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Forum Index General Discussion 1week till T emp H mow edit`s

1week till T emp H mow edit`s

Started by Maraudian · 20/05/2008 · 06:54 PM · 236 replies · 1 read
M MaraudianOP
well im going on vacation tomorrow to turkey for a week , during that time ive decided to make this thread , im sure some people have already noticed L emerald and G corrundam build rates have dropped to 1 , and that we now have the ability to edit ships

so as planned a long time ago the T emp and the H Mow will receive edits.

personally ide like to see the H MoW remain a small starbase but with lots of firepower and no defence ( weird for a starbase but well i feel that kind of ship would suit collective best , but hell thats me and im just plain weird ) this excludes capital ship talk and such , the ship must remain small and be built in number

now T emp isnt going to have a rebuild , just an improvement , and not big ones.

over the next week feel free to Politely discuss both ships and all your idea`s on the matter

i dont want to come back and see flaming edits and insults thrown all over the place , i also dont want to see emo comments like ` whats the point ` and such

if i come back and like what i see in here ( in terms of no flaming and such )

i will then work on D maru ships / race with everyone to make the race balanced and playable for UW users.

Edited by Maraudian on 2008-05-20
T ThEpAkIsTaNIeMpIrE
d.maru idea is nice as consumer goods, because rt is like no consumer goods lol.
C CounterCrazy
Evane thats not a bad idea... i agree D.Maru should look like guard / Maru stats

I actually had another idea but i dont think Mara could do it.... i think that would require a bit more access & coding. Idea if D.Maru was an enslaver, all the new empires who join the game are auto put as slaves.

Once 2 weeks are up the D.Maru kicks them off the slave list, it would help newbies in the game plus night be kool idk. Talk about ulimate protection when u sign up to the game haha
E Evane
In my opinion D. Maru should have a type of income that is not really taken by the other races. Here`s what I think:

Special: Population do not consume food

Race modifiers
Tax from population - 98 %
Agriculture yield - 99 %
Tax from Commercial - 99 %
Industry efficiency
(Industry efficiency) - 50 %
Demand for goods + 120 %
Infrastructure Maintenance + 100 %
Plundering colonies + ?? %
Mineral Generation - 99 %

This would put both of Dark Marauders two income types at about half the output of a Terran commercial income. Basically this would mean their income is based off of goods. Either they produce goods or consume them. This would put their incomes/land without infra research(compared to terran commercial: 5) at

Industry: 2
Tax(With goods): 2.5

I know some players want them to be an slaver race. That could be pretty nifty, but there is the problem with the 1 billion max deposits(I still agree that they should be able to enslave). Also some players may want to play D. Marauder as plunder Marauder, I was unsure what modifier to use for plunder so I left it blank.

Also, I have a + 100% infra maintenance which pretty much means they will start out making no money till they do some research.(Not really important but seemed kind of interesting)
I Ishamael
*Sigh...*

i thought the ideas were going to somewhat resemble the basic premise of what everyone was agreeing upon...?

the damage is horrible on the mow. shields are not where they *should* be (again- why so intent on missile resistance?) and it didn`t get no retal after all of that? when will there be a ship for collective able to combat the ruby and tourmaline (dont go on about the sloop because they can beat that too- thats not including its horrible build rate either), let alone the hunli?

anyways, i suppose i wont get too bitter, things can be changed afterall
D Devastation
Why does everyone go on about virals. They`ve stopped us getting the G.Lictor, They`ve increased the cost of building, they`ve reduced the range of the Borrelly and V.Chiron. We have to infect every planet we want to use. As for this discussion I thought the point of this was to talk about the D. Maru ships to make them playable for UW attempts. I only hope that the D. Maru ships are given a slight weakness so that there is a hope that a combined assault by the server players can ultimately overcome them.
F FireStormZ
Lets be honest getting thought the missions to be a race is a nothing task I did it on RT in two days so subtract the paids which is the only real boundary and you`re left with Terrans in the 30s miners near 20`s and the collectives just under 10...

Something has to be done to weaken the terran ships..
C CounterCrazy
Maru are extremely good race. I agree with that... its just the effect someone can put into them. Like any race its the effect. It does however take skill to play this race & make a big empire out of it.
C CounterCrazy
A.miner are easily the richiest natural race.... however A.miner ships got heavy upkeep which balances that out pretty well.

Only ship that really needs to be Nerf`d for A.miner is Lyth & probably the M.Chlor
G.Lictor that is debatible. But however it is not really that great of an offensive ship. Just a big fodder ship.

As far as my memory goes with Collective. Vs Guard they got a huge disadvanage fighting cause the K class along with G class & Somes Ruby constantly spamming a collective will beat collective.

Huge point is with Collective there is very little they can do to fight back. Guard build faster, Also Collective ships cant counter & win at all unless they got 2x the power or more & with some luck matching up the right ships. Guard & collective are to much alike & well matched. Collective cant compete with an aggressive guard.

i think when the game was made 8 was the cut off for good reason, however since then things changed & sadly i think ships have fallen under abuse by virals & we already know this.

Only thing terran ships could probably improve is P class. the idea is sound heavy attack, little Hull. But however if P class gets attacked on careful vs a spam it loses cause of this weak Hull. It does well on attack.

Top 20 of each server.
Nice.
But lets see how it compares to this next list
Race Difficulty Requirements
Terran Easy None
Aspha Miners Easy Act 1 - Mission 5
Marauder Medium Act 2 - Mission 2 Paid Acc Only
Viral 106 Hard Act 2 - Mission 5 Paid Acc Only
Collective Hard Act 1 - Mission 9
Guardian Hard Act 2 - Mission 3 Paid Acc Only
F FireStormZ
point is its terrans virals *and* miners that dominate the higher ranks and other than changing the build rate on some miner ships to reduce spamming no one is talking about nerfing them,

Collectives, Maru`s and Guards do not typically make a whole lot of noise..
4 420Renegade
Marauders are infact a very good race...Most people just don`t wanna deal with the slow building, and don`t realize plunder is the worst way to make money as one.
F FireStormZ
"Firestorm ur not looking at the point... look & compare all the ships... they all got charactistics... Most Destoerys & Cursiers anything over 8 range is single weapon class ships"

Im curious why `8` is the cutoff and not seven?
S sk8land
cc- brig&bark for starters...
F FireStormZ
Finally for all this talk about what races have advantages and what does not lets look at the numbers

Top 20

real time ( 4 Miners, 3 guards, 6 viral, 6 terrans)
ultra (3 Miners, 1 guard, 10 Viral, 5 terrans, 1 collective)
fast (3 miners, 1 guardian, 7 viral, 6 terrans, 3 collective)
normal (4 miners, 3 viral, 3 guardian, 8 terrans, 2 collective)
slow (4 miners, 4 viral, 1 guard, 8 terrans, 3 collective)

Totals:
18 miners
9 guards
30 viral
33 terrans
9 collective
*0* Maru

--

Lest start nerfing (naa we will imporve them) some terran ships to `even things out` then maybe restrict the virals but all this big deal about the MOW seems a tad bit overplayed and any mention of maru`s having it easy in any way are way out of line with reality..
D DarckKnight
MoW to be able to stand better versus the big ships spams should have swapped the weapons

Total Damage 250
Energy Damage 150
Kinetic Damage 0
Missile Damage 0
Chemical Damage 100 <-----------------anti big ship spam
better for herc, nirv, tyr, pyth, angel stopping and all other spammable ships
C CounterCrazy
only A.miner ship that is over powered is the Lyth... Either way i wasnt here for the last A.miner ship update i was moved to Colorado during that time.

Firestorm ur not looking at the point... look & compare all the ships... they all got charactistics... Most Destoerys & Cursiers anything over 8 range is single weapon class ships

with the exception of Collective & maru... which i think is far... the fact Viral have been able to use such ships give Viral an unfair advanage in battle over all other races. Hull modifers for capital ships wont matter anymore with vs Multi weapon ships...

Mara & Collective are meant to be low power races, & hard...

Viral should be hard, but arent, & they get to much advanage vs every other race.

Most ships for most of the races are fine. So Mara will be happy im probably going to quit the game within the year.
D DarckKnight
"every race has multiple ships that can beat K class on even grounds" ?? O.o

yes its a fact

Edited by Maraudian on 2008-06-03
F FireStormZ
Counter,

Thoe whole `advantage` of explorability disappears (on most servers) around 50 planets..
F FireStormZ
Counter if the pyth is overpowered so are *many* miner ships, the only thing the pyth has for it over the flysch is the cost to produce and support but given the face its for a race that does not mine well and makes money though mostly plunders that kind of makes sense..
M MaraudianOP
every race has multiple ships that can beat K class on even grounds
C CounterCrazy
I aggree collect need a ship that can beat K class on even grounds....

test it out... what Collective ship can beat K class on even grounds...
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