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Maru Ship Update (Part 2)

Started by Deiloche · 05/06/2008 · 04:52 AM · 48 replies · 2 reads
D DeilocheOP
Alrighty, now that I have most of you agreeing to the upkeep mods on the marauders, let me unveil part 2 of my interesting little plan.

First of the modifications to the marauder race, Maraudian told me that he would like all marauder ships to have no retal and no defense, barring a few. Pyth will gain neither, the pike and the shark will not have no defense. (By my suggestions, anyway, feel free to comment.) It was considered removing no defense from the tiger, but testing showed that this overpowered it drastically.

While I have tested these ships for the last several hours, it was mostly testing of the ships in scenarios where they would likely be used. If you have reason to believe that these changes will either over or under power the respective ship, please post and show examples of why. The idea is to balance out the marauder race.


Eel, Manta, Ray have `No retal` and `No defense` added.


Hammerhead: Energy shield reduced from -10 to -20, Chemical shield reduced from -15 to -35.


Shark: No retal added, buildrate increased to 10 (20,520 PR/Turn)


Bullhead: Range reduced to 7


Piranha
E: 100
K: 100
H: 750
S: 35
R: 5
PR: 411
BR: 40
PR/Turn: 16,400
E.S: -20
K.S: 40
M.S: -5
C.S: 20
No R
No D


Barracuda
E: 400
K: 400
M: 100
H: 1200
S: 75
R: 8
PR: 1292
BR: 8
PR/Turn: 10,336
E.S: 35
K.S: -15
M.S: 5
C.S: -40
No R
No D


Sting
M: 1300
H: 1300
S: 25
R: 8
PR: 1633
BR: 10
PR/Turn: 16,330
E.S: -25
K.S: 30
M.S: 30
C.S: 0
No R
No D
D DeilocheOP
You should know better than to think that I didn`t test the ship, Darck. Try it out. Actually look at the stats.

These designs, of course, aren`t finalized. If you have a better idea, Darck, feel free to suggest it. All I have seen you do is whine and complain. Perhaps if you had an original thought in your head, you`d like to share it with us?
D DarckKnight
do i have too explain t for dummies? xD an 8 ranged 3 attack types missile ship, with 0,7 Weapon power that is taken down mostly taken down by high ranged missile ships doesn't looks that well to me
and you should know better than to look at ships descriptions in the manual, those things are outdated
D DeilocheOP
Why? Show reasons why. Don`t just say `This is true because I say so.` Give examples. I tested the Barracuda quite a bit. The missile adds interesting flavour to the ship... as well, the ship description says it uses all three damage types, heh.
D DarckKnight
Hammerhead chemichal shield drop is way too much, a lowered power stack of queens would wipe them all on normal, they are weak hulled, don't need to drop their chemichal shields

shark with no retal and build rate increased might be a spammable option, those things without no retal, are fodder with weapons already

3 atack types too much on barracuda
D DeilocheOP
I`ll put it this way, Ishy... it`s hull and damage ratios are identical to the pike. Well, actually, about 1% better. So overall, it`s a bit worse than the pike... the pike, considered one of the best ships in the game. It`s not a game breaker ship by any means, but it`s not designed to be a game breaker. It`s a secondary missile ship behind the tiger.
I Ishamael
i think its aweful. whats wrong with the current one?
D DeilocheOP
Heh, that Sting doesn`t really suck, mate. It`s pretty decent, actually.
I Ishamael
that sting sucks, but i like giving power back to the piranha.. interesting design.
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