Alrighty, now that I have most of you agreeing to the upkeep mods on the marauders, let me unveil part 2 of my interesting little plan.
First of the modifications to the marauder race, Maraudian told me that he would like all marauder ships to have no retal and no defense, barring a few. Pyth will gain neither, the pike and the shark will not have no defense. (By my suggestions, anyway, feel free to comment.) It was considered removing no defense from the tiger, but testing showed that this overpowered it drastically.
While I have tested these ships for the last several hours, it was mostly testing of the ships in scenarios where they would likely be used. If you have reason to believe that these changes will either over or under power the respective ship, please post and show examples of why. The idea is to balance out the marauder race.
Eel, Manta, Ray have `No retal` and `No defense` added.
Hammerhead: Energy shield reduced from -10 to -20, Chemical shield reduced from -15 to -35.
Shark: No retal added, buildrate increased to 10 (20,520 PR/Turn)
Bullhead: Range reduced to 7
Piranha
E: 100
K: 100
H: 750
S: 35
R: 5
PR: 411
BR: 40
PR/Turn: 16,400
E.S: -20
K.S: 40
M.S: -5
C.S: 20
No R
No D
Barracuda
E: 400
K: 400
M: 100
H: 1200
S: 75
R: 8
PR: 1292
BR: 8
PR/Turn: 10,336
E.S: 35
K.S: -15
M.S: 5
C.S: -40
No R
No D
Sting
M: 1300
H: 1300
S: 25
R: 8
PR: 1633
BR: 10
PR/Turn: 16,330
E.S: -25
K.S: 30
M.S: 30
C.S: 0
No R
No D
D
DeilocheOP