As you all know GC is quite inactive lately. I believe we can change things if we try... thats why I was working with the staff and we came up with this idea: prizes for recruitment; daily prizes and monthly prizes. Prizes for recruitment can be cashed in at any point. To prove they are valid you will be required to use your enslave link for people to sign up on and send a list of those you have recruited to Maraudian (GC/RT) for confirmation.
prizes may be as follows
Artifacts: Regalos See Maraudians Idea below
Planets/clusters: 2k land Balanced, 4.5k land U.Fertile, 5k land U.Eden, 15k land U.Large, 1 land U.Spazial, 6k land cluster level 1, 5k land Tainted/Similare c.2
Special conditions
U.Large would start at 15k on RT and lose 1k land per server and a bit more for slow Example:
RT 15,000 land
Ultra 14,000 land
Fast 13,000 land
Normal 12,000 land
Slow 10,000 land
U.Fertile would start at:
RT 4,500 land
Ultra 4,000 land
Fast 3,500 land
Normal 3,000 land
Slow 2,500 land
The rest would remain the same for all servers.
monthly prizes:
Most active players recruited: 1 month paid and planet rewards.
Most promising new player: 1 month paid and planet rewards.
Paid rewards are not guaranteed as they are given out by players!
Maraudians idea
Edited by 420BadWolf on 2008-08-31
GC Recruitment Idea
Started by 420BadWolf
· 17/07/2008 · 06:27 AM
· 180 replies
· 6 reads
I`ve updated the post with what I`ve read on the thread and others thoughts.. sorry i have been busy =P feedback ideas etc....?
shoudnt virals and collectives get to 2 c4s cause ther less land then a c3
*agree with EvilAbadayos
exactly whats the point of attacking to get cluster or even exploration if theres an easy and turn less way of getting a planet/clusters and you can conveniently chose what kind you want. And this idea will encourage more fighting in TB with such limited turns?
even if you`re engage in taking away someone clusters (like me) and you did manage to make him borderless .what will stop him to take a VM or even freeze his account while he recruit to get borders. You`re actually taking away the FRAGILITY of this empire. even so you did manage to take his cluster .. its way too easy to recover back lost cluster.
And as for me being selfish... i want to be rewarded with my recruitment effort, doing it for free just not right. i will be glad my 6K large be replaced with a 15K or even 8k. and i also like lining up 100+ 1 land spaz as future borders in case my explore borders strat would fail lol.
i rest my case...
i just hope we wont recruit abuser, cheaters, multis and players with attitude problems.
even if you`re engage in taking away someone clusters (like me) and you did manage to make him borderless .what will stop him to take a VM or even freeze his account while he recruit to get borders. You`re actually taking away the FRAGILITY of this empire. even so you did manage to take his cluster .. its way too easy to recover back lost cluster.
And as for me being selfish... i want to be rewarded with my recruitment effort, doing it for free just not right. i will be glad my 6K large be replaced with a 15K or even 8k. and i also like lining up 100+ 1 land spaz as future borders in case my explore borders strat would fail lol.
i rest my case...
i just hope we wont recruit abuser, cheaters, multis and players with attitude problems.
as for pcc , i also dont think they should count
personally i think regalo or a planet :/
i was thinking the same mate, just Gilead said this:
small artifacts (STCs), or number of dinero`s of player`s choice are better, maybe U ferts and U larges (I see this is a problem for virals and collectives)... PCC`s are just awefull...
Which seemed to indicate that he thought the rewards were randomly dished out, I just wanted to make it clear that it would be a pick and choose
small artifacts (STCs), or number of dinero`s of player`s choice are better, maybe U ferts and U larges (I see this is a problem for virals and collectives)... PCC`s are just awefull...
Which seemed to indicate that he thought the rewards were randomly dished out, I just wanted to make it clear that it would be a pick and choose
EA, I think the idea all along was for people to choose one of those from the list..why in hell would it be random?
i have an idea in regards to artifacts i dont know how hard it would be to programme or whatever but you could design a new artifact and people could chose as a reward an ingredient thats goes to make this new artifact for instance
5 new players = name of first artifact needed to make the new artifact
10 new players = second ingredient
15 new players = third atifact and so forth
with the artifact lists about once one person gets the ingredients to the new artifact never before seen its recipe will spread and eventually everyone will know how to make it(after the person who has earned it has had some fun with it first of course) then maybe after a month invent another artifact string it over a six month period and people will really want to be the first to have something new and work harder at recruiting new folk to the game. just to add to the fun of course you dont have to disclose the effect of the artifact just the recipe, they have to mix it up and find that out for themselves, giving the choice of do they risk using it on themselves just incase it has a negative effect or use it on another empire where they might accidentally give their empire some really good effect.
just a thought
5 new players = name of first artifact needed to make the new artifact
10 new players = second ingredient
15 new players = third atifact and so forth
with the artifact lists about once one person gets the ingredients to the new artifact never before seen its recipe will spread and eventually everyone will know how to make it(after the person who has earned it has had some fun with it first of course) then maybe after a month invent another artifact string it over a six month period and people will really want to be the first to have something new and work harder at recruiting new folk to the game. just to add to the fun of course you dont have to disclose the effect of the artifact just the recipe, they have to mix it up and find that out for themselves, giving the choice of do they risk using it on themselves just incase it has a negative effect or use it on another empire where they might accidentally give their empire some really good effect.
just a thought
as has been stated land size is to be varied according to the game speed it is going to be credited to. We are NOT saying all C3`s given out are 100k or whatever. On RT it may be 100k (just a random figure, easy to work with) the TB ones could be 80%/70%/50% of the land given on RT thus 80k/70k.50k. As I said this is just an easy number to wrok with and all figures are just pulled out of my butt for this comparison.
I agree regarding PCC, they should not be given as a reward. The player can PICK their reward however is what I was thinking all along, not just getting a random thing from a list. Nothing worse than refering 20 people then getting given a 15k U large when your viral, you would prefer the 20k viral C3 or whatever suits your empire plan at the time and need at the time.
Artifact hand outs should be VERY limited. NO historia and NO BTC as these also majorly imbalance TB servers along with no PCC. If I have missed any other artifacts that shouldnt be handed out then please say (I see STC as a lesser thing personally, but a total limit should be placed on them obviously)
You could also just stop the artifact hand outs at unique with the above eliminations added in.
As always this thread is all about feedback to make this work better for you and the server/game in general in the hopes that we all win
I agree regarding PCC, they should not be given as a reward. The player can PICK their reward however is what I was thinking all along, not just getting a random thing from a list. Nothing worse than refering 20 people then getting given a 15k U large when your viral, you would prefer the 20k viral C3 or whatever suits your empire plan at the time and need at the time.
Artifact hand outs should be VERY limited. NO historia and NO BTC as these also majorly imbalance TB servers along with no PCC. If I have missed any other artifacts that shouldnt be handed out then please say (I see STC as a lesser thing personally, but a total limit should be placed on them obviously)
You could also just stop the artifact hand outs at unique with the above eliminations added in.
As always this thread is all about feedback to make this work better for you and the server/game in general in the hopes that we all win
G
Gilead
I am not against rewards.... but land sizes seem way too big to me, certainly on turnbased servers... certainly not c3s!
small artifacts (STCs), or number of dinero`s of player`s choice are better, maybe U ferts and U larges (I see this is a problem for virals and collectives)... PCC`s are just awefull...
just my two cents though...
small artifacts (STCs), or number of dinero`s of player`s choice are better, maybe U ferts and U larges (I see this is a problem for virals and collectives)... PCC`s are just awefull...
just my two cents though...
Startopia, im going to quote you for a minute in 2 point in your below post:
Quote one:
Theres little fighting going on TB right now, either they are in NAP, VM, no potential target, and happily maxing research.
Quote Two:
I dont think newer player would not be tempted to recruit too. who doesnt want an accelerated start playing this game. And still this will not introduce more fighting on higher ranks, just empire building.
End quotes.
now I personally dont see the issue here as according to you the older empirs are just researching and doing empire development of their own, s are new players. You just seem to be afraid of someone getting a load of new players to join under them, get better/equal/whatever land to what you have and actually THREATEN your fragile empire until your forced to VM when out of borders? Again a paraphrase of your own words.
You seem to like your loverly little NAP/No target/Peaceful war game. I think this would be a good thing on the TB servers to get rid of the complacent hoarders that may exist either by stripping their clustrers or forcing them to plunder/vm to save them.
All your arguments seem to be very selfish and contradictory to me
Quote one:
Theres little fighting going on TB right now, either they are in NAP, VM, no potential target, and happily maxing research.
Quote Two:
I dont think newer player would not be tempted to recruit too. who doesnt want an accelerated start playing this game. And still this will not introduce more fighting on higher ranks, just empire building.
End quotes.
now I personally dont see the issue here as according to you the older empirs are just researching and doing empire development of their own, s are new players. You just seem to be afraid of someone getting a load of new players to join under them, get better/equal/whatever land to what you have and actually THREATEN your fragile empire until your forced to VM when out of borders? Again a paraphrase of your own words.
You seem to like your loverly little NAP/No target/Peaceful war game. I think this would be a good thing on the TB servers to get rid of the complacent hoarders that may exist either by stripping their clustrers or forcing them to plunder/vm to save them.
All your arguments seem to be very selfish and contradictory to me
but if you implement an idea that will ruin the competitive play esp in TB server, then more vets would leave. i know land size isnt definite yet, but we dont want new players having better quality land with ease than the old, jaded and cynical players like now. VM abuser given a chance to gain borders. Collective and Maru empires wandering too high in rank in such a short time. A sudden rise of a new power fed in a short time, unbalancing a certain server (we dont want to be in the receiving end on that lol) .etc mtm.
Theres little fighting going on TB right now, either they are in NAP, VM, no potential target, and happily maxing research. In my perspective this game is just too easy already, keep borders (VM if you have too) thats it and now you wanted it more easier ?? recruit to get a planet/planets or PCC. I dont think newer player would not be tempted to recruit too. who doesnt want an accelerated start playing this game. And still this will not introduce more fighting on higher ranks, just empire building.
im not being negative here, im sure we can all agree on terms or at least just implement this on RT server only. i know most wanted a reward for your effort on recruiting but we should not give away too much of a reward. personally i think 1stc per recruit would be enough. We cant let this reward system imbalance the game and introduce abuses. I see no reason to multi-account right now (theres no direct way to benefit a certain player) but I see this excessive reward will tempt players to cheat or abuse.
how many here want this to be reward game than a war game? yeah we need new blood but please do not upset vets here or give certain players advantages.
Theres little fighting going on TB right now, either they are in NAP, VM, no potential target, and happily maxing research. In my perspective this game is just too easy already, keep borders (VM if you have too) thats it and now you wanted it more easier ?? recruit to get a planet/planets or PCC. I dont think newer player would not be tempted to recruit too. who doesnt want an accelerated start playing this game. And still this will not introduce more fighting on higher ranks, just empire building.
im not being negative here, im sure we can all agree on terms or at least just implement this on RT server only. i know most wanted a reward for your effort on recruiting but we should not give away too much of a reward. personally i think 1stc per recruit would be enough. We cant let this reward system imbalance the game and introduce abuses. I see no reason to multi-account right now (theres no direct way to benefit a certain player) but I see this excessive reward will tempt players to cheat or abuse.
how many here want this to be reward game than a war game? yeah we need new blood but please do not upset vets here or give certain players advantages.
Knossos: your logic is flawed, and I say that having been here since 2003 and seeing the trends. I need only cite one thing here: the reason most of the old players that are leaving are leaving is that there aren`t enough people, there aren`t any new people, and so all that`s left are the same people doing the same things, and they don`t like it anymore. The only way to fix anything is to start getting new players more involved and keeping them interested.
not when the existing player base is old, jaded and cynical like it is now. True if it was done about 2 years ago there would be a hope but right now there is so much stale in the game and lack of events to spice it up (i know they always cause issues but it`s an example, not a dig at admins by any means).
Right now i would be reluctant to try to bring in new players. Why? The learning curve IS very steep and if you dont have a good mate/teacher you will eventually just give it up as a bad joke. I almost did in my first 2 weeks until I asked around the high PR layers of the time for some pointers and ideas. Now I am the one getting asked the same questions I asked 3 years ago.
Now if we have new blood coming into the game, by basic logic more will be retained and thus will hopefully spread it to their friends that they found a good game, whilst not being jaded/cynical/disheartenbed by the game in the time they have played.
Simple thing to point out in a flow thingy:
More initial players
More potential paid coupon buyers/money
more chance of players staying if there are more players to attack
player drop off will stabilise and the retention average of new players should start to increase. Once it does that more will get to know about the game due to GC getting higher on the per click rabnking sites et al and then even more players will look to check it out.
This will/should increase GC`s visability as a ranked online game thus more visible,
It just seems if the incentive to invite people and have to go through the teaching them how to play to ensure they learn the basics and dont quit at the drop of a hat is good enough due to the time invested in the above mentioned activities then people are more likely to actually do that rather than just makew do with an ever decreasing player base (which it is...here is the proof:
02:10 PM 19 Jul 2008
59 User(s) Online
0.03x Load (sec)
It`s pathetic, needs LOTS of help getting it higher
Right now i would be reluctant to try to bring in new players. Why? The learning curve IS very steep and if you dont have a good mate/teacher you will eventually just give it up as a bad joke. I almost did in my first 2 weeks until I asked around the high PR layers of the time for some pointers and ideas. Now I am the one getting asked the same questions I asked 3 years ago.
Now if we have new blood coming into the game, by basic logic more will be retained and thus will hopefully spread it to their friends that they found a good game, whilst not being jaded/cynical/disheartenbed by the game in the time they have played.
Simple thing to point out in a flow thingy:
More initial players
More potential paid coupon buyers/money
more chance of players staying if there are more players to attack
player drop off will stabilise and the retention average of new players should start to increase. Once it does that more will get to know about the game due to GC getting higher on the per click rabnking sites et al and then even more players will look to check it out.
This will/should increase GC`s visability as a ranked online game thus more visible,
It just seems if the incentive to invite people and have to go through the teaching them how to play to ensure they learn the basics and dont quit at the drop of a hat is good enough due to the time invested in the above mentioned activities then people are more likely to actually do that rather than just makew do with an ever decreasing player base (which it is...here is the proof:
02:10 PM 19 Jul 2008
59 User(s) Online
0.03x Load (sec)
It`s pathetic, needs LOTS of help getting it higher
K
Knossos
I agree with Startopia. Besides, I`ve always felt it would be better to focus on keeping the current players here than just trying to get a bunch of new ones. Once we do that, member increase comes naturally. There is that lingering question of how though.
Startopia there is nothing else that can be given that would be incentivew enough
i dont like giving PCC and planets as reward for recruiter. this will make life easy for non-explore race, VM abuser, empires looking for borders, empires looking for that missing cluster, UW attempts,etc. this would definitely lead to abuses.
hehe, I got my math teacher playing a while back =D
Removed; don`t encourage cheating.
Edited by 420BadWolf on 2008-07-19
Edited by 420BadWolf on 2008-07-19
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