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Dark Marauder Discussion

Started by Deiloche · 03/06/2008 · 08:04 AM · 107 replies · 2 reads
D DeilocheOP
Making a new thread for the sake of maintaining order.

http://gc.gamestotal.com/hef.cfm?f=hef_detail&hi=6135&ch=100

That is the old one, if you wanna go look.

Post away!
R Ragnarok
not for a guard it would be. Imagine if guard had enslaving abilities.........and if dark maru has cheap upkeep ships like guard.....
I Ishamael
plunder and slave= worst two economies...
R Ragnarok
Why not the ability to get money from ships they destroy? Make it where they get like 20% or 10% of the original ship`s value, or maybe cash value gotten from what they destroy would be equal to the PR they eliminate (so they`d get 2 million cash if they destroy 2 million pr worth of ship....or 4 or 8 or 16 million if that`s too low). They would then be able to claim what they get from the battle from the tribute box (or added directly into their reserves). It would be a unique income style.
T ThEpAkIsTaNIeMpIrE
Hmm increase diposits for the race can be good too, just an idea.
E EphemeralEternity
why not just plunder and slave?...rape and pillage! +750 to plunder and some bonus for enslaving or a removal of the max tribute reserves or both..

as for the food thing i don`t see why people think they don`t need to eat....guards got turned to energy and D maru got teleported

plus guards. because of their income style and very low tax mods, need to have it so they don`t need food or else they`d never turn a profit but i would think it would be kool if they didn`t need anything off the market or couldn`t even look at the market page
D DeilocheOP
I like the idea of d.maru being a goods making and plundering race. I`m not going to get into the exact modifiers right now, I just got home from work but I have three days off, so I will start messing around with income values comparative to other races soon.

Here are a couple ideas to further improve upon the goods making AND plundering concept.

Give Dark Marauders the ability to plunder anything, AND to make viral and regular clusters. This will allow dark marauders to pursue two income paths simultaneously. After all, I imagine that the idea of giving them the ability to make goods is to increase the number of goods available to the servers, but it would be bad to give them ONLY the option to make goods, since goods are not actually required. This would let them make industry clusters with regular clusters and plunder with viral clusters.
D DeilocheOP
Evane`s post:

Evane
2 hour(s) ago In my opinion D. Maru should have a type of income that is not really taken by the other races. Here`s what I think:

Special: Population do not consume food

Race modifiers
Tax from population - 98 %
Agriculture yield - 99 %
Tax from Commercial - 99 %
Industry efficiency
(Industry efficiency) - 50 %
Demand for goods + 120 %
Infrastructure Maintenance + 100 %
Plundering colonies + ?? %
Mineral Generation - 99 %

This would put both of Dark Marauders two income types at about half the output of a Terran commercial income. Basically this would mean their income is based off of goods. Either they produce goods or consume them. This would put their incomes/land without infra research(compared to terran commercial: 5) at

Industry: 2
Tax(With goods): 2.5

I know some players want them to be an slaver race. That could be pretty nifty, but there is the problem with the 1 billion max deposits(I still agree that they should be able to enslave). Also some players may want to play D. Marauder as plunder Marauder, I was unsure what modifier to use for plunder so I left it blank.

Also, I have a + 100% infra maintenance which pretty much means they will start out making no money till they do some research.(Not really important but seemed kind of interesting)
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