GC Formula`s
Mineral calculation (GC)
Colony Size (No of planets in Colony) + ( Colony Size x Mining Research Lvl / 10 x Planet
mining level / 100 x Racial Modifier)
Industry (GC)
1 * racial_modifier * (1 + industry_level / 10) = cg's per raw material
Tax (GC)
(pop / 2) + ( ( pop x loyalty / 5000) x racial attribute)
this taxation is calculated individually for each and every planet, so an average (or
overall) calculation may be slightly different.
Agriculture (GC)
(agri) x [ 1 + (.1 x research lvl) ] x (1 + [race mod / 100]) x (market price) = per turn
income
Comercial (GC)
(comm) x [ 5 + (.5 x research lvl)] x (1 + [race mod / 100]) = per turn income
Plunder (GC)
[([ 5500 x (total infra)^2 ] / (total land) ) + ([housing x (10 + research lvl)] x 2500) +
(200000 x (planets)] / 15) x (race mod) = plunder money
Power Rating (GC)
Planet power rating:-
(pop / 10) + housing + commercial + mining + +agriculture + industry + ( planet x 1000 )
Player power rating:-
(total planet power rating) + (total ship power rating)
Battle Formula (GC)
Damage = ( (Weapon1 -Shield1*) + (Weapon2 -Shield2*) + (Weapon3 -Shield3*) + (Weapon4
-Shield4*) ) x Fleet Attitude
Weapon1 - Shield1 means the damage caused by weapon1 minus the abortion rating of shield1.
For example, if weapon1 is 100, and the shield rating is 50%, then:-
Weapon1 - ( Weapon1 x Shield1% ) = Net Damage
100 - (100 x 50/100) = 50
Fleet attitude determines how much damage the attacker and defender`s fleet will sustain.
Careful attitude will result in a reduced weapons effectiveness that then results in a lower
casualty rate. Fleet attitude can be seen below:-
Careful
-50% Attacker efficiency
-50% Defender efficiency
Normal
-5% Attacker efficiency
Normal Defen
Thread closed by Pandy on 2006-10-22 08:25 PM
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MaraudianOP