theyre awesome :P
thx dude, but i doubt they`ll make it :S
but if more ppl like it, it may have a chance...
but if more ppl like it, it may have a chance...
its good that you bhave put so much thought into this it shows a lot of creativity on your part.
here
--------------
A.Beliskner
Class: Destroyer
Weapon: 2500
Energy: 1500
Kinetic: 500
Missile: 0
Chemical: 500
Hull: 4000
Range: 8
ScannerRating: 20
Power Rating: 2912
Cost Per Unit: 15000
Upkeep: 2500
1TurnPrdcs: 8
Ship Attributes:
Energy Shield: - 20 %
Absorb.Shield: 50 %
ECM: -10 %
Ionized Hull: 50 %
Mineral Required
Terran Metal: 10
Red Crystal: 10
White Crystal: 10
Rutile: 10
Composite: 10
Strafez: 10
Ship Specials:
No retaliation
Ships attacked by this ship cannot return fire.
A.O`Neil
Class: Battleship
Weapon: 30000
Energy: 0
Kinetic: 15000
Missile: 15000
Chemical: 0
Hull: 30000
Range: 8
ScannerRating: 500
Power Rating: 36036
Cost Per Unit: 50000
Upkeep: 5000
1TurnPrdcs: 5
Ship Attributes:
Energy Shield: 40 %
Absorb.Shield: - 20 %
ECM: 60 %
Ionized Hull: - 20 %
Mineral Required
Terran Metal: 90
Red Crystal: 90
White Crystal: 90
Rutile: 90
Composite: 90
Strafez: 90
Ship Specials:
No retaliation
Ships attacked by this ship cannot return fire.
A.Jackson
Class: Battleship
Weapon: 20000
Energy: 10000
Kinetic: 0
Missile: 0
Chemical: 10000
Hull: 30000
Range: 7
ScannerRating: 250
Power Rating: 25906
Cost Per Unit: 40000
Upkeep: 25000
1TurnPrdcs: 4
Ship Attributes:
Energy Shield: - 20 %
Absorb.Shield: 40 %
ECM: - 20 %
Ionized Hull: 50 %
Mineral Required
Terran Metal: 80
Red Crystal: 80
White Crystal: 80
Rutile: 80
Composite: 80
Strafez: 80
Ship Specials:
No retaliation
Ships attacked by this ship cannot return fire.
--------------
A.Beliskner
Class: Destroyer
Weapon: 2500
Energy: 1500
Kinetic: 500
Missile: 0
Chemical: 500
Hull: 4000
Range: 8
ScannerRating: 20
Power Rating: 2912
Cost Per Unit: 15000
Upkeep: 2500
1TurnPrdcs: 8
Ship Attributes:
Energy Shield: - 20 %
Absorb.Shield: 50 %
ECM: -10 %
Ionized Hull: 50 %
Mineral Required
Terran Metal: 10
Red Crystal: 10
White Crystal: 10
Rutile: 10
Composite: 10
Strafez: 10
Ship Specials:
No retaliation
Ships attacked by this ship cannot return fire.
A.O`Neil
Class: Battleship
Weapon: 30000
Energy: 0
Kinetic: 15000
Missile: 15000
Chemical: 0
Hull: 30000
Range: 8
ScannerRating: 500
Power Rating: 36036
Cost Per Unit: 50000
Upkeep: 5000
1TurnPrdcs: 5
Ship Attributes:
Energy Shield: 40 %
Absorb.Shield: - 20 %
ECM: 60 %
Ionized Hull: - 20 %
Mineral Required
Terran Metal: 90
Red Crystal: 90
White Crystal: 90
Rutile: 90
Composite: 90
Strafez: 90
Ship Specials:
No retaliation
Ships attacked by this ship cannot return fire.
A.Jackson
Class: Battleship
Weapon: 20000
Energy: 10000
Kinetic: 0
Missile: 0
Chemical: 10000
Hull: 30000
Range: 7
ScannerRating: 250
Power Rating: 25906
Cost Per Unit: 40000
Upkeep: 25000
1TurnPrdcs: 4
Ship Attributes:
Energy Shield: - 20 %
Absorb.Shield: 40 %
ECM: - 20 %
Ionized Hull: 50 %
Mineral Required
Terran Metal: 80
Red Crystal: 80
White Crystal: 80
Rutile: 80
Composite: 80
Strafez: 80
Ship Specials:
No retaliation
Ships attacked by this ship cannot return fire.
E.Prometheus
Class: Juggernaught
Weapon: 20000
Energy: 5000
Kinetic: 5000
Missile: 10000
Chemical: 0
Hull: 45000
Range: 5
ScannerRating: 1500
Power Rating: 42652
Cost Per Unit: 75000
Upkeep: 6500
1TurnPrdcs: 2
Ship Attributes:
Energy Shield: -20 %
Absorb.Shield: 40 %
ECM: 50 %
Ionized Hull: 30 %
Mineral Required
Terran Metal: 400
Red Crystal: 400
White Crystal: 400
Rutile: 400
Composite: 400
Strafez: 400
Ship Specials:
No retaliation
Ships attacked by this ship cannot return fire.
F-302
Class: Fighter
Weapon: 12000
Energy: 0
Kinetic: 4000
Missile: 6000
Chemical: 2000
Hull: 25000
Range: 7
ScannerRating: 500
Power Rating: 10392
Cost Per Unit: 500000
Upkeep: 1800
1TurnPrdcs: 5
Ship Attributes:
Energy Shield: 35 %
Absorb.Shield: 50 %
ECM: 50 %
Ionized Hull: - 30 %
Mineral Required
Terran Metal: 20
Red Crystal: 20
White Crystal: 20
Rutile: 20
Composite: 20
Strafez: 20
Ship Specials:
No retaliation
Ships attacked by this ship cannot return fire.
F-301
Class: Fighter
Weapon: 6000
Energy: 5000
Kinetic: 1000
Missile: 0
Chemical: 0
Hull: 10000
Range: 5
ScannerRating: 70
Power Rating: 4437
Cost Per Unit: 25000
Upkeep: 1400
1TurnPrdcs: 4
Ship Attributes:
Energy Shield: - 20 %
Absorb.Shield: - 10 %
ECM: 40 %
Ionized Hull: 30 %
Mineral Required
Terran Metal: 10
Red Crystal: 10
White Crystal: 10
Rutile: 10
Composite: 10
Strafez: 10
Ship Specials:
None
-----------------------
now ill make A.Class better ok
Class: Juggernaught
Weapon: 20000
Energy: 5000
Kinetic: 5000
Missile: 10000
Chemical: 0
Hull: 45000
Range: 5
ScannerRating: 1500
Power Rating: 42652
Cost Per Unit: 75000
Upkeep: 6500
1TurnPrdcs: 2
Ship Attributes:
Energy Shield: -20 %
Absorb.Shield: 40 %
ECM: 50 %
Ionized Hull: 30 %
Mineral Required
Terran Metal: 400
Red Crystal: 400
White Crystal: 400
Rutile: 400
Composite: 400
Strafez: 400
Ship Specials:
No retaliation
Ships attacked by this ship cannot return fire.
F-302
Class: Fighter
Weapon: 12000
Energy: 0
Kinetic: 4000
Missile: 6000
Chemical: 2000
Hull: 25000
Range: 7
ScannerRating: 500
Power Rating: 10392
Cost Per Unit: 500000
Upkeep: 1800
1TurnPrdcs: 5
Ship Attributes:
Energy Shield: 35 %
Absorb.Shield: 50 %
ECM: 50 %
Ionized Hull: - 30 %
Mineral Required
Terran Metal: 20
Red Crystal: 20
White Crystal: 20
Rutile: 20
Composite: 20
Strafez: 20
Ship Specials:
No retaliation
Ships attacked by this ship cannot return fire.
F-301
Class: Fighter
Weapon: 6000
Energy: 5000
Kinetic: 1000
Missile: 0
Chemical: 0
Hull: 10000
Range: 5
ScannerRating: 70
Power Rating: 4437
Cost Per Unit: 25000
Upkeep: 1400
1TurnPrdcs: 4
Ship Attributes:
Energy Shield: - 20 %
Absorb.Shield: - 10 %
ECM: 40 %
Ionized Hull: 30 %
Mineral Required
Terran Metal: 10
Red Crystal: 10
White Crystal: 10
Rutile: 10
Composite: 10
Strafez: 10
Ship Specials:
None
-----------------------
now ill make A.Class better ok
E.Apollo
Class: Frigate
Weapon: 250
Energy: 100
Kinetic: 0
Missile: 150
Chemical: 0
Hull: 500
Range: 7
ScannerRating: 10
Power Rating: 329
Cost Per Unit: 3500
Upkeep: 500
1TurnPrdcs: 30
Ship Attributes:
Energy Shield: 30 %
Absorb.Shield: - 20 %
ECM: 40 %
Ionized Hull: - 30 %
Mineral Required
Terran Metal: 5
Red Crystal: 5
White Crystal: 5
Rutile: 5
Composite: 5
Strafez: 5
Ship Specials:
None
E.Daedalus
Class: Dreadnought
Weapon: 20000
Energy: 5000
Kinetic: 10000
Missile: 5000
Chemical: 0
Hull: 30000
Range: 7
ScannerRating: 750
Power Rating: 31285
Cost Per Unit: 175000
Upkeep: 20000
1TurnPrdcs: 2
Ship Attributes:
Energy Shield: 10 %
Absorb.Shield: 10 %
ECM: 50 %
Ionized Hull: - 30 %
Mineral Required
Terran Metal: 300
Red Crystal: 300
White Crystal: 300
Rutile: 300
Composite: 300
Strafez: 300
Ship Specials:
No retaliation
Ships attacked by this ship cannot return fire.
E.Korolev
Class: Destroyer
Weapon: 1200
Energy: 100
Kinetic: 500
Missile: 500
Chemical: 100
Hull: 2000
Range: 7
ScannerRating: 100
Power Rating: 1792
Cost Per Unit: 175000
Upkeep: 20000
1TurnPrdcs: 8
Ship Attributes:
Energy Shield: 50 %
Absorb.Shield: - 10 %
ECM: 20 %
Ionized Hull: - 20 %
Mineral Required
Terran Metal: 10
Red Crystal: 10
White Crystal: 10
Rutile: 10
Composite: 10
Strafez: 10
Ship Specials:
None
E.Odyssey
Class: Cruiser
Weapon: 1300
Energy: 500
Kinetic: 0
Missile: 350
Chemical: 450
Hull: 3000
Range: 9
ScannerRating: 50
Power Rating: 2110
Cost Per Unit: 26000
Upkeep: 4000
1TurnPrdcs: 8
Ship Attributes:
Energy Shield: 50 %
Absorb.Shield: - 20 %
ECM: 60 %
Ionized Hull: -30 %
Mineral Required
Terran Metal: 15
Red Crystal: 15
White Crystal: 15
Rutile: 15
Composite: 15
Strafez: 15
Ship Specials:
None
Class: Frigate
Weapon: 250
Energy: 100
Kinetic: 0
Missile: 150
Chemical: 0
Hull: 500
Range: 7
ScannerRating: 10
Power Rating: 329
Cost Per Unit: 3500
Upkeep: 500
1TurnPrdcs: 30
Ship Attributes:
Energy Shield: 30 %
Absorb.Shield: - 20 %
ECM: 40 %
Ionized Hull: - 30 %
Mineral Required
Terran Metal: 5
Red Crystal: 5
White Crystal: 5
Rutile: 5
Composite: 5
Strafez: 5
Ship Specials:
None
E.Daedalus
Class: Dreadnought
Weapon: 20000
Energy: 5000
Kinetic: 10000
Missile: 5000
Chemical: 0
Hull: 30000
Range: 7
ScannerRating: 750
Power Rating: 31285
Cost Per Unit: 175000
Upkeep: 20000
1TurnPrdcs: 2
Ship Attributes:
Energy Shield: 10 %
Absorb.Shield: 10 %
ECM: 50 %
Ionized Hull: - 30 %
Mineral Required
Terran Metal: 300
Red Crystal: 300
White Crystal: 300
Rutile: 300
Composite: 300
Strafez: 300
Ship Specials:
No retaliation
Ships attacked by this ship cannot return fire.
E.Korolev
Class: Destroyer
Weapon: 1200
Energy: 100
Kinetic: 500
Missile: 500
Chemical: 100
Hull: 2000
Range: 7
ScannerRating: 100
Power Rating: 1792
Cost Per Unit: 175000
Upkeep: 20000
1TurnPrdcs: 8
Ship Attributes:
Energy Shield: 50 %
Absorb.Shield: - 10 %
ECM: 20 %
Ionized Hull: - 20 %
Mineral Required
Terran Metal: 10
Red Crystal: 10
White Crystal: 10
Rutile: 10
Composite: 10
Strafez: 10
Ship Specials:
None
E.Odyssey
Class: Cruiser
Weapon: 1300
Energy: 500
Kinetic: 0
Missile: 350
Chemical: 450
Hull: 3000
Range: 9
ScannerRating: 50
Power Rating: 2110
Cost Per Unit: 26000
Upkeep: 4000
1TurnPrdcs: 8
Ship Attributes:
Energy Shield: 50 %
Absorb.Shield: - 20 %
ECM: 60 %
Ionized Hull: -30 %
Mineral Required
Terran Metal: 15
Red Crystal: 15
White Crystal: 15
Rutile: 15
Composite: 15
Strafez: 15
Ship Specials:
None
ok ill change the A.Class, but im going 2 show the E.Class now..
lol do thor against beliskner it always losses to thor... daedalus and O`Neil can be beaten easily..., i will lower some shield on them.. but they r easily beaten already, build them at the battle sim and look
I would rate it as a much stronger version of guardian!
The Beliskner is basically a fast-build-high-range version of the ruby with much better shields, and by spreading the damage over 3 types no other high-buildrate ship in the entire game can beat it. The A.O`Neil is a long-range clone of a herc, of course also with incredibly higher build rate, and the A.Jackson is a pimped nirva......any creativity for the identity of the race left?
The Beliskner is basically a fast-build-high-range version of the ruby with much better shields, and by spreading the damage over 3 types no other high-buildrate ship in the entire game can beat it. The A.O`Neil is a long-range clone of a herc, of course also with incredibly higher build rate, and the A.Jackson is a pimped nirva......any creativity for the identity of the race left?
the race is basically a weaker version of guardian and slightly less gd at making money than terran
A.Beliskner
Class: Destroyer
Weapon: 3000
Energy: 1500
Kinetic: 1000
Missile: 0
Chemical: 500
Hull: 10000
Range: 8
ScannerRating: 100
Power Rating: 4832
Cost Per Unit: 15000
Upkeep: 2500
1TurnPrdcs: 10
Ship Attributes:
Energy Shield: 50 %
Absorb.Shield: 50 %
ECM: -10 %
Ionized Hull: 50 %
Mineral Required
Terran Metal: 10
Red Crystal: 10
White Crystal: 10
Rutile: 10
Composite: 10
Strafez: 10
Ship Specials:
No retaliation
Ships attacked by this ship cannot return fire.
A.O`Neil
Class: Battleship
Weapon: 30000
Energy: 16000
Kinetic: 10000
Missile: 0
Chemical: 4000
Hull: 50000
Range: 9
ScannerRating: 10000
Power Rating: 83290
Cost Per Unit: 50000
Upkeep: 5000
1TurnPrdcs: 5
Ship Attributes:
Energy Shield: 50 %
Absorb.Shield: 80 %
ECM: 70 %
Ionized Hull: 30 %
Mineral Required
Terran Metal: 80
Red Crystal: 80
White Crystal: 80
Rutile: 80
Composite: 80
Strafez: 80
Ship Specials:
No retaliation
Ships attacked by this ship cannot return fire.
A.Jackson
Class: Battleship
Weapon: 20000
Energy: 10000
Kinetic: 5000
Missile: 0
Chemical: 5000
Hull: 30000
Range: 6
ScannerRating: 250
Power Rating: 28780
Cost Per Unit: 200000
Upkeep: 25000
1TurnPrdcs: 3
Ship Attributes:
Energy Shield: - 20 %
Absorb.Shield: 40 %
ECM: - 20 %
Ionized Hull: 50 %
Mineral Required
Terran Metal: 300
Red Crystal: 300
White Crystal: 300
Rutile: 300
Composite: 300
Strafez: 300
Ship Specials:
No retaliation
Ships attacked by this ship cannot return fire.
i gtg but ill continue with E.Class when im back
Class: Destroyer
Weapon: 3000
Energy: 1500
Kinetic: 1000
Missile: 0
Chemical: 500
Hull: 10000
Range: 8
ScannerRating: 100
Power Rating: 4832
Cost Per Unit: 15000
Upkeep: 2500
1TurnPrdcs: 10
Ship Attributes:
Energy Shield: 50 %
Absorb.Shield: 50 %
ECM: -10 %
Ionized Hull: 50 %
Mineral Required
Terran Metal: 10
Red Crystal: 10
White Crystal: 10
Rutile: 10
Composite: 10
Strafez: 10
Ship Specials:
No retaliation
Ships attacked by this ship cannot return fire.
A.O`Neil
Class: Battleship
Weapon: 30000
Energy: 16000
Kinetic: 10000
Missile: 0
Chemical: 4000
Hull: 50000
Range: 9
ScannerRating: 10000
Power Rating: 83290
Cost Per Unit: 50000
Upkeep: 5000
1TurnPrdcs: 5
Ship Attributes:
Energy Shield: 50 %
Absorb.Shield: 80 %
ECM: 70 %
Ionized Hull: 30 %
Mineral Required
Terran Metal: 80
Red Crystal: 80
White Crystal: 80
Rutile: 80
Composite: 80
Strafez: 80
Ship Specials:
No retaliation
Ships attacked by this ship cannot return fire.
A.Jackson
Class: Battleship
Weapon: 20000
Energy: 10000
Kinetic: 5000
Missile: 0
Chemical: 5000
Hull: 30000
Range: 6
ScannerRating: 250
Power Rating: 28780
Cost Per Unit: 200000
Upkeep: 25000
1TurnPrdcs: 3
Ship Attributes:
Energy Shield: - 20 %
Absorb.Shield: 40 %
ECM: - 20 %
Ionized Hull: 50 %
Mineral Required
Terran Metal: 300
Red Crystal: 300
White Crystal: 300
Rutile: 300
Composite: 300
Strafez: 300
Ship Specials:
No retaliation
Ships attacked by this ship cannot return fire.
i gtg but ill continue with E.Class when im back
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