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New Planet Ideas

Started by Bladactania · 10/09/2008 · 06:59 AM · 0 replies · 0 reads
B BladactaniaOP
Some time ago, Stephen introduced the U. Class planets. There was a U. Large with extremely large land mass, U. Fertiles that produced super amounts of foo (and RM), U. Spazials that boost the artifact find rates during excavations, U. Rich which contain unusually high amounts of Ore, and U. Edens which spawn extra population in less time. These helped out in several areas of the economy. Larges are most useful for commercial based empires, Fertiles are great for Agricultural based empires, Edens are great for Tax based empires (Although Larges are good for them too but they take a LONG time to fill up - Also, Edens aren`t really THAT great for Tax empires), and Spazials help out those who regularly dig for artifacts. But what about those areas which are already lacking in GC, CGs and Minerals?

Most of the GC servers are perpetually short of CGs and Minerals (Generally Minerals ARE available, but the amounts are limited). I think a couple of new planet types would be a good idea, especially the CG planets...

U. Capital
Land : 500-2000 Land
Bonus - +400% Industry Production

U. Mineral
Land : 300-1000 Land
Bonus - +2000% Mineral Production

Both would need some sort of appropriate penalty of course, and the bonus will probably need to be tinkered with, but everyone is always running out of CGs and a lot of the time minerals are hard to come by. I think something along thee lines would help us all out without unbalancing things.

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