how about you cant destroy a mine field you just have to blow them all up by letting your ships run them over so you need fodders but some ships are immune to them and some die right on contact
just brain storming, its harder when I am sober ;) I just thought the starbase class would be nice because of the no capture, no offensive battles, no re-enforcements attributes...
So like a really low pr and short range star base with good weapons and no hull?
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Name Mine-Field
Class Starbase
Weapon 15
Energy Damage 5
Kinetic Damage 10
Missile Damage 0
Chemical Damage 0
Hull 1
Range 1
Scanner rating 1
Power rating 10
Cost per unit 50
Upkeep 2
1 turn produces 1000
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Mineral Required
Terran Metal 1
Red Crystal 0
White Crystal 0
Rutile 0
Composite 0
Strafez Organism 0
timple next time you see logged Stephen on just ask him. I`m sure that he would have time for such a small detail; you now add some script changing some starbases to mines.