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Forum Index General Discussion 1week till T emp H mow edit`s

1week till T emp H mow edit`s

Started by Maraudian · 20/05/2008 · 06:54 PM · 236 replies · 5 reads
M MaraudianOP
well im going on vacation tomorrow to turkey for a week , during that time ive decided to make this thread , im sure some people have already noticed L emerald and G corrundam build rates have dropped to 1 , and that we now have the ability to edit ships

so as planned a long time ago the T emp and the H Mow will receive edits.

personally ide like to see the H MoW remain a small starbase but with lots of firepower and no defence ( weird for a starbase but well i feel that kind of ship would suit collective best , but hell thats me and im just plain weird ) this excludes capital ship talk and such , the ship must remain small and be built in number

now T emp isnt going to have a rebuild , just an improvement , and not big ones.

over the next week feel free to Politely discuss both ships and all your idea`s on the matter

i dont want to come back and see flaming edits and insults thrown all over the place , i also dont want to see emo comments like ` whats the point ` and such

if i come back and like what i see in here ( in terms of no flaming and such )

i will then work on D maru ships / race with everyone to make the race balanced and playable for UW users.

Edited by Maraudian on 2008-05-20
D Deiloche
Alright, how about this for the MoW:


H.Man-O-War
E: 60
K: 60
M: 180
C: 0
T: 300
H: 250
S: 0
R: 7
PR: 357
U: 132
BR: 50

E.S: 40%
K.S: -35%
M.S: 40%
C.S: -20%

PR per Turn: 17,850
Upkeep per PR: 37.0%
Damage per PR: 84.0%
Hull per PR: 70.0%


Okay... compared to my last one, this one has slightly less firepower, way more hull, and more reasonable shields. As Ishamael mentioned, missile firepower is not entirely the most common thing to use on collectives and that shield was a bit silly anyway. As for the reasoning behind the shield mods I made... this ship will still be vulnerable to brigantines, borrellies, and queens, in addition to galleons and most of the guardian armada.
T Treize
but the damage is so small its negligible..
R Ragnarok
man, i will miss the MOW. Where else could I spend 40 turns for a guaranteed win or lose 1 colony tops, and spend the rest of my turns researching? :(

J/K ^_^

But you know, as collective it`d be nice to have a ship with kinetic, energy, and missile attacks all at once just like every other race (terran with nirv, maru with pyth, a miner with flych, etc). MOW to date is the only ship like that for collective.
I Ishamael
oh and the revamp part!! the shields are currently ridiculous! how about

Defense Modifier
Energy Shield + 50 % (for lack of current + mods on energy)
Absorption Shield + 50 %
ECM - 30 %
Ionized Hull - 20 %

i dunno, didnt put a whole lot of thought into it.
I Ishamael
Just a shot in the dark, but what if the current emp were just about 1000 less pr?

take off half the current scanner rating and its pr would be 4757, and maybe reduce the current kinetic mod to -30 as posted before. problem solved?

and as for the MoW, it needs a complete revamp, end of story :P

i kind of like Deiloche`s idea, but i dont know how much i`d use that ship because its scary and circumstancial it seems :P as it stands, not many people would think to use missile ships against a collective because of the mods on most of the r class. though... given no retal... hmmm.. we`ll see. for now i`ll throw this idea around.

Name H.Man-O-War
Class Starbase
Weapon 250
Energy Damage 0
Kinetic Damage 100
Missile Damage 150
Chemical Damage 0
Hull 1,000
Range 7
Scanner rating 20
Power rating 572

No Retaliation

Cost per unit 5,926
Upkeep 229

1 turn produces 35


eh?
M MaraudianOP
DM , most likely because ide prefer everyone take part in it and come to an agreement so that its everyones idea update and game , there are players out there who know more and have more to contribute than the G`s and A`s
T ThEpAkIsTaNIeMpIrE
dude del, its a bit weak i would say, i could be wrong.
O OnDante
Good idea DM, because trying to discuss on the forums is getting us nowhere. Gs and As- have at it. Forum discussions are pretty much always chaos. The one thing we`re missing is:

Rarehunter 1 min(s) ago If you think the T. Emp. is a bad ship then you are a pitiful fighter. yawn newbs
D DrunkenMasters
uhm I have a better idea, why don`t the Gs and As discuss the tweaks between them(as a group of people that are supposedly more in the game) then add a group of vets suggested by the guides to see this ideas and discuss them with the guys. When these two come to a conclusion, put it on the forum for general discussion. That will spare you some of the chaos.
D Deiloche
This T.Emp edit is the edit I made about two years ago... when the MoW was first introduced. :P So I dunno how good it is, but anyway...


T.Empereur
E: 1000
K: 1000
M: 500
C: 0
T: 2500
H: 9000
S: 500
R: 7
PR: 6556
U: 4500
BR: 4

E.S: -10%
K.S: -50%
M.S: 15%
C.S: 40%

PR per Turn: 26,224
Upkeep per PR: 68.6%
Damage per PR: 38.1%
Hull per PR: 137.3%
D Deiloche
(Note about the following suggestions... I just threw this together in a few minutes as a rough idea... it is by no means perfected.)

Based on what mara says the mow should be...


H.Man-O-War
E: 50
K: 50
M: 100
C: 0
T: 200
H: 100
S: 0
R: 7
PR: 234
U: 92
BR: 70

E.S: 20%
K.S: -10%
M.S: 70%
C.S: -30%

PR per Turn: 16,380
Upkeep per PR: 39.3%
Damage per PR: 85.5%
Hull per PR: 42.7%
O OpusDei
what a chaos...
E Exule
I`d be fine with keeping the empereur range at what it is actually >.>
T ThEpAkIsTaNIeMpIrE
Range will oppose, 8 range on that, would be too strong, instead, increase some damage modifiers, and also no retal is fine, the hull is fine, do not decrease that. Thinking about range.
O OnDante
Summary of Proposed Changes for T. Emp (so far). Please discuss whether certain changes are supported/opposed.
1. Giving it "No Retaliation"

2. Range- extend it from 7 to 8

3. Modifier- change the kinetic modifier to -60% to -30%

4. Increase Weapons and Decrease Hull (if so, by what amount, and is a resulting power change necessary)
T ThEpAkIsTaNIeMpIrE
OOH yea, please visit some holy sites other than the blue mosque, because i found those to be very nice indeed.
T ThEpAkIsTaNIeMpIrE
maru, go to the blue mosque, from outside its beautiful.
Take mow out, replace with R.LongShip with the original plans, works better.
T.emp is increase the kinetic and energy damag3 to
Energy 2000 or 1500
Kenetic to 1500 or 2000
makes it stronger than agnorite, because these ships are suppose to be better than miner ones, just with lower hull, And aspha with low damage, but higher hull.
And d.maru i love you.
W WheelsOfSteel
nar i d attack you as soon as u activated it : )
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