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Forum Index General Discussion Gaurd balence....

Gaurd balence....

Started by TheWorldUnited · 27/11/2008 · 12:30 AM · 57 replies · 1 read
T TheWorldUnitedOP
I was just thinking maybe gaurds could do with a slight balence, in which the typical ruby taurm and li spams arnt as but at the same time gaurds have a better ship array to rely on for stacking.....

Atm gaurds do have a few usefull ships but most of them are very specific for example garnet is very efficient against pyth on agressive but it is not very good as a general ship...


now i no alot of u are going to say gaurds are fine its easy to stack with them u just need skill blah blah blah... but when ever u like it or not the most effective gaurd attack is ruby taurm li spam on carefull it wins against an equal 10 stack 97% of the time .... if i`m wrong i want you to show me a stack that beat it on defence..... (by equal i mean all 10 stacks in the fleet are of pretty much the same pr)

i have no idea what to do in terms of direct firgures and ships but my general ideas would be too---

reduce the fire power of ruby
reduce the hull of tarum maybe change its weopons to energy

introduce a ship or convert an existing ship which can win on defence and attack against both herc and angel on argressive eg a range 8 energy ship but make sure the ship has low hull so if attacked on carefull it will loose

increase the weopns on the emerald.... (its still Shocking for a range 9 destroyer with little hull)

tbh just re-shape the whole of g class so that there actualy good for attacking or defending rather than just glorified fodders .......


the whole idea of this is just to try and reduce the effectiveness of the ruby li taurm spam and to make general stacking with gaurds more effective......

now i leave it to u to tear all this apart :)


p.s.. reduce the amount of turns for k class.... no way in hell are those 2 ships worth 25k each maybe like 8-12k
D Deiloche
Note that the ideas I had were made years ago and fell on deaf ears, and they were never tested or really balanced, just rough ideas thrown together to give an idea of what guards should look like.

The biggest problem becomes defining a role for the new tourm and ruby. Right now, their role is huge survivability, huge killing power. Basically, hardcore rape all the time unless they run into something with extremely heavy kinetic resistance. What SHOULD their role be? Should they change to the guardian version of high power, high range, low hull? That was the role that my suggestion put them in, as the concept to guardians is that they are a defensive race and it would change the race too much to make any other ships fit that role.

G.class should have it`s energy shield reduced, say perhaps to 50 or 60%. That still is in keeping with their heavy resistance to energy damage, and to be perfectly honest, if guardians were meant to have 100% resistance to energy, why do ANY of their ships have low energy shielding? It is an absurd concept to require all g.class to be immune to energy and useless against everything else. 50% means that if an energy ship lands wrong on g.class, it can still do something, though not a lot. At the same time, various shields will be boosted in g.class, and not entirely identical, giving some variety. Additionally, there should be g.class ships that are entirely energy damage.

L.class basically needs either a combination of improved shields and hull, or improved range and damage. Most of them do anyways, to some extent or other.
C collective1
Overall, I feel like all of these demands should be reviewed by empires of all races, and that a `fair` decision should be made based on all of them...it will take some compromise, as you can`t get everything!
C collective1
Wow, it seems like there is a LOT of demand for guardian upgrades, which is a bit surprising considering guardians are one of the strongest races already. I think that it`s important to keep them slight, as TheWorldUnited originally said, and perhaps decide which of the demands are most important.

DEMAND #1 - Ship restructuring: You hear empires of almost all races (perhaps not viral) complain about the weakness of their ship selection from time to time...but you don`t hear empires complain about the strength of particular ships all that often, except when it comes to the ruby and tourmaline. Because of this, slight downgrades should be made to the ruby and tourmaline, and slight upgrades should be made to at least a couple other ships - it`s important that these changes DO NOT change the principal ideas of guardian ships too much.
Please share your list, Deiloche!...or anyone else who`s designed a reasonable one! Also, could a ship like the lictor be opened to guardians?

DEMAND #2 - Increased income: It seems like many guardians are complaining that their tax revenue is too low, so they`re asking for ways to increase loyalty. Many have expressed concerns over this, so limits to this have been suggested, by restricting loyalty or by suggesting one more round of missions.
I`ve read a bit about Act 3 missions, maybe this can combine the ideas...maybe 200 loyalty or so in them...

DEMAND 3 - UW capability OR defense rewards: It appears that guardians want to feel more involved with UWs overall. More guardian involvement would probably be beneficial to the game. However, UW capability would ruin the guardian spirit (+with those build rates and upkeeps, they could be pretty much invincible eh?). Also, it`s difficult to define how to define defense rewards in a way that would not be abused...especially for guardians, could the threat of losing 90% be enough?
T TheWorldUnitedOP
once again the majority seems to agree GREAT .... but on a more serrious note what changes do you all think will make it "balenced" a combination of mild nerf of ruby taurm is required but at the same time a improvement to other gaurd ships is needed please post suggestions to propsed changes

Deiloche i would really like to see your suggestions please :)
R Raistilin
Ok, as a long standing guardian, tho i got bored and am currently terran.... lemme say this bluntly. guardians main three are bloody strong yes. stacking "can" be effective but not very in high situations. i`ve personal knowledge with this. Sol, please think on the bigger picture. you are NOT a representative of guardians, never have never will. the way you play is horrible. bluntly put. under 1mill is boring, repetitious and lacking in any skill. to fight higher, with the more economical empires requires more then just the general spout of "considering their pathetically poor income streams and inability to reward then gaurd will never be a power race like viral." That statement right there proves you have no clue in what you are talking about. Yes, low income is painfull. but there were several of us , and still are a few today, that have high incomes to sustain fleets and high buildup. TWU is correct when he says a balance needs to be met. i`m sure i`ll think of something more to add soon. best of luck to the rest of the guardians :)
A Archaeoptyrex
I read the whole of this post, and I`m disappointed that Sol -- supposedly a knowledgeable guide -- seems to have no clue about guard.

It`s one of the problems with GC. No matter, what the suggestion, or whom it`s made by -- there`s always a large rump of people who will automatically assume the idea is rubbish.
E EphemeralEternity
...work with.....

oh and Cookies....yeah they are awesome ^^
E EphemeralEternity
i have to agree with most everyone here, i`ve never played guard but then again i don`t have to, to realize that guardians need more of a variety of ship than just the high hull low range, kinetic and missle ships.

Back before the updates i used to look at any guard as 3 free borders, just like with miner back then, i knew that no matter what i stacked as long as i was stacked with certain ships i could hit and get three. now every once in a while i got a lesson in humility by something unexpected, (example, hitting a guard who was balanced stacked above 5 mil pr with just one guard ship in their stacks, the rest neutrals....i did lose, but it`s still pretty bad that a guardian would have to resort to not using their ships to win defensivly..)

now when the updates came miners got some teeth and i`ll admit guard ships became a bit more effective, but still the biggest advantage a guard had was their build rates, didn`t matter if they hit and wiped their self on you or if you wiped them, they could be up in a matter of mins above you with a spam and hit you, they don`t need to do much damage as they replace most of their ships more easily than other races. Bandits is a perfect example of this kind of thing... then build rates were droped and it got worse until corund was droped, now they still have an advantage in build rates but nothing to bad now...but still they lack any real variety in ships

for most guards stacking still is the order in which they put their ruby li and/or tourm and Xe. and when they attack with this spam, they either utterly obliterate what ever stack/spam they hit against or they fail hard leaving their target out of dp with them just have to change the order of their spam in order to win.. as for defending against a guard, it`s all about guessing what their top 3 stacks are...if you can pull that off usually you`ll win, at least the first hit...the second or third hit usually goes in the guards favor

they just need more to work w
I Islander Admin
Deil has like most of a shiplist done for a update that would be pretty good I think, care to share mate?
T TheWorldUnitedOP
ok by the sounds of what most people are writing is u all agree guard needs a tweak .... instead of moaning about it what do you all think the solutions are....

i personally think re building g class with a mild damage or hull nerf to ruby taurm....

i think g cordum should be range 8 low hull medium damage no retail
while the smalller the ship the more hull and less range sooo in terms of hull/pr agate would be highest cordum would be the lowest :S if that makes sense....

emerald would be fine if it just had some decent attack power.....
D Deiloche
Sol. You really do not seem to have any idea what this topic is about or what you are talking about.

Guardian has a couple very good ships, then a bunch of ships that are almost completely identical. Fighting guard is easy because there is so little possible variety. It rarely matters what order they have stuff in because most of their stuff is the same.

Guardian G.Class and L.Class need to be changed. 99% energy shield and negative shields on everything else is absurd, especially when you consider the fact that their only "missile resistant" ships are L.Class, which is mostly useless against missile ships and still die horribly. Play the guardian race right now at any reasonable PR, consists of two things... spamming in some fashion on attack, and surprising your enemy on defense. Putting strafez (which are horribly expensive for guardians, due to mineral cost, though not as critical on RT where money is unlimited) in places where they are not expected.

Also, almost every weapon in the guardian arsenal is kinetic. It makes it universally easy to fight the race.
D DrunkenMasters
and the stacking tip for the day :P
Against Li/ruby/tourm spam, get fodder/herc lead, below that mixed missiles, caps, pikes, and no retals. That`s it more or less, terrans and virals have a chance on defense. So do guards, just lead fodder/li/xe and you will clearly win, no doubt.
D DrunkenMasters
Sol
Game-Guide
70min(s) ago I`m tired of hearing this.

we are not nerfing gaurd ships.

Sol
Game-Guide
43min(s) ago All races are suitable balanced to promote stacking anyway, but still empires choose to spam.

I myself stack wherever possible and i am a gaurdian.

Sol, you are good moderator but you have no clue about guardian stacking, as you mainly fight below where guard`s BASE pr is meant to be. Sure, guardian stack at 700k PR can beat all other races stacks, just hit careful and you probably won`t lose a ship either. BUT, there are a few valid points in this argument:
1)guardian stacking is useless, being it on offense or defense. A guardian stack can easily be wiped by a terran, marauder, viral stack. Totally easy.It wins only if it is a surprise for the attacker.
2)Guard has low range ships with kinetic/missile damage only. Not a great deal imo. Guardian clearly needs energy damage in its arsenal and some long ranges.
3)Nerf ruby and tourm. Try simulating a careful guard attack on collective, hitting with pure ruby or tourm spam on careful from 130%. It always wins(or 99% in the cases). Even without dummies, it still wins. Try it on normal. It wins again. Wow, truly wonderful, isn`t it?(the normal one might fail on pure sloop spam but hey, who on earth builds that?).
S Sol
I agree spamming is annoying.

however a nicer solution would be to introduce an attacking damage reduction modifier for spams. I`m sure it can be calculated wether or not a certain percentage of the fleet PR is in the top 4 stacks.
And if it is then they incurr a severe damage reduction.

this im sure would increase stacking tenfold especially at high PR.
S Seifer
missiles, missiles, missiles dies really easy on defence against ruby tourm careful O.o
T TheWorldUnitedOP
sol please read everything that i`m putting rather than just assuming :( cos ure reply doesnt really match what i`ve been trying to argue

missiles, missiles, missiles.
what more dya want to beat a nub spamming gaurd.

Yes that does work against a spaming gaurd on offence but on defence the spam will destroy it.... gaurds loosing or winning is not what i`m on about tho.... i`m trying to argue changes that will make the gaurd stack attack equaly effective if not more effective than the ruby taurm spam ... atm on assult no gaurd stack is more effective than ruby tarum li spam unless of course u no there fleet/


gaurd may be tough, but they sure as hell ain`t invincible and considering their pathetically poor income streams and inability to reward then gaurd will never be a power race like viral.

Soooo because gaurds can`t make as much money means they dont get to have as balenced fleets where each ship has its pros and cons rather than just 2/3 amazing ships and then a load of fodder junk???

i`m just trying to get across changes that reduce the effectiveness of guard spam and at the same time increase the other guard ships which make stacking more effective..... I`m not saying oo guards too powerful guards too weak i`m just trying to change the dynamics of the race so thats its better stacking than spamming .... unless we just want to encourage easier spamming.

sol ..... why are u so anti addressing these suggestions or changes... ure not even arguing any points for or against ure just saying i`m out right wrong guards are fine ..........
D DrunkenMasters
PR losses
Attacker 2427501 = 15.4%
Defender 1982238 = 13.9% no DP

*** Attack failed! ***
Attacker`s fleet
Name Units Casualties Remaining
K.Hun-Li Destroyer 100 12 88
Tourmaline Fighter 780 58 722
Ruby Corvette 450 85 365
K.Hun-Xe Cruiser 1 1 0
G.Fluorite Cruiser 1 1 0
G.Quartz Frigate 2 2 0
L.Garnet Frigate 2 2 0
L.Emerald Destroyer 1 1 0
G.Amethyst Corvette 3 3 0
G.Agate Fighter 4 4 0
Defender`s fleet
Name Units Casualties Remaining
Large Strafez Fodder 7500 1037 6463
Hercules Juggernaught 33 6 27
T.Garuda Destroyer 1560 1560 0
Tyr Dreadnought 114 0 114
P.Thor Destroyer 900 0 900
T.Empereur Battleship 246 1 245
P.Zeus Cruiser 810 0 810
Nirvana Dreadnought 76 0 76
P.Odin Frigate 6350 0 6350
Large Strafez Runner 2850 0 2850
S Sol
missiles, missiles, missiles.

what more dya want to beat a nub spamming gaurd.

gaurd may be tough, but they sure as hell ain`t invincible and considering their pathetically poor income streams and inability to reward then gaurd will never be a power race like viral.
T TheWorldUnitedOP
i think thats a great point u`ve riased there agm..... which i think i kind of highlights gaurds need for a decent high pr destroyer or equivilant. my idea would be to improve emerald or give courdom more firepower and range 8 with the no retail ability but then you could argue it would be over powered but thats just my idea.... g class in general once u get high is useless in my opinion... cept for high pr fodder....
A AGM
Of the problems with guard ships i think miner uws is a good show, for lakko and hoko there is nothing that can do more than around 40% of attack pr damage to the uw until the prs are close to even. Even then its not great but acceptable, lakko is the biggest problem as it has a high range with missile weakness but all l class has no defense which means they cant do any damage.

A possible fix to that would be to take no defense and possible no retal from topaz which is a pretty useless ship mostly. This would at least let the "protectors of the universe" be able to do a slightly better job against lakko without really making the ship better
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