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Forum Index General Discussion 1week till T emp H mow edit`s

1week till T emp H mow edit`s

Started by Maraudian · 20/05/2008 · 06:54 PM · 236 replies · 4 reads
M MaraudianOP
well im going on vacation tomorrow to turkey for a week , during that time ive decided to make this thread , im sure some people have already noticed L emerald and G corrundam build rates have dropped to 1 , and that we now have the ability to edit ships

so as planned a long time ago the T emp and the H Mow will receive edits.

personally ide like to see the H MoW remain a small starbase but with lots of firepower and no defence ( weird for a starbase but well i feel that kind of ship would suit collective best , but hell thats me and im just plain weird ) this excludes capital ship talk and such , the ship must remain small and be built in number

now T emp isnt going to have a rebuild , just an improvement , and not big ones.

over the next week feel free to Politely discuss both ships and all your idea`s on the matter

i dont want to come back and see flaming edits and insults thrown all over the place , i also dont want to see emo comments like ` whats the point ` and such

if i come back and like what i see in here ( in terms of no flaming and such )

i will then work on D maru ships / race with everyone to make the race balanced and playable for UW users.

Edited by Maraudian on 2008-05-20
R RoXoRz
Hey i was wondering if maraudian could implement the different rate of turn generation like UC on GC
G Gronoria
I agree with Mara`s last post
M MirrorUniverse
My previous post was from a Terran perspective. Should have included that in the post. Since Terran is the race used most, its an important thing to consider.
M MaraudianOP


Edited by Maraudian on 2008-05-31
M MaraudianOP
regardless of mow losing or winning , its a touch unbalanced at the moment ( before i began fixing the shiplist myself by forcing idea`s and such it was one of the only 2 ships in GC that could be ` impossible to beat ` meaning no matter what ship you used you could not beat the ship without a counter / fed war ( from the race in question , the other was ruby ) with the first updates this was fixed however i feel the mow just needs that little weakening , the current ship stats in discussion allows ships such as f sword / broadsword , queen , range energy ships and such to beat it up hardcore , however holds capitals off from a fair amount above ( almost 2x and more depending ) exception of on carefull , its a good combination , the easiest way to fix it up would just to be a redesign , its obvious not going to destroy it or anything , just change it for the better , both for collective and other races / good and bad )

Edited by Maraudian on 2008-05-31
B Bladactania
Collectives are supposed to be like a loose band of pirate-like people. That`s why their ship selection is small and they don`t have large ships, because they aren`t "organized" enough to create such things. It is mostly designed to "raid" enemy empires and plunder for profit. Giving them a heavy star base would be out of character. Lot`s of smaller ships is what they`re designed to do.
D drgnrbrn33
MirrorUniverse, i have three current losses using the MoW in the top with a balanced fleet and lost 2 planets each time to a Guard and a Maru.
it is a very beatable base, however, it does give a nice boost to a very good race, so maybe like bac said, a slight reduction to the defensive capabilities and lose one of the weapons ( maybe the kinectic, since other ships used in defense have kinectic,) HOWEVER, just like the A.Miner use their bases in a tough defense, the Collective do need a Strong base to balance out not having a high pr dreadnought. Maraudian, please remember the disadvantages that Collective empire players have overcome in becoming effective players. We do not depend on a "silver bullet" when going into defense, but instead use our experience and learned skills to manage our fleets. Remember that Miner is not an offensive race and that Terran is balanced. The other races have plenty of success against Collective, more that collective has against Guardian. so be kind and considerate please.
F FireStormZ
Ive had folks tear through MOW heavy stacks, its not magic..
M MirrorUniverse
The reason for nerfing the MoW is because you cannot get more than one planet in a typical attack against one stack of MoW. What`s the point of attacking if you are only going to get one planet, at best?

I like the Emp the way it is now, after the changes. In my opinion no further changes need to be made.
D dreamkiller
well I heard people saying that collective`s ships are kinda imbalance but it`s the trade off rite for having a hard life. Cannot explore and poor with a relatively low credit compared to other races. no?
B Bladactania
Why nerf the MoW? Collectives are probably one of the better balanced races. They are as was originally intended. Don`t make them worse.
C {Ching}
I like the D Maru ideas Arch, would be nice if they can do that
A Archaeoptyrex
T Emp. I would say it`s still a little underpowered. Has same scanner rating as Flysch but substantially lower pr, and a bit better mods. Drop the scanner to 400 and it`ll look good.
A Archaeoptyrex
I have a few D Maru suggestions:

I don`t know if they`re possible.
1) you want a proper enslaving race. No current race can be a full powered slaver. Terrans only need to do it for fun.

so. 1.a) "under the radar"
50% (or whatever) chance when you try to enslave someone who`s already been enslaved that no reinforcements will arrive

1.b) "Foreign Exchange Magic"
+200% (or whatever) slave income. Note slaves do not have to pay more but the D Maru magically receives more.

1.c) "UW transformation -- out of this world"
Race requires no food.
Race requires no CGs.
Ships do not require minerals.
(Idea) No use of the market allowed.

Land does not produce ANY food, CG`s, RM`s or minerals.

hmm?
F FireStormZ
Simple NERF to the MOW:

decrease build rate, increase PR... Done...

Nothing about the MOW is magical its just a touch easy to spam them..
T terranassassin
I say give the H MOW some more fire power and lower deffenses to compensate or something....
A Angst
I`ve hit a lot more MoW since this discussion began. Something about the amount of hits they can take from almost any ship is a real buzz kill. Less hull, little less shields. Done.
C {Ching}
lol Blad the MOW is being nerfed not improved O.o
A Agent009
Travvivian: Only reason I suggested to add exploration for collective, is because there are very few collectives in GC, and only 1 in the top 50 on RT. Not to mention of course that there aren`t nearly as many active players in GC today as there were 4 years ago and thus not too many targets available to attack to grow. :|
B Bladactania
Now as for the MoW, this is an interesting debate.

Given Maru`s preference for keeping the MoW in the same spirit it is now, I think the only major change needed would be to increase it`s range to a respectable 8. A small reduction (say -10%) to all it`s shields would compensate for this increase keeping it balanced. I think +30/+30/+50/+0 is pretty goo for an 8 ranged starbase with 3 different weapon types and a large build rate.
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