GC FORUM Galactic Conquest
Sign in
Back to the Game
Forum Index General Discussion GC Recruitment Idea

GC Recruitment Idea

Started by 420BadWolf · 17/07/2008 · 06:27 AM · 180 replies · 3 reads
420BadWolfOP
As you all know GC is quite inactive lately. I believe we can change things if we try... thats why I was working with the staff and we came up with this idea: prizes for recruitment; daily prizes and monthly prizes. Prizes for recruitment can be cashed in at any point. To prove they are valid you will be required to use your enslave link for people to sign up on and send a list of those you have recruited to Maraudian (GC/RT) for confirmation.

prizes may be as follows

Artifacts: Regalos See Maraudians Idea below

Planets/clusters: 2k land Balanced, 4.5k land U.Fertile, 5k land U.Eden, 15k land U.Large, 1 land U.Spazial, 6k land cluster level 1, 5k land Tainted/Similare c.2

Special conditions
U.Large would start at 15k on RT and lose 1k land per server and a bit more for slow Example:
RT 15,000 land
Ultra 14,000 land
Fast 13,000 land
Normal 12,000 land
Slow 10,000 land

U.Fertile would start at:
RT 4,500 land
Ultra 4,000 land
Fast 3,500 land
Normal 3,000 land
Slow 2,500 land

The rest would remain the same for all servers.

monthly prizes:

Most active players recruited: 1 month paid and planet rewards.

Most promising new player: 1 month paid and planet rewards.

Paid rewards are not guaranteed as they are given out by players!

Maraudians idea

Edited by 420BadWolf on 2008-08-31
E EvilAbadayos
um BW..i agree with your below land sizes EXCEPT the C2. Everything else is over (or under in case of spaz) their max attainable land. The C2 is totally explorable to 25-26k land without bonus so I would suggest 30-35k land C2 but that would be overkill also.

Will they have max loyalty also? as for myself (yes being selfish here...sue me) any of those rewards for planets are a waste at 50 loyalty (yes even a 35k C2) but if they had 5k loyalty it would motivate me as I`m sure it will motivate any taxer/guard player.

Also in your below list I would like to add viral/coll clusters:

2,000 Land C1 (single planet)
8,000 Land C2 (4 planet)
20,000 Land C3 (16 planets)
80,000 Land C4 (64 planets)

Or something like that, just random thoughts
S SonofCommunism
there is a similar reward system in uc u get an amount of planets for an amount of ppl u got to play the game and u only get the reward when u accumulate the needed number of referrals however that system is automated and severely abused ...and this reward system would be even more lucrative to abuse

but as gc gets no money for advertisement this is the only thing we can do i guess
also it shouldnt be if he was active for a week it should be something more constructive like 50 lvls of infrastructure or something ...am pretty sure if he gets to that point he is not leaving :p
A ArchAng3l
nice.. new player getting some prize will further motivate them to continue playing :P
M Maraudian
now my idea would be

most potential new player of the month
this new player will get a PM with a selection of items he can choose from , those being similar to the below:

5k fertile
10k eden
15k U large
25k C2
10k C1
1 land U spaz & 30 Regalo

the most potential new player will be selected by staff vote using information such as:-

online time
research ( ranging from infra & research tree to projects )
economy ( land size / planet count, income`s current materials etc )
military ( ship research , battles , skills , combat tactics etc )
social ( does this player talk to everyone , has he broken chat rules , has he helped another new player or even introduced his own friends ? personality etc falls under this )
420BadWolfOP
as for max land they should be the same for both for example 5k fert, 15k large, 25k c2 etc...
E EphemeralEternity
there`s always going to be some abuse some where, but this is a pretty good attempt to bring more players into the game. so you do have to accept the negative with the good, and if there is rampant abuse it can always be stopped.
420BadWolfOP
valid point aba i was thinking one person can only claim rewards once a month so if you get say 20 people and claim a reward *after it being proven* then for the rest of that month they cannot claim anything more and there will also be some nice rewards for the players they recruit if they keep playing E.G paids.. rewards for the most promising player or players... etc... ... as for preventing abuse thats kind of key i do agree thats why i think there should be an amount of time and certain standards to be met to be counted as active.. which what i was thinking is we could make it 2 weeks to help ensure that they do... but if someone wants to go that far as to get 10-20 of there friends playing for 1-2 weeks then quit just to get a prize seems kind of extreme...

Edited by 420BadWolf on 2008-07-17
E EvilAbadayos
the planets...they max land for paid or unpaid? or does that depend on your status as an ampire/player by being paid and/or unpaid?

Whats to stop people getting mates to make an acciount, stay active for a week then let it die?

I know im being critical but it`s just something that must be sorted out to limit abuse of it
420BadWolfOP
well it is just a rough idea up for discussion atm =P
M Maraudian
then theres different gamespeeds to be considered
M Maraudian
well i think 30 artifact for a week is waaay too extreem , a month maybe
4 420Renegade Admin
We just decided to drop it..lol 30 PCC would of been a bit...Extreme =p
M Maraudian
maybe im a retard and overlooked something but i see alot of Excluding PCC ...
B battlestar12
i wish school started cause i could get alot of people to sign up and i would get pccs
4 420Renegade Admin
Counter: If you want the game to die, gtfo and stop playing. Those of us left who still have hope and are willing to try to bring it back to previous activity levels of years past will stay and continue working to bring it about.

If you won`t help that, just be quiet and play the game, if you want it to die? Get out and stay out.
420BadWolfOP
yep sounds like thatd work perfectly SD... as for prizes for it i think paid and or gordos should do fine for ads placed but lets let that be discussed more as for defining promising and active, promising could be one of the recruited players during the month with the most advancement we can hold a vote on it to figure out how we can pick most promising as for active actively plays maybe logging in once a day at least some decent online time actually playing which can be checked as in not just made to help someone get prizes
C CounterCrazy
Aw come on why not let GC die, why fight it guys.

Also keeping a player active fora week would be extremely hard cause alot of players lose interest fast.

I do got a bad idea of giving auto 20 levels of comerial research to terran empires who are brand new. When someone signs up for GC they are given a genric stuff why not add 20 levels to the genric sign up code

would help some empires start up fast & enjoy the game more.
E EphemeralEternity
the add that is used can be a hyperlink from the persons recruitment link? so the people they get can be traced
O OttOmaNS
hmm well i can give ads but money.
A ArchAng3l
sound good...

though "Ads for GC, tentative: paid and/or other goodies for each month the ad is up" is vague.. how do u track ad? and might be abuse by ppl who spend money on ad to get those rewards.. jus like using money to buy rewards... maybe those reward could be limited only to paid acc and gordo.. cos now ppl can use money to get acc and gordo already.. might as well used those money to promote gc..

also it will be good to define what will make a player "promising" and "active"

overall a good idea..
Page 9 of 9

Reply

You must sign in before you can reply.
Sign in to the game and come back — the forum uses your game account.