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FORMULA LIST
Updated on 2014-02-01 by BadWolf with the help of EphemeralEternity.________________________
Example Used for all of the example calculations
Race:
TerranFleet:
80 Viator IIColony:
Cluster Lvl 2Planets:
24Land:
30,934Population:
15,878Loyalty:
5,000Housing:
934Commercial:
10,000Industry:
10,000Agriculture:
10,000Mining:
0Comm Research:
100Industry Research:
100Agriculture Research:
100Mining Research:
10Planet & Race Mod Helper (Convert percentage to multiplier)
((
Planet or Race Mod / 100) + 1) =
MultiplierExample Terran Agriculture Mod - ((
20 / 100) + 1) =
1.2Example Viral Commercial Mod - ((
-30 / 100) + 1) =
0.7Tax Formula
((
Planet Population * (
Planet Loyalty / 5000)) + (
Planet Population / 2)) *
Race Tax Mod =
Credits Per TurnExample - ((15,878 * (5,000 / 5000)) + (15,878 / 2)) * 1 = 23,817 Credits Per TurnCommercial Formula
(
Planet Commercial * ((
Commercial Research * 0.5) + 5)) *
Race Commercial Mod =
Credits Per TurnExample - (10,000 * ((100 * 0.5) + 5)) * 1 = 550,000 Credits Per TurnCommercial CG Formula
(
Planet Commercial * ((
Commercial Research * 0.08) + 1)) *
Race Commercial Mod) = Goods Per Turn
Example - (10,000 * ((100 * 0.08) + 1)) * 1 = 230,000 Goods Per TurnCommercial RM Use Formula
(
Planet Commercial * 2) = RM Used Per Turn
Example - (10,000 * 2) = 20,000 Raw Materials Per TurnAgriculture Formula
((
Planet Agriculture * ((
Agriculture Research * 0.1) + 1)) *
Race Agriculture Mod) *
Planet Agriculture Mod =
Food Per TurnExample - ((10,000 * ((100 * 0.1) + 1)) * 1.2) * 1.2 = 158,400 Food Per TurnIndustry Formula
(
Planet Industry * ((
Industry Research * 0.1) + 1)) *
Race Industry Mod =
Goods Per TurnExample - (10,000 * ((100 * 0.1) + 1)) * 1.5 = 165,000 Goods Per TurnMineral Mining Formula *Additional Notes Below
(
Planets in Colony * ((0.13 *
Mining Research) + 1) *
Race Mining Mod =
Minerals per turnExample - (25 * ((0.13 * 10) + 1) * 1 = 58 Minerals per turnPlunder Formula
(([
Planet Population * 2,500] + ((5,500 * [
Total Planet Infra^2]) /
Planet Land) + [200,000 *
Planets in colony]) / 15) *
Race Plunder Mod =
Credits from PlunderExample - (([15,878 * 2,500] + ((5,500 * [30,934^2]) / 30,934) + [200,000 * 25]) / 15) * 0.5 = 7,161,066 Credits From PlunderPlanet Power Rating Formula
(
Total Population / 10) +
Total Housing +
Total Commercial +
Total Agriculture +
Total Industry +
Total Mining + (
Total Planets * 1,000) =
Total Power Rating from planets Total refers to total from all planets held
Example - (15,878 / 10) + 934 + 10,000 + 10,000 + 10,000 + 0 + (24 * 1,000) = 31,522 Total Power Rating from planetsTotal Power Rating Formula
Total Planet Power Rating +
Total Fleet Power Rating =
Total Power RatingExample - 31,522 + 2,000 = 33,522 Total Power RatingNotes
* Planets in colony is strictly coded; Meaning that planets are set in values of 5, 25, 125, or 1.
Cluster Lvl 1 will always be 5 planets in this formula. Cluster Lvl 2 will always be 25 planets in this formula. Cluster Lvl 3 will always be 125 planets in this formula. Everything else will always be 1 planet in this formula.Infected clusters from both Viral, and Collective will always count as 1 planet in this formula. Only usable to the specific race which infected it, including mineral generation.Infected clusters when uninfected by Terran, A.Miner, Guardian, or Marauder will always count as either Cluster Lvl 1, Lvl 2, or Lvl 3 within the formula.** All values in GC are rounded to their nearest values though ColdFusion 5 (The back end engine of GC) does some weird things so values may not always be 100% exactly as expected.
Tax Income may not calculate correctly in some situations, refer to this thread for more information as for why!*** Google is capable of calculating these values for you if fill in the formula and search it!
Edited by Exule on 2008-07-07Edited by BadWolf on 2015-05-02Edited by Amadea on 2022-01-28