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Forum Index General Discussion 1week till T emp H mow edit`s

1week till T emp H mow edit`s

Started by Maraudian · 20/05/2008 · 06:54 PM · 236 replies · 8 reads
M MaraudianOP
well im going on vacation tomorrow to turkey for a week , during that time ive decided to make this thread , im sure some people have already noticed L emerald and G corrundam build rates have dropped to 1 , and that we now have the ability to edit ships

so as planned a long time ago the T emp and the H Mow will receive edits.

personally ide like to see the H MoW remain a small starbase but with lots of firepower and no defence ( weird for a starbase but well i feel that kind of ship would suit collective best , but hell thats me and im just plain weird ) this excludes capital ship talk and such , the ship must remain small and be built in number

now T emp isnt going to have a rebuild , just an improvement , and not big ones.

over the next week feel free to Politely discuss both ships and all your idea`s on the matter

i dont want to come back and see flaming edits and insults thrown all over the place , i also dont want to see emo comments like ` whats the point ` and such

if i come back and like what i see in here ( in terms of no flaming and such )

i will then work on D maru ships / race with everyone to make the race balanced and playable for UW users.

Edited by Maraudian on 2008-05-20
F FireStormZ
why would we make any race easy to kill?

Easy to keep down sure but whats nice are some of the grand old empires running around. Give them a limit of six or eight and no exploring. If their home world is not clusterable/capturable/plunderable (yay 3 non words) thats 3-6 colonies they can capture (well 6-9 with a last hit) that will make it very hard for them to be anything but slavers!

Give them a few low cost fighter class ships and make their upper ships cost comparable to say a collective or viral but have them all be relatively low on mineral needs.

Modifiers:

Empire death
Bankcrupcy - when unable to repay debt

Difficulty Setting Hard
Maximum colony 6
Exploration No
Able to plunder X class planets Yes
Enslave Yes
Research Yes
Missions No

Race modifiers
Tax from population - 80 %
Agriculture yield - 99 %
Tax from Commercial -30 %
Industry efficiency
(Industry efficiency) - 99 %
Demand for goods + 20 %
Infrastructure Maintenance - 99 %
Plundering colonies - 99 %
Mineral Generation - 99 %
T ThEpAkIsTaNIeMpIrE
thanks maru for clearing up stuff i didn`t know.

as for d.maru i cant wait, easy to kill, but really strong ships.
F FireStormZ
On the D. Maru

If you want to give them such a low planet limit (assuming youre looking at 6-8) why not make their home world un-capturable? Maybe make this ships not *quite so cheap* so that while they might be relegated to be slavers two hard retail hits wont end their empire. Dont give them any non offensive ships (like maru) so that they cant stack PR while in DP to hold their slaves..
C {Ching}
I`d like to see the test for the MOW it will be interesting.
Couple of questions:
Who can use the D Maru race?
Also can we get a few tweaks for guards ships to make some of them usefull?
M MaraudianOP
as for T emp and giving it kinetic ? not too much talk on T emp for some reason ^^

as for D maru we can make its ships , we can set out its play style race stats and such in basics for ste to edit ( doesnt take long to edit a few numbers on race modifiers proven by kalzul mineral income )

basic outline i have that is easy to do
none explore
ability to enslave
crumy crumy tax income ( better / same / worse than guardian is alterable depending how it works out )
low colony limit ( lowest of all race making D maru easier to kill and harder to handle in the case of getting his butt kicked and slaves breaking free and wanting revenge etc , but strong marauder & guardian like ships with low upkeep , uncapturable of course , maybe even marauder guardian and d maru ships just for the hell of it , these are things stephen could do in less than an hour to create a whole new race ( exception of giving D maru ships a research tree and setting up D maru`s actual research tree ) but then this can be done manually by myself like asmodai

this is of course rough , the design is basicly low colony limit low upkeep fighting empire that makes his main income from slaves , being tax focused he would have maybe 1-4 colonies and 3 boarders ( max of 7 is my current train of thought ) to make a income from giving him high base power and such

but then hell ive seen better bigger alot sexier idea`s for d maru , its just that the above is 80% super easy second taking things stephen can do to make a in my eyes fully working race that will blend in fine to start with
M MaraudianOP
well seems you all agree with arch :)

Energy Damage: 100,
MIssile Damage: 150

H: 600 - 400
pr: x ( around 400 )

range: 7 ( typical starbase range )

Energy +10
Kinetic +25
Missile +55
chemical -15

build rate: 40

+ mentioned and liked :- No Retal

thank you arch for your design and without testing it, it seems pretty popular , bit busy at the moment but this is the design ide like to sim / test with all other race ships / atack modes to ensure its not too weak and not too strong and such

if the results are balanced we can then discuss what specifics we would like it to do , for example beat off a spam of a certain thing ( then see if we can work on that edge without overpowering it etc ) seems alot of you mentioned the spam problem
M MaraudianOP
well im back lets hope i enjoy reading this
R Ragnarok
yea, but please no more capital ship talk if that option is off the table. Mara, do what you usually do and ignore TPE on his recent comments. =P
D Deiloche
Yes, he did. Before. Clearly, he isn`t looking for that. Reading is such a useful talent.

And I definitely don`t like that dreadnought. No way on the chemical.
I Ishamael
i think a capitol ship isn`t out of the question, but the screaming yellow letters stopped me from voicing an opinion... not in this thread paki.
T ThEpAkIsTaNIeMpIrE
yea i know this exculed it, but mara liked an idea not to long ago for having a cap for collectives as a replacement

that was true and eternus slapped me silly and rightfully did so , all collective ships are small with high number build rate ( not pr ) , they are a swarming race and we wish to try and keep it like that for future missions / storylines and stuff in general , meh more to it than that but i completely agreed with eternus

Edited by Maraudian on 2008-05-29
M mallow
even though mara has said specifically NO CAPITAL SHIP TALK smart bets were on ThEpAkIsTaNIeMpIrE to do it anyway.....
I Ishamael
i saw some pretty not-smart things today... but i dunno...
T ThEpAkIsTaNIeMpIrE
actually for mow lets make it, a dreadnought and have 7 range and make it high pr like this

pr- 40000
br- 1
energy-
kenetic-12000
missiles-0
chemical-8000
Ship Attributes
Defense Modifier
Energy Shield + 50 %
Absorption Shield +20 %
ECM + 5 %
Ionized Hull - 40%

hull- 55000

giving it nice hull just means its going to have half the hull of mow so it can be fair to collectives and they can fight higher pr.
M MirrorUniverse
On the Emp, I would be happy with having its Absorb Shield mod changed to -30% as most people have mentioned. If its other modifiers need to be changed to say +15% to make it fair, then I`m fine with that. Giving it 1000 Energy and 1000 Kinetic damage would be nice too. I think that is all that it needs. Lower PR Terrans need something to use for kinetic damage. The -60% Absorb Shield mod is the only reason why I don`t use it, being as there are so many other ships with kinetic damage out there, many with superior range.

But, with those changes...the Emp would basicly be an Aragonite clone, wouldn`t it? :P

For the MoW, my only suggestion is to reduce the shield mods to something alot more reasonable as Maraudian mentioned in his original post, and not give it a range of more than 6 if the 100% capture is going to stay in effect.
D Deiloche
*Shrugs* It`s up to mara, but I am fairly certain that it will be a future UW enticement rather than a reward to those past.
R Ragnarok
or anfit for the matter. I think maybe an additional thing like empire age might be a good thing? Like if you`ve been here for X number of days and completed the last mission of act 2.

Of course maraudian *could* give a one time chance to people who`ve completed a UW in the past to be able to switch to dark maru if the empire still exists on the server. Sort of like giving past winners their due so to speak.
D Deiloche
DM has tied for second in total UWs with freakn, anfit, and I. Nexous holds the lead with four total, being four of the first five UWs in the game. On an interesting note, DM and I lead for the most different servers blown up... freakn, anfit, and Nexous blew up on a total of two different servers each, while DM and I have blown up each of our UWs on a different server.
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