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RT: Naps and Alliances

Started by EvilLoof · 10/09/2008 · 04:05 AM · 0 replies · 0 reads
E EvilLoofOP
So lets get something else than a discussion about npc events, uw`s, cheating and ships:

A few things happened to the political landscape while I`ve been inactive, thank god. There is no longer two sides CC plus support vrs Dist plus support. To be frank because CC don`t really need support, and Dist don`t seem to be focused on doing something about it, and thus don`t get support.

Yet without any alliances people seem still to just sit out of dp and hardly ever hit each other, is this because you all play the "I only do counterattacks game" or is it because there is still a hideous amount of Naps?

Some people find researching and digging to be fun itself, I`m not directing this to such VALJA-like empires, but to the rest of you that do agree this game is about fighting. If you are online using time on this game, at least try to get some fun out of it.

The players base is (if optimistic) a 5th of what it was when I started playing, this mean that with 50 naps, a federation of 20 people and perhaps a sisterfed sort of thing you will only have about 100 targets, in your pr range maybe 20, if you are lucky you will have one or two online opponents. Well at the very least go fight those, but seriously the server is too little for Naps and Alliances.

I don`t think the action will get as good as in the old days without a fed war system being implemented, but well we could at least try. In Stretching Uranus we`ll do what we can by only being 6 people in the fed and having no alliance(Uw`s aside, there will always be two side`s forming during those of course). We are here to kill you, hope you are here to kill us too :)

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