15/07/2008 · 04:41 AM
#11
While I do agree that making the UW reset the server is a bad idea, adjusting the UW slightly would probably encourage people to do them a little more often, make them more fun for everyone, AND make it not so bad for the new players... The following are my ideas. Some or all of them might not be viable for this game because of coding, etc. But...
1. UW causes people to lose 10% of their infrastructure research (Boom causes computers holding the research "data" to be lost)
2. UW causes everyone to lose their top 3 borders (Explosion causes outer planets that aren`t well built up to blow up)
3. All ships are destroyed. Fed Members only lose 75% of fleet. (Explosion too strong for hulls to survive)
4. UW causes 90% loss of sellable stuff Fed Members only lose 25%. (Similar to how it does now)
5. UW is destroyed if empire is successfully attacked below 5 million pr AND/OR Exploring is disabled while UW is active (Interference from UW causes scanners to become non-functional)
And then to make UWs more attractive to people to set off, If they are successfull they have to restart, but get 50% of their research points to "re-distribute" in their new empire.