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Dark Marauder Discussion

Started by Deiloche · 03/06/2008 · 08:04 AM · 107 replies · 3 reads
D DeilocheOP
Making a new thread for the sake of maintaining order.

http://gc.gamestotal.com/hef.cfm?f=hef_detail&hi=6135&ch=100

That is the old one, if you wanna go look.

Post away!
D Deiloche
Actually, bobby, that isn`t true. Sure, their miners and terrans will leak away... but proposed is the ability to enslave ALL races... so only another dark marauder can take away their guardian, collective (not that anybody would want a collective slave), viral, and marauder (again who cares) slaves.

The only way it would be fair to allow reinforcements would be to allow them to be sent on terran and a.miner slaves only, but not the races normally immune to slavery.
B bobbysindustrialpat
If they`re slavers then they need to be able to send reinforcements, especially on slower servers or their slaves will leak away. If reinforcements on non-slave attacks could be changed separately that would be good.
D DarckKnight
D.marus shouldn't boring like guards, guards have high base power and they aren't hard cause of that, their economy it what makes them hard
D DarckKnight
tax means caring about pop and loyalty thats boring
D Deiloche
That`s what we are workin` on, Darck, except tax not cg producers because tax increases your base PR and makes it tougher to play.
D DarckKnight
this race is going to be to bored and experienced people so should be low income very hard to play, build rates like guards, only 6 ships, force them to use neutrals
make them be low cg's producers and be enslavers
D Deiloche
Well, if you wish to give them a tax based, guardian style income, you`ll be looking at making them not consume food. You cannot really make them consume food and give them a guardian style income unless you vastly reduce the amount of food required for them.

Can you please confirm which of those is your preference, maraudian? I am going to assume no food consumption for now (after all, the Dark Marauders were mutated too, so it could stand to reason that the mutations caused by the unstable kalzul artifact result in the ability to be sustained by the stars.)
O OpusDei
``From then on the Guardians have made a solemn oath to protect the galaxy, and to ensure peace realms...``

I think the D.Maru should be a race that can cope with the Guardian`s power. It should be able to keep up with the build rate of Guardians in order to be a race specified in defending UWs.
Furthermore it should have a long research and money making period, similar to the guardian race recompensated by low upkeeps and powerful ships...

i just tossed a concept of what the D.Maru`s reason to be playable could be like...
i think RT is fun and could stay the way it is! :)
M Maraudian
if they can enslave / be enslaved then they can be punished , giving them the ability to reward will cost them a fortune rewarding the tax planets back up / buying ore to reward without pop , or force them to plunder or such

it would be balanced to let em reward me things , i like the idea of collective plunder , guardian income + enslave
E EvilAbadayos
The bugs would also be insanely funny and totally out there.

On a more serious note here is my suggestion, bear in mind it may be more directed at RT than other servers (the server I have most experience in):


Have them with a plunder mod of something like Collective. Without the double pop it would be about half of the Marauders plunder. Hell they are Dark MARAUDERS so they may as well rape, pillage and burn for some degree of profit.

possibly have them with a -90% taxing mod and no way to increase loyalty (they are the evil Maru`s after all, loyal to no-one but themselves) but have missions that can boost loyalty to about 3k or something implimented later.

-25 to 50% or so agri income, simply cos you can, no other reason and having a massive negative wouldn`t make alot of sense.

mineral production set to -75% or so. Simply so they CAN make their own if the server has mineral shortages or starting out.

others I dont know about

INABILITY TO EXPLORE!!! NO exploring at all. Most of the income styles will lend them to a planet hoarding race.

OR

They CAN explore but cannot build scouts and must rely on scanner ratings of their combat ships. No SB`s and no dedicated scouts with scanner ratings. his will make them a race that needs a skilled player to keep hold of core planets if they want a `pocket empire`. It wouldn`t effect a hoarding player too much however. Have ships with average scanner rating.

This is all random ramblings but hopefully something is useful in amongst the junk.
M Maraudian
as for idea;s such as getting money from ships , its straight out the window as it isnt something simple , doubt stephen would understand how to code it in a month of trying , and the bugs would be insane
M Maraudian
plunder / slave / tax would be the most likely ( when i say tax something on par with guardian )

they should be able to enslave / be enslaved
they should be able to reward population

they shouldnt be able to punish , and should be able to enslave all race
they shouldnt be able to reinforce meaning all slaves are kept by force for no gain

plunder shouldnt be that great of a income but a nice way to make a bill credits from something awesom you were keeping for tax income

a bill credits should go a long way for a D maru , money minerals ore etc hard to gather but worth alot more :/
V vehystrix
I like the idea of getting money from the ships they destroy, and then plundering. It`d make them focus on battling, and possibly bring more combat activity to the servers
W WackedCrapFleet
i`d like to note Sol`s input is random and useless, pls go for whatever people as EphemeralEternity and Deiloche suggests, cheers.

Why would they not require ore? any reason for that suggestion? and doubt you even know that with those mods agri would be their best income option...
C {Ching}
I like the enslave/plunder thing too, I cant really picture some dark and evil race making flat screen televisions and consumer goods lol. Also who can play this race, past winners or only people who complete the UW from now?
G Gronoria
Evane has a pretty good idea, it might need some tweaks. Personally I like the plundering/ slaving thing too.

Imo Dark Marauders are pretty upset with being sent to a dark galaxy and should have a grudge against every guardian. Therefore their ships should be designed to war guards. I suppose enslaving guardians would be a bit problematic though, as decreasing loyalty would be kinda unfair. Oh well just some random thoughts here :P
S Sol
I think D.Maru should be a hard race to play definetly with an abscure income stream but if your talking about forcing them to be slavers that just doesntwork cos stephen would have to change the entire code for it.

Also i think leaving D.Maru with with some poor econ modifiers is nice but not all like -99% and +100% infra upkeep. thats just harsh.

Heres what i think it should be.

Specials:
- Do not require ore to build infrastructure
- Ships have low mineral requirements
- Ships have large cash requirements and high upkeeps

Race modifiers
Tax from population: -75 %
Agriculture yield: -25 %
Tax from Commercial: -50 %
Industry efficiency: - 75 %
Demand for goods: 0%
Infrastructure Maintenance: +50 %
Plundering colonies: -75 %
Mineral Generation: N/A

Edited by Sol on 2008-06-03
R Ragnarok
well that`s easily fixed by not allowing tribute during VM times........assuming stephen can be bothered with modifying the code...
D Deiloche
I definitely dislike the removal of the slave tribute concept... that is definitely a RT and a bit ultra aimed point... if you make that a pure race feature, than it effects only those servers... unless you do slave VMing, in which case it`s even worse. :P
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